Space Engineers

Space Engineers

[01.115] No Cyberhound Explosion
31 Comments
Nonexistent 25 Apr, 2018 @ 7:17pm 
Now there's wolves
Darian Stephens 5 Oct, 2016 @ 9:09am 
Is there a way to re-enable the explosion, now that it's been removed officially?
D3thcast 27 Aug, 2016 @ 8:29am 
SPID:steamfacepalm:
Bec 17 May, 2016 @ 11:45am 
Pretty redundant, huh?
Sasha Mason 30 Jan, 2016 @ 12:01pm 
Obsolete now
draeath 28 Jan, 2016 @ 9:17am 
This is obsolete, version 01.119 removes the explosion officially :)
RangeRunner 17 Jan, 2016 @ 10:45am 
thanx theos booms are a realy paine in the ass
Chance Sarsis  [author] 15 Jan, 2016 @ 1:10pm 
I am going to check that and fix it. Remember that this mod is not compatible with other animal/planet mods.
Cypherdiaz 15 Jan, 2016 @ 12:57pm 
And it no longer works. After the last SE update, they explode again. GG.
GDI-BOSS 8 Jan, 2016 @ 6:21am 
great mod,do you know if there is any mod that adds lots of dogs¿¿¿only spawn 1-4...i want a horde of dogs,,,xd
Girthquake 7 Jan, 2016 @ 1:32pm 
I like Duncan's idea. Sabre-toothed reptilian koala? Genius.
Delebre 7 Jan, 2016 @ 3:06am 
Can we please get a Sky Bison? :DD
Hewlett Craphard 6 Jan, 2016 @ 4:48pm 
I agree that it is an improvement. Do not get me wrong.

Here's an idea... sabre-toothed, reptilian giant koala bear! :P
Chance Sarsis  [author] 6 Jan, 2016 @ 4:45pm 
@DuncanBizkit agree, except an infinite army of exploding dog doesnt feel like it either. i rather have a weird creature, close to what dinosaur are.
Hewlett