Plague Inc: Evolved

Plague Inc: Evolved

Semi-Realistic Zombie Plague
75 Comments
anitachall  [author] 19 Sep, 2024 @ 8:26pm 
I'm getting the same error message ingame that you guys are, and attempting to manually import it with the scenario creator isn't working either. Very unfortunate. Newer version still works - and I'm half considering making a new version.
anitachall  [author] 19 Sep, 2024 @ 8:19pm 
Hey all! I didn't unpublish this but it has been a very long time since I last updated it. I'll take a look to see if something changed.
DonnieLove 19 Sep, 2024 @ 7:37pm 
Same here. "Scenario is no longer published." You just got featured, what timing. lol
Atomic Man 19 Sep, 2024 @ 7:09pm 
did you unpublish this? for some reason it says its been unpublished and is no longer available to play
srhcmt 1 Jul, 2023 @ 11:19pm 
MARTIAN REFERANCE
anitachall  [author] 16 Jul, 2017 @ 8:54am 
Alright, I also came out with a second scenario, totally unrelated to this one, hope you enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=965278447
anitachall  [author] 20 May, 2017 @ 9:46am 
Subscribe and test to your hearts content! Also criticize to your hearts content.
anitachall  [author] 20 May, 2017 @ 9:46am 
Alright, we're live on the sequel scenario to this!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929451943
anitachall  [author] 19 May, 2017 @ 3:14pm 
It appears I can no longer edit this, wah-wah. I planned on making a new scenario anyways, so stay tuned folks!
Commissar Yarrick 16 Jan, 2017 @ 7:30pm 
You're welcome.
anitachall  [author] 16 Jan, 2017 @ 7:29pm 
Thank ya bud.
Commissar Yarrick 16 Jan, 2017 @ 5:13pm 
This is a brilliant scenario
:steamhappy:
TSense 12 Aug, 2016 @ 8:47am 
bigger travel horde upgrades are bugged: From Level 1 you can buy Level 2 and 3, means you can just skip level 2.
Also difficulty very low
The Purple Menace 19 Jul, 2016 @ 2:48pm 
I think this scenario is alright, even though I wouldn't call entire bodily replacement by fungus realistic but hey, Zombies; so realism is already out of the window.

This was fun, I really like Necroa and like seeing variations on it, but i had two outstanding issues with it.

1. Why is there such a long chain of transmissions? A linear chain to boot? the end result is a plague so infectious it consumes the world in a matter of real world seconds.

2. It's too easy, the Plague is so infectious and zombies so lethal the world hardly stands a chance. I mean Necroa isn't the absolute measure of difficulty in Plague Inc. but this was simply too easy

