Total War: ATTILA

Total War: ATTILA

The Dark Age: Charlamagne Reskin, Rosters, and Fixes
202 Comments
Erzherzog Habsburg 23 Apr, 2024 @ 9:21am 
When I play this mod with Sebidee Charlemagne expended and Mauzer faction pack, the game will crash if I choose to play custom battle.
Erzherzog Habsburg 23 Apr, 2024 @ 9:17am 
Would be great if there's a reskin only version, I can't play this mod with Sebidee's Charlemagne Expended.
Sethology 18 May, 2022 @ 1:19pm 
Is this safe to run alongside Fall of The Eagles?
Field Marshal Bernard Montgomery 2 Mar, 2022 @ 5:21pm 
does this mod slow down the combat?
hektor95 12 Dec, 2021 @ 4:31pm 
missing textrues, especially cavalry
Duncan03 30 Jun, 2020 @ 8:29am 
any faction unlocker mod that lets the new units be in the game?
Oleg 92 5 Jun, 2019 @ 12:09pm 
Good mod,unfortunately there is still no reskin for Avars,will you make it in future?
purin 5 Apr, 2018 @ 2:14am 
UPDATE
Mceffe 8 Mar, 2018 @ 4:52am 
One pic has a unit with missing textures!
epicduk999 8 Feb, 2018 @ 3:06pm 
macccc??

SkyHighTigre75 19 Jan, 2018 @ 7:56am 
does it work on mac?
CoolMoDee 31 Aug, 2017 @ 6:58pm 
just wondering when the saxon roster expansion is still coming in the upcoming timeline still?
MYMN 20 Aug, 2017 @ 2:18pm 
i dont want new units(because they are great units and cheap so unbalanced) just want dar age, what can i do?
hadzii 10 Aug, 2017 @ 10:21am 
slavic units are not possible to creat in campaign... is it me or?
Evan 8 Aug, 2017 @ 10:55pm 
Great mod, just wish Charlemange's men had more blue elements
Mr.Kamysh 14 Dec, 2016 @ 9:29pm 
Causes crashing in custom battles.
Caine Mane 4 Dec, 2016 @ 5:10pm 
I'd really appreciate if you fixed the hyspaspistai model. Unlike easy I'm not smart enough to do it myself.
Brado 27 Nov, 2016 @ 7:05am 
The hypaspistai model is missing in battle. Noticed your variant definition is mislabeled as Hypaspitai. Changed it to the proper spelling and it works (for anyone having the same problem).
mcarn101 5 Nov, 2016 @ 4:18am 
Is this compatible with Sebidee's Charlemagne Roster Overhaul?
SirCartonDeWiart 14 Oct, 2016 @ 2:17pm 
This mod makes my (custom) battles crash, and I have no other unit mod enabled.
Oleg 92 14 Sep, 2016 @ 7:58am 
Prime Minister Sinister,is this a final version of the mod?
SnowBlind 19 Aug, 2016 @ 1:59am 
is it Age of Vikings compatible?
XTERMIN 16 Jun, 2016 @ 9:58am 
Hey , possible to make french version UPC plz ? :)
Prime Minister Sinister  [author] 2 Jun, 2016 @ 2:28pm 
I'll look into modding this a bit more, but right now I'm pretty much glued to Warhammer :)
YIN KALLE 1 Jun, 2016 @ 1:35pm 
Why is it that when playing as Charlemagne i am only able to recruit units from this mod (and like 2 other ones)? Units like the Armoured Sword/Spearmen and the Mounted Sword/Spearmen as well as the Scola Cavalry/Knights arent available. How is that possible? Great Mod nevertheless
[IKG] Kaiser Doggy II 20 May, 2016 @ 9:10pm 
Hello is it possible to either put the Flemish pikemen as tier 2 units or to boost them up a little? Because the AI Franks keep spamming them and it's no fun winning to easily
Prime Minister Sinister  [author] 19 May, 2016 @ 9:09pm 
@C.I. Inzitari - I will look into it. Sorry for taking so long to respond BTW, I was on vacation.
Master Kasan 9 May, 2016 @ 12:07pm 
Is it possible for you to make a 1.5 unit scale size sub mod? I really like your mod and the variety it brings but I can't handle the vanilla unit sizes. I tried using other unit scale mods but they don't work with the added units of the mod.
Xalulay Toddy 3 May, 2016 @ 3:33pm 
Hello there is a problem with theme of sicily heavy inf, only officer and standard bearer are vivisble the other sodiers are invisible... you know how i can fix it ?
Clee(Bad Teddy) 27 Apr, 2016 @ 8:30am 
I really like that you can recruit the generals unit, however their upkeep cost is really low, like around 150 gold per turn. Is there a possibility that you could make a new unit exactly the same with around 300 upkeep like other tier 3 units? :D
112 ZAD-HR 27 Apr, 2016 @ 12:26am 
great mod !!!!!!
112 ZAD-HR 9 Apr, 2016 @ 8:10pm 
@Prime Minister Sinister: i still dont seem to have access, though the horses are visible, was the patch released seperately as a mod in the work shop, because i am unable to find it to subscribe?
Prime Minister Sinister  [author] 9 Apr, 2016 @ 11:50am 
@j.f.lisica - The patch has been released. Should fix the horses not showing up and Croatia should have access to the units. If not, please let me know.
112 ZAD-HR 8 Apr, 2016 @ 6:15pm 
Will there be a patch for Croatia soon ?
Kusanagi 4 Apr, 2016 @ 9:10am 
Dear Author, thanks for the mod but there seems to be a bit of a problem. Just today the horses for cavalry all turned invisible, and now I have 60-men units floating in the air in a riding position. Can you please do something about this? We're all counting on you, thanks.
Fanto 4 Apr, 2016 @ 5:38am 
The horses are gone. riders floating in the air ...
112 ZAD-HR 4 Apr, 2016 @ 3:25am 
@Prime Minister Sinister
that would be bluddy awesome, thank you.

