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* Market again: It's easier to buy tier 3 strategics than actually harvest/conquer for them.
* Food and science stockpiles are weird. Food has hugely diminishing returns. There's no point in sitting on science stockpiles.
* Some lategame techs need work. Underground Gardens for +10 food in the winter time is pointless.
* Weapons tech seems really weak. Armor gives a huge buff to stats and unlocks accessories too!
* Armies are expensive to build but cheap to maintain. Warmongering is too easy. Should be slightly cheaper to build but much more expensive to maintain.
* Industry is far too powerful. Maybe base industry per pop should be 3?
* Food is too weak. I typically do industry on growing cities and dust/research later. Food only when I'm so far ahead I just want to spam districts.
The most obvious are related to combat. Things like reinforcements teleporting in from across the continent, and solitary settlers beating off a five-army stack.
Settlers can evade armies multiple times and can even build a city before they are taken down. While reinforcements not only don't have traverse the path to their destination, they don't even have to walk back! Both pointlessly skew combat, and while adamantine-armored settlers is simply dumb, teleporting reinforcements in and back seriously unbalances the game for it throws the concepts of planning and logistics out the window, and so turns the game into an arcade.
There are several other things related to communication and stacks of dialogs in your face, but 1000 character is pretty short so I’ll end it there.
Taking away fast learner from drakken heroes is fine, but I think they should get something else (I'm afraid toounderpowered)
Any nerfs or buffs upcoming for vaulters?
Nice work thus far, either way