Scale back the Infectivity, Severity, and Lethality additions on things, because it all adds up too quickly and makes many of the higher level symptoms entirely unecessary because you have a horde of zombies that pick countries clean in a matter of in game days.
Relicc 17 Jul, 2016 @ 4:10pm 
+1 for Z-Com! Which, would probably make a cool X-Com total conversion.
Verily (no sound) 28 Apr, 2016 @ 7:08pm 
Name your plague "Justin Beiber". The dialouge boxes that come up are worth it. :steamhappy:
Suspicious Activity 28 Mar, 2016 @ 2:21pm 
Exceptionally well researched and executed scenario. Great work!
Wameme 22 Feb, 2016 @ 4:43am 
go to subscribed in custom scenarios
jaidey2002 6 Feb, 2016 @ 6:00pm 
how do you use this on plague inc evolved it doesn't say anything on how to get it/ download it only to subscribe to download
anitachall  [author] 1 Feb, 2016 @ 12:31pm 
Hey Yall! Good news, I believe I've found and fixed the crazy amounts of DNA issue, I've also added a new custom Icon, hope yall enjoy, please do tell me if you have any icon suggestions/want more/less custom Icons.
Emperor Dao 1 Feb, 2016 @ 11:55am 
@AlienPhantom
Indeed, the lore says that the green virus (name of pathogen in LFD2) completely strips self preservation and higher order thinking. the infected are in a "dormant" state when undisturbed and surrounded by other infected, vomiting or sitting and moaning in pain until agitated by noise or the presence of an uninfected
girthquake 30 Jan, 2016 @ 6:35pm 
@Emporer
That would explain why the infected in L4D2 would just sort of stand around in pain and only ttack if you were to come close.
ALE199 30 Jan, 2016 @ 7:03am 
SEMI?
A 30 Jan, 2016 @ 6:39am 
#Emperor Dao for Best scientist on the earth
Emperor Dao 30 Jan, 2016 @ 6:17am 
i actually took it upon myself to read through all the comments once i saw the arguing, and found it to be quite entertaining lol. but, if i may address my input, the "zombies" in LFD2 weren't actually zomibies so to speak. the lore behind the infected (as they are labeled ingame) is that they are just crazy as a result of a mutated strain of the Rabies virus. the mutated strain begins toying with the infecteds sight and responses, making those who are not infected appear as monsters and forcing them to respond aggressively. that's why they are able to climb up ladders
Emperor Dao 30 Jan, 2016 @ 6:17am 
and that's why they never actually bite or scratch the player, rather, they attempt to beat them to death in raging moment of insanity. Also, the zombies for WorldWar Z (also the result of a mutated strain of Rabies) weren't really zombies either, rather, the infecteds brains were destroyed and the virus forced them to respond aggressivelty to healthy hosts. they are similar to the infected in the LFD2, except for the fact that the mutatued strain of the Rabies virus in WWZ
Emperor Dao 30 Jan, 2016 @ 6:16am 
made them bite people, however, they never actually ate anyone or attempted to consume anything. in a way, both the infected from both the game and movie were still people, but the virus had severly damaged certain parts of the brain, forcing specific responses to heakthy individuals. Now, unscientifically speaking, the Zombies from Dawn of the Dead were zombies. no explanation went on to how or why they are zombies, but the pathogen that created the zombies in DOTD did not damage the motor control part of the brain like in most other movies or games, resulting in a zombie that could actually run. The infected from The Last of Us only
Emperor Dao 30 Jan, 2016 @ 6:16am 
occured as a result of a mutated form of the fungus Ophiocordyceps unilateralis, which is fungus in real life that creates the famed "Zombie Ants". in The Last of Us, the fungus mutated and began infecting mammals, now, scientifically, the fungus actually "assumes control" of the host by manipulating the brain and forcing the host to do what is necessary for the fungus's reproduction, in the game, the infected were half zombies in a way. since it is explained through the various notes and lore that the infected, in the first stage, are still alive, since the fungus requires a live host to reproduce. Stage 1 infected are quite fast when agitated, but still run erratically, only as a result of the fungus growing around and on the brain, meaning that certain parts are prone to be damaged. since all stage 1 infected act the same, the motor control center
Emperor Dao 30 Jan, 2016 @ 6:16am 
of the brain is obviously damaged somewhat as a result of the Cordyceps growing around it. All in all, the zombies throughout the days have been explained very differently, and the only way to truly tell how realistic the "zombie virus" might be and its effects, is to first learn of its origin. What kind of pathogen is it? where does it grow in the host? what about it makes the host act the way they do? Some zombies retain the ability to run, others have increased smell, many have
Emperor Dao 30 Jan, 2016 @ 6:16am 
a nearly infinite stamina, some can climb or even still open doors (in the Walking Dead, some infected retain some memory of certain things), and some zombies are really people who have been mentally damaged. Humanity's response to any form of "zombie" outbreak would no doubt be aggressive, many people carry firearms specifically because they fear the zombie apocalypse is near. Besides, you dont really have to worry about the zombies themselves unless you know specifically how the infection is spread, anyone can fight back, but only the smart ones know how to not end up becoming carriers.
KingSwaga86 29 Jan, 2016 @ 8:37pm 
Blue Waffle don't be a butt in the steam workshop just...don't.
xninjakush420x 29 Jan, 2016 @ 3:22pm 
I'll have you know blue waffle you edge lord, I graduated top of my class in the navy seals
Jim The Pole 29 Jan, 2016 @ 12:11pm 
RLOD my god you are retarded in every way and know NOTHING about how an actual zombie apocalyse would work, 90% of humanity would die outright from an outbreak, humans never had numbers to start with, outskill, don't get me started how stupid that sounds, not everyone is a Alice sleeper drone ninja, outgun, right cause everyone has firearms good luck with all that bullshit when people start nuking each other kid, lrn2zombie.
dunyn 28 Jan, 2016 @ 3:12pm 
jees DNA for days hey plz fix the DNA glitch where you gat like 5k Dna
Travis 28 Jan, 2016 @ 6:58am 
I can see a lot of potential, but it was way to easy( I played on mega brutal, and finished with 29 % of cure development).And at a poin I got like 400 points somehow.If you can fix this it can be a very good workshop :).
anitachall  [author] 27 Jan, 2016 @ 6:11pm 
That would be a glitch good sir, ill try to fix it.
Turtle of Doom 27 Jan, 2016 @ 5:50pm 
Enjoyable, but one time I randomly got about 450 DNA or so, and then later on about another 10K DNA randomly.
HaveAGreatDay 27 Jan, 2016 @ 1:47pm 
Zombies are not faster, . And they are potentially real... Climbing though? it depends a lot. They would not however be able to use ladders and stuff.
CodeKiller 27 Jan, 2016 @ 1:42pm 
Most instances in older types of zombies, most of the science was either not understood or known to the people creating them.

Book Series like Dead of Night and Rot and Ruin have science bits that are pretty realistic and based on mostly REAL things on planet earth.
anitachall  [author] 27 Jan, 2016 @ 12:55pm 
In the zombie apocalypse, the weak would become infected swiftly, and since the vast majority of the human population are weak, they would be the ones with the superior numbers.
spen 27 Jan, 2016 @ 9:23am 
@Pocket

Half-Life*
warper 27 Jan, 2016 @ 7:21am 
[RLOD]HaveAGreatDay Chill Dude Some Games Zombies Are Faster Then Humans Like In L4D2 Gmod Theres Fast Zombies etc so your not always right and zombies arnt real! just like in L4D2 Zombies can climb! so dont be such a bummer dude!
HaveAGreatDay 27 Jan, 2016 @ 6:59am 
Again, humans are the ones with superior numbers.
anitachall  [author] 27 Jan, 2016 @ 5:06am 
Ever seen World War Z? Pretty sure that count's as climbing.
HaveAGreatDay 27 Jan, 2016 @ 1:23am 
there's also the fact zombies cant climb.
CodeKiller 26 Jan, 2016 @ 9:19pm 
Zombie speed would be normal to human untill rigor mortis kicked it hours after death and reanimation, doesn't matter if it's in zombie terms "painfull" the muscles would move but very stiffly. they would only be fast if they were either fresh or tissue was soft due to some mutation causing faster decompisition created to combat the zombies.

Not complaining, just some pointers
erikbalens 26 Jan, 2016 @ 5:49pm 
Not gonna pay attention to the fact it says SEMI and continously rant about something on the internet.
housewife 26 Jan, 2016 @ 5:38pm 
[RLOD]HaveAGreatDay just stop judging everything! Its just a game! So just be happy!:steamhappy:
anitachall  [author] 26 Jan, 2016 @ 4:40pm 
I actually have a propper objection, humans are not faster, our brains put a limit on how fast we run so we dont hurt ourselves, zombies, not giving a shit about injury, would be able to run far faster and for far longer than a person.
HaveAGreatDay 26 Jan, 2016 @ 4:30pm 
also humans are the same speed/faster than zombies