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https://steamhost.cn/steamcommunity_com/groups/tf2cloud
Assuming i'll make a mission for this map, will you present it here in the workshop (with wavebar summary and all that)?
(map [text here])
(because i do)
EU hosted:
77.95.36.158:27016
Forums [tf2.gnome.moe]
Server Commands List [tf2.gnome.moe]
Discord server [discord.gg]
[.Moe] Steam Group
You guys can play this map here TF2.STRIKEARENA.RU:29016 and here TF.STRIKEARENA.RU:27018
it's opensource and free
https://github.com/Flowaria/Cobalt
Advanced1, espacially wave 5, consistet out of pure spam of support. No break on spies, no break on backup soldiers, no break on milk scouts, no break on crit charged phlog pyros. On top of it rather strong squads.
Of course we beat it, but it was unbelievable annoying to play it. No fun involved that.
Cut the constant stream of that support, and it will be much prettier to play.
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Waves 4-6 were Expert difficulty, with 4 and 6 being possibly even Higher Expert difficutly with the class balance we were using due to the large numbers of Giant Medics and other annoying robots all being spammed at once. We needed to go to 6 people to win (adding Scout and Pyro).
So, those waves are an appropriate difficulty, at least. We didn't test enough to check how balanced they were, though. Some of us suspect that a Spy would've made things MUCH easier.
In fact, Wave 3 in general seemed like a "these robots are a pain for classes that have to aim, but plop down a Sentry and you'll be good" sort of wave.
Long story short, I question the difficulty rating. It seemed more like Advanced difficulty based on Valve's standards. I assume playtesting was done within the Potato group, and I know a lot of their playtesters have a very poor perception of their own skill level, so...