Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Actually, I quite like the setting of only being able to use pistols to escape through desolate areas in the first few levels. However, under this premise, as soon as it reaches the third level, the situation suddenly becomes difficult. The difficulty lies in the fact that once trapped by a horde of zombies, it's hard to get out with just a pistol. Even worse, there's a possibility of a Tank spawning ahead. Facing an endless horde and a Tank with just a pistol is unwise, so avoiding the fight becomes the only option.
beginning chapters only hand guns,so it is a bit difficult
Part 2: https://youtu.be/DwhrK6KYTNo
Damn, the finale is way too easy though compared with beginning chapters, only hand guns
Ставлю 7/10
There are not many resources,
added many challenges,
At last escape and rescue,
There's a magic carpet that can fly to take people away
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.”
I don't like this map
- minor cosmetic/lighting fixes, swept maps for errors/missing models
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560818618
- Added illustration materials
- Fixed errors (missing models)
- Updated skyboxes / lighting in some areas
- Modifications to finale
In the meantime I am working on the final chapter of my latest campaign, and I will definitely need testing on it as it will be the first build released:
MTL Gone To Hell
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1933758949
Thanks, I'll take a look at adding a pistols only edition to the workshop. I abandoned L4DMaps/Gamemaps due to the toxic community. Plus it's easier to manage campaigns through the workshop.
While I'm hesitant to classify this campaign as "hard" or "difficult", I can honestly say it's a challenge. Try running the second map Pistols Only on advanced with three other people successfully, and let me know how you enjoy
The link you provided is broken
In the horde phase the way is to reduce the difficulty.
it's really hard
I havent checked this map for a while...any of those giant red errors showing up in place of models? Other bugs?
love it!