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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=965278447
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929451943
Also difficulty very low
This was fun, I really like Necroa and like seeing variations on it, but i had two outstanding issues with it.
1. Why is there such a long chain of transmissions? A linear chain to boot? the end result is a plague so infectious it consumes the world in a matter of real world seconds.
2. It's too easy, the Plague is so infectious and zombies so lethal the world hardly stands a chance. I mean Necroa isn't the absolute measure of difficulty in Plague Inc. but this was simply too easy
Scale back the Infectivity, Severity, and Lethality additions on things, because it all adds up too quickly and makes many of the higher level symptoms entirely unecessary because you have a horde of zombies that pick countries clean in a matter of in game days.
Indeed, the lore says that the green virus (name of pathogen in LFD2) completely strips self preservation and higher order thinking. the infected are in a "dormant" state when undisturbed and surrounded by other infected, vomiting or sitting and moaning in pain until agitated by noise or the presence of an uninfected
That would explain why the infected in L4D2 would just sort of stand around in pain and only ttack if you were to come close.
Book Series like Dead of Night and Rot and Ruin have science bits that are pretty realistic and based on mostly REAL things on planet earth.
Half-Life*
Not complaining, just some pointers