please do notify when you've created the patch.

kind regards

Josip
Prime Minister Sinister  [author] 3 Apr, 2016 @ 8:20am 
@j.f.lisica - I'll make a quick patch for it.
112 ZAD-HR 30 Mar, 2016 @ 10:44pm 
@prime minister sinister ok, is there any possible chance i can gain access to those aditional units whilst playing croatia in campaign mode, any suggestions or recomendations ?

thank you

josip
Prime Minister Sinister  [author] 30 Mar, 2016 @ 11:54am 
@j.f.lisica - You probably have a mod conflict. Any mod that would change the roster assignment for Croatia will lock out any of my new units.

Pretty sure the Slavic expansion mod does something like that.

@Swampy - I'll look into it on my end and maybe get a new version up if I find any problems.
112 ZAD-HR 28 Mar, 2016 @ 8:14pm 
How come foot sarjeants, hobliars and footknights are available for the faction of croatia in multiplayer and as opposition cpu in campaign, but not available when playing croatia itself in single plater campaign mode ?
paoanthony 28 Mar, 2016 @ 3:50pm 
Really nice mod. Best all around i have played so far i must say. One thing i would like to see is more armies, 14 just isn't enough. Other than that, it's great.
Swampy 25 Mar, 2016 @ 6:37pm 
For some reason, The Austurian Royal Gaurds are just floating heads, I'm not running any other reskin mods. Any ideas?
LordZarmack 25 Mar, 2016 @ 12:30am 
the other option is to make your own recorded voices ;)
SerWind 24 Mar, 2016 @ 6:00pm 
Yeah that was what I was thinking, just replacing them with what Franks/Lombards use. I mean it's your mod of course whatever you think works best. I think ideally the voices would change based on tech/year or something but that's getting into wishful thinking territory.
Prime Minister Sinister  [author] 24 Mar, 2016 @ 12:40pm 
@SerWind - I can't really add any new voices, but I can see about replacing the voices of the other Christian kingdoms with the Roman ones that are utilized by the Franks.
LordZarmack 24 Mar, 2016 @ 3:14am 
its rediculious isnt it.
SerWind 23 Mar, 2016 @ 9:14pm 
What are the odds this does something about the voices? Just wish I could stop hearing "For the tribe!" while playing Mercia.
Prime Minister Sinister  [author] 20 Mar, 2016 @ 6:30pm 
@Hurricane Andrew - I'm not sure. I encountered some issues with a savegame before but they could've been circumstancial.
DrewIsNotNice 19 Mar, 2016 @ 2:57am 
save game compatible?