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I hope to find a way to patch this without offending Eomolch's work. Honestly, Despite looking through it I dont remember which exactly all the issues were - and since it crashes now, its hard to see. If my arm feels better and I got time, im sure I can find it.
Thank you for appreciating our mods !
I searched long and wide but found simply no way to mod the User Interface of the RMG options, and new terrains automatically take 1.0 if theres no slider.
Problem: Not allowed to do so without the permission of the creator of Old Man and the Sea.
In the base game it does, indeed, behave like arctic and temperate and the benefit of it is more variety - probably what doesnt interest you, the graphical look - I only realized it doesnt properly involve halflings and frostlings when things were a little too late, I am still here typing one-handed and slow, and modding well requires both that and the mouse, it''d be super slow motion. I really want to fix this, but its a problem atm.
1st I want to say thanks for the work with this mod.
I only use it sometimes with the Shadow Realm Expansion - and I am not the only player who is a bit confused by the new climates Tunda and Autumn.
What is the benefit from them?
I think Hiliadan proposed to give feedback here.
So if there is no important reason for those 2 climates, I would ask you to extract them to a separate mod, so the SR Expansion doesn´t have these climates.
The climates could lead to a kind of unbalancing as more fights take place / more cities are founded on indifferent terrain. And I think it is a bit boring as well - the graphical add-ons are not that important for me.
Charlatan, you wrote "Tundra is alike Arctic and Autumn is alike Temperate" but Halflings (and probably all other Races) are indifferent to Tundra climate, so you only meant a "graphical" look-alike?
More info on the Steam forum: https://steamhost.cn/steamcommunity_com/app/226840/discussions/0/1680315447978004673/
Happy voting :D
Yeah, there was most likely a rare bugg, because the reward should always be a unit, if you copied the reward directly from "Sunken City" (which seems to be the case), which I didnt recieve. I did clear another one a few turns earlier and recieved a "Lord of the Deep" which is in line with what the wikia report on rewards. Nevertheless, if no one else have any problems lets forget it happen and hope it doesnt happened again!
To avoid bugs or causing unfair/imbalanced content or similar, all new treasure sites actually use a copy of a Vanilla Treasure site for rewards and defenders. IIRC for both The Sword of the Ashen Rose and the Raven's Home I used the same loot table as the "Forbidden Sanctum"
It could be the Sanctum changed in later patches, but afaik that's the one that can actually randomly give all 4, no?
It could have been a rare/single case of an issue you experienced there, because it would be very strange that this issue never appeared earlier.
The reward was some gold, a Obsidian Dragon and some spell points. But instead of getting the dragon I got "Summon Obsidian Dragon". Sadly I can't double check as it was in a PBEM game and doing so would force me to remove the saved files and force a restart of the turn. Can you confirm the reward should be a unit, gold and research points? Or should it be gold, a spell and research points, or perhaps all 4?
Had to agree to the Steam EULA again to confirm my patch of it, sorry for the delay, Steam didn't notify me about that at all - so thanks to you for telling it here instead ^^
Thanks for notifying me about the tundra! I recently made sure the new terrain's landscape is considered as it should, but I forgot about the themes themselves indeed.