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Is that sexual harassment?
That's weird, which Mexico in particular are you using, can you post screenshots?
It is important to note that the production for land units is on a city basis, and to be honest it'd be difficult to get that many artists halfway through the game, you are talking about 5 great works of art per city, you probably won't get close to that throughout the whole game. The xp from the gardens is pretty small as well, and the slots have to be there to ensure cities can actually hold great works of art in the first half of the game.
then it will be balanced. As for the improvement, maybe a more specific req? (forest or jungle coated hills perhaps?) either that or losing the gold or culture, or requiring a later tech to gain it. Just throwing out ideas.
With that said, I love the synergy, and it's a well designed civ but I think some of these bonuses can be toned down. Perhaps keeping the normal garden restrictions and only 1 instead of 2 great work slots, and maybe
Comments like this aren't really very helpful . . .
Totem poles aren't related to any of the cultures I've covered.
What do you mean by "How do they get added", do you mean how do I pick what civs to do?
It does
I very likely won't
No, but it looks easy to add, I'll probably update all my mods with it.
I must have pasted the wrong description when doing a minor update. Fantastic.
Thanks for the comment!
The actual process of adding the art files etc. is very simple, the real difficulty is finding a model, and using various programs to make the model usable in civ v.
Oh, and finding people who can use such programs, very few people in the modding community are able to.
How hard is it to put a new improvement graphic in the game, by the way?