Garry's Mod

Garry's Mod

SpawnPause
26 Comments
Zuletzt bearbeitet von REMO 20 Dec, 2021 @ 12:52am 
z a w a r u d o
oSKULEUCKERo 18 Dec, 2021 @ 2:04pm 
medium_rifle 16 Feb, 2019 @ 12:52pm 
this also happens for context menu which is kewl
Burb Peternable 11 Dec, 2017 @ 5:30pm 
i didnt know you could disable it soz g
Throudin  [author] 15 Oct, 2017 @ 7:04am 
Then disable the sound in the settings.
Burb Peternable 15 Oct, 2017 @ 5:18am 
dontt install this every time you open up the menu it makes this really annoying sound
Throudin  [author] 1 Jun, 2017 @ 11:50am 
No, because it'd pause time for everyone when ever anyone opens the menu.
Corvet 1 Jun, 2017 @ 11:10am 
i know it says single player only, but could it work in multiplayer if all players had it?
Captain Fatbelly 24 Apr, 2017 @ 7:57pm 
This is a neat mod, I like how it makes the physics slow down significantly whilethe spawnmenu is open. However, there is one flaw I see - whenever the spawnmenu is breifly opened to quickly spawn an object, there is a delay in spawning that object. Solution: Use the Think hook and FrameTime() or a similar function to count how long the spawnmenu was/is open for and judge based on the time whether or not to slow down the physics. Besides that, this is a great mod and I would love to see this change!
Throudin  [author] 11 Jun, 2016 @ 10:38am 
Recent experminentation has shown that the delay when changing of timescales is based on the current FPS, at 60 FPS (V-Sync enabled) there is a noticable delay, at 120+ FPS (V-Sync disabled) the delay is esentially gone, and the higer it goes the better it gets.
Throudin  [author] 18 Apr, 2016 @ 3:31pm 
MathiusXII:
The (frequently) occasional lag when resuming is (most likely) a thing relating to the Source engine (from what I can tell) and not with the plugin as is the cursor jumping and as such I can (most likely) not fix it myself as much as I would like to. If you need proof, the sound immediately plays after the timescale command has been run and as such when you hear the sound but are still frozen its the engine doing its magic, that being said, I may try looking into a different method of running the command which might possibly fix the lag but no guarantees. I'll let you know when I do.
MathiusXII 18 Apr, 2016 @ 4:44am 
I like this mod! It helps me when the game is lagging out to be able to go to the admin utilities and clean all so I don't have to restart my game! But the cursor teleports back in time about five seconds after you open the spawn menu and it takes five seconds for time to resume after the menu is closed. Those things annoyed me so bad I had to unsubscribe. I hope you can fix these things!
life4trinity 7 Jan, 2016 @ 6:08am 
These sounds are from Mass Effect if I'm correct. >.<
Darian Stephens 22 Dec, 2015 @ 11:05pm 
Brilliant!
I'll be testing it vigorously with far too many mods soon!
Throudin  [author] 22 Dec, 2015 @ 6:34pm 
Darian Stephens:

Just released an update for that, great suggestions. SpawnPause now has a menu in the Options tab from the spawn menu. From there you can modify the slowdown timescale(default is 0, 1 is normal speed) and enable/disable the sound.
Darian Stephens 22 Dec, 2015 @ 6:57am 
Would you be willing to perhaps add a console command to change the amount of slowdown this gives? Personally, I'd probably make it slow down the game to around 25% of full speed.
Fluffypaws, The Fluffy Pawed 19 Dec, 2015 @ 7:58am 
Ah, I knew it! Sorry for not updating my comment but I fixed it myself by removing Bullettime.

Great addon, very useful for dire situations! :blissful_creep:
Throudin  [author] 19 Dec, 2015 @ 7:57am 
For those of you that have the issue of time not pausing. Make sure you don't have any conflicting addons that also change the timescale (without your knowledge of when they do so). If that turns out to not be the problem then I will look more into an aggressive method of time freezing.
IDDQD_1337 18 Dec, 2015 @ 6:26am 
How to work this
Fluffypaws, The Fluffy Pawed 18 Dec, 2015 @ 4:08am 
It doesn't stop/slow time when I use it, yet the sound plays.
filz0 17 Dec, 2015 @ 4:11pm 
@IanM_56
Alright thanks.
Throudin  [author] 17 Dec, 2015 @ 3:49pm 
F̷i̴L̷z̶O̷:
Here you go, use the ConVar spawnPauseSoundEnabled to enable and disable the sounds.
filz0 17 Dec, 2015 @ 4:24am 
Good idea! That's very useful. But could you add ConVar to turn off the sounds?
Throudin  [author] 17 Dec, 2015 @ 3:15am 
Prosecutor Lurker#nihilo-satanis:
What the add-on does is set the time scale to 0.0001 (the lowest Source allows) when it 'freezes' time. I have not tested it yet but it should slow down campaign maps too.

Hanbury
Here's a couple troubleshooting tips.
1. Make sure you computer and in-game volume are up.
2. Make sure you are only in single player, which means no multiplayer servers or even local servers. Upon world creation your world must be set to Single Player, not 2 Player or anything else.
I may at some point add a feature so it can be used on servers (that have the plugin of course) only when there is one player online.
Prosecutor Lurker 16 Dec, 2015 @ 11:42pm 
Cute :D

I was wondering if it can disable or freeze env stuff in campaign or i'm just asking for too much.

(The other way is to avoid the trigger boxes which is difficult to do when you can't see them :()
bees piloting human skin 16 Dec, 2015 @ 6:47pm 
The sound is playing, but nothing is slowing down for me?