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At this point I'm probably not going to update the script. This was a cool idea at the time, but the game just doesn't work with you to make these things feasible. Fixing this properly means working around limitations in the game that have become not-fun to me, like the systems around programmable blocks and timers.
Keen isn't making the game I want to play, and I don't want to support some of their decisions in regards to the community, game design, and DLC.
@BWJC if your script still works (or works better) and you want to post your script as a new workshop item, I'll link to it from my description!
I'm assuming a slight rewrite of line 138 would fix it, but again, I dont 'know C#.
I haven't looked into whether it's still necessary recently
P.S. I use the script on the USS Enterprise Reboot Universe
Have you released a rewrite or are they only failed attempts?
What's going on is this: The big issue with this script - the 'script too complex' error - isn't something I know how to fix right now (it's more complicated than I believe it should be). I've started once or twice to rewrite the script because of this and hit walls each time. The rewrite *should* fix any additional issues people have been having, hopefully.
@SpacePutz if you could upload the world to workshop your error is happening in so I can debug (you can add me and set it to friends only if you like)
@GameGunner5 The program should have some kind of error in the bottom right when you open the programmable block in the terminal. Without knowing if there's an error and what the error is I can't help you at all. Doing the same as @SpacePutz would be the most helpful
However, you've reminded me to create 'suggestions' and 'issues' discussions, which I had forgotten, so thanks. And as always, thanks for commenting! Feedback from people actually using it means a lot - even if it doesn't seem like it since I seem to get distracted between so many projects ^^