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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262931167&searchtext=bullet+time
The (frequently) occasional lag when resuming is (most likely) a thing relating to the Source engine (from what I can tell) and not with the plugin as is the cursor jumping and as such I can (most likely) not fix it myself as much as I would like to. If you need proof, the sound immediately plays after the timescale command has been run and as such when you hear the sound but are still frozen its the engine doing its magic, that being said, I may try looking into a different method of running the command which might possibly fix the lag but no guarantees. I'll let you know when I do.
I'll be testing it vigorously with far too many mods soon!
Just released an update for that, great suggestions. SpawnPause now has a menu in the Options tab from the spawn menu. From there you can modify the slowdown timescale(default is 0, 1 is normal speed) and enable/disable the sound.
Great addon, very useful for dire situations!
Alright thanks.
Here you go, use the ConVar spawnPauseSoundEnabled to enable and disable the sounds.
What the add-on does is set the time scale to 0.0001 (the lowest Source allows) when it 'freezes' time. I have not tested it yet but it should slow down campaign maps too.
Hanbury
Here's a couple troubleshooting tips.
1. Make sure you computer and in-game volume are up.
2. Make sure you are only in single player, which means no multiplayer servers or even local servers. Upon world creation your world must be set to Single Player, not 2 Player or anything else.
I may at some point add a feature so it can be used on servers (that have the plugin of course) only when there is one player online.
I was wondering if it can disable or freeze env stuff in campaign or i'm just asking for too much.
(The other way is to avoid the trigger boxes which is difficult to do when you can't see them :()