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I'm curious as to what went wrong.
Can anyone repost it?
Appreciate the feedback!
The lack of turrets on top is a weakness for sure.. I took some liberties for the sake of aethetics there, much like with the engines on stalks which while it can fly with only 1 of those stalks still remaining, is also a notable weakness. Easy to correct the turret one at least.
ctd
To answer a few of your points hopefully,
Space Engineers has had multiple changes and bugs fixed/introduced since this was released, including ones to how projections handle ownership. The broken printing will be an ownership conflict between the merge block and the blueprint being printed. Offhand I can't remember which way round they should be as this is almost 6 months old now, but at a guess it should have merge ownership set to nobody, I normally do it that way as it prevents issues for people pasting it in, or used to...
After talking about how bad it is, I guess I'll give some suggestions to make it better. Needs to have turrets on the top. Sky combat is 3-Dimensional just as well as space combat. Also, it needs sensors around the bomb bay to make it close when a ship approaches it, otherwise it can get in there unnoticed, and destroy the reactors directly behind it. Bombs need improvement, I have a cheap, easy design to pierce armor. And maybe while you're at it, figure out why the welders just duplicate merge blocks. I hope this helps.
Also, I TRIED using it the way you showed, and when that didn't work, I tried using it the way most people would try it.I ran a high altitude bombing run test vs a base with 10 gatling guns and 10 rocket turrets and I was able to EVENTUALLY overwhelm the defenses.... after a bomb lucked out and debris finally took out a supply line to a few of the bases rocket turrets. Still took over 10 minutes of bombardment to finally kill the base, a length of time I deem "Unsuccessful", as that's the length of time in RL for a military base to have gotten defending aircraft up,at which point, a lucky rocket or two and there goes the entire ship!
4th test was vs gatling turrets, and boy, it still failed,the gatlings buzzsawing their way into the ship, and through both the reactor and a engine pylon, although the inevitable death spiral impact point happened to be the base, and I crushed the enemy reactor when I smashed into it, so mission somewhat accomplished again.
This thing works as a mobile airbase, but in no way is it able to take on a enemy base with proper defenses of any kind set up. Bare minimum, it needs at least 4-8 more gatlings on the underbelly as CIWS/Point Defense guns, and a shielding system of some kind. Better still would be FAR more armored wing pylons,as as little as a pair of rockets and I've been able to blow off a wing. Looks great, but looks should be SECONDARY to FUNCTIONALITY in my eyes.
2nd test, against only three rocket turrets, lost forward engines, amusing death flip that resulted in me landing on my back.
3rd test, against just one rocket turret, went better, for some interpretation of the word "better", in that I managed to bombard, but still lost lift power and spiraled to my death. At least the mission was accomplished that time.
~to get around the stupid character limit, this comment continues above ~
Scenario 1.
Frontal engine consoles go down in one hit. A single hit to rear console destroys conveyor leading to hydro engine. Which results in almost total loss of upward thrust and immenent emergency landing.
Scenario 2.
First salvo (2 missiles) has a 50% chance to expose main powerplant. Second salvo Almost always destroys both Large Reactors, which results in loss of power and uncontrolled loss of altitude followed by fatal collision with the ground.
Hope this info helps you with next iterations and future designs.
A link to my auto door script would be much appreciated.
Spiffy ship by the way :)
I like they way you think when building, i do the same, it has redundancies ofcause too at least 2-4 lines to each turrets or storage ect.
Btw instead of landing gear use connectors and lock them on o the ship, no more small ships destroying the carrier :P