Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Admiral AI
30 Comments
󠀡󠀡 16 Oct, 2023 @ 4:01pm 
DEVELOPER DOESNT GIVE F
BadBad 9 Feb, 2023 @ 1:11pm 
Does this mod change/remove AI handcap?
MrPearMan 25 Jan, 2023 @ 8:51am 
Will this work on Campaign ? I've not played this game in awhile and Titan Campaign seems really easy... Like the vanilla AI is now broken?
ojshortpants 28 Oct, 2022 @ 3:49am 
hi peoples ive been trying to get this to work all day now and ran into multiple problems. i had finally gotten it to show up when i am picking the AI for my custom maps and it keeps giving me these errors. can anyone help?

file:///C:/Users/61497/Pictures/Screenshots/Screenshot%202022-10-28%20183906.png

i dont know if that picture works for you or not
den-e 14 May, 2021 @ 8:56am 
For some reason, I was playing 2v2 (1 human, 1 AI vs 2 AI) on a River Nile esque map and my ally was just crowding his military units in my town and using underworld gate near it as well. Was there a bug and they thought I was an enemy? It only happened after using three admiral ais.
PROSPEKTUS 20 Mar, 2020 @ 6:45pm 
A very important question: Can we play “Lightning Mode” without computer opponents trying to win the game by building Wonders everytime? It prevents focusing on the game having to destroy four Wonders at once just in ten minutes, which is super annoying. Yeah I know Conquest mode disables computer opponents attempting to build Wonders, yet this time it makes the game pace super slow compared to Lightning mode. I literally leave my PC to eat something in the kitchen while the game advances to the next age. Is Lightning mode without Victory by Wonder possible with this mod? Any confirmation would make the game perfect!
Sam Hayzen 21 Jul, 2019 @ 9:04pm 
How do I use it?

I have a custom Random Map script, and I don't know if it'll work.
The map script is essentially far-out islands and is called "open sea".

Do I have to enable it somehow? Do I have to edit a file?
SeannG 14 Dec, 2018 @ 8:40am 
Does it work with the Chinese update?
Loggy 20 Nov, 2018 @ 8:45am 
Yes, this still works. Are you having troubles with it?
Mr.Green 20 Nov, 2018 @ 7:55am 
This still works?
lukey pookie 26 Mar, 2018 @ 10:07pm 
does this work with unlimited pop mods as i know the defult ones dont attack due to pop counter = 0
Retherichus  [author] 16 Dec, 2016 @ 7:44am 
Aye, you can use any of them.
Raynor 15 Dec, 2016 @ 6:43pm 
Shold\can I use both your AI mods or just one?
Hypergen 6 Jul, 2016 @ 8:14pm 
Thanks! i was getting sick of dumb AI's and water
Loggy 9 Apr, 2016 @ 4:25pm 
Oh ok, I was thinking that it was something specific in the script that was causing them rather than simply casting the usual GPs that risk causing it. Thanks though!
Retherichus  [author] 9 Apr, 2016 @ 2:27pm 
Hey, the desync issues were caused by god powers such as Restoration and Tornado.
This AI will not cast any of these GPs if the game is detected as an online game, single player games will not have this restriction.

This "bug" used to apply to all the other AIs using said GPs in multiplayer games as well, though I do believe this was fixed with the expansion. (the patch notes mention it, but one can never be too sure).

I'll re-enable these GPs, if anyone can confirm that they no longer cause desyncs in Lan or Online games. (:
Loggy 9 Apr, 2016 @ 1:51pm 
Out of random curiosity: do you remember what it was that caused desyncing?
Retherichus  [author] 22 Mar, 2016 @ 9:03pm 
Hi, setting "cvOkToChat" to "false" should eliminate most AI messages, if not all.
This on/off switch can be found in admiralbasics.xs - line 106. (:
Prosecutor Lurker 22 Mar, 2016 @ 7:40pm 
I was wondering if there is a code(function call) that disables the speech (chat) the AI Players usually spam?
Donjo 19 Feb, 2016 @ 4:31pm 
Ok thanks
Retherichus  [author] 19 Feb, 2016 @ 3:57pm 
Hey, this AI should support most custom maps.

But.. it is somewhat limited when it comes to water maps that require transport to move units to other islands and the likes, and Minigame types of maps are usually always a big no go.

@the other comments below: I'm happy to serve! :)
Donjo 19 Feb, 2016 @ 2:38pm 
Will it work on a fan made map?
Madrict 15 Feb, 2016 @ 4:21am 
Yay, thanks for continuing to work on this. Much appreciated :)
Android 14 Feb, 2016 @ 2:38pm 
ok thanks :)
Retherichus  [author] 6 Feb, 2016 @ 8:27am 
Nah, this has been present in AoM:EE ever since the preview build, about mid December if I'm not entirely mistaken.

This AI have basically been working just fine untill the expansion was released, as that's when the changes from the preview build changes went live in the main client and broke the AI for the people who were still using the original/unmodified version of this AI.
Android 6 Feb, 2016 @ 8:06am 
Thanks. Did this happen only with the latest update (patch 2.0, hotfix 2)?
Retherichus  [author] 5 Feb, 2016 @ 1:32pm 
Hi, it was nothing too serious - the following code/rule would cause the game to crash to desktop: ''void nomadBuildSettlementCallBack(int parm1=-1)''
I believe Notonecta Ai also have this bug in common, and more, but that's another issue for another mod.

So, I simply just removed the offending code, as it serves no real purpose as there is already another Rule in the Ai that handles Nomad type of maps.

On the other hand.. other Ai's still seems to have the said offending Code in them as well, but they don't crash for some mysterious reason.
Android 5 Feb, 2016 @ 10:49am 
"I've fixed the bug that would crash the game if the Ai is used on the latest game version."
I was wondering about this - what exactly did you do?
Retherichus  [author] 1 Feb, 2016 @ 10:17am 
Hi there, this Ai should run just fine whether you have the new expansion or not(can be used on vanilla AoM too), the only downside to this Ai, is the fact that it currently does not support the chinese civ so very well.. I mean, it'll still train villagers and age up etc, but it will not build barracks or basically anything that's military.

So I'd not recommend using this for the new Civs at all, however - it's still fully functional for the other 9 remaining Civs in the game. (:

So yeah, with that being said.. the only real ''issue'' here, is that this Ai was really never coded with a new expansion/civ in mind(AoModAI was such a cake walk though!), so I'd probably have to write the code totally from scratch, which may be way beyond my limited ''hobby'' coding experience.

But.. we'll see. (:
Soundcreepy 30 Jan, 2016 @ 6:22pm 
Does this cause issues with the expansion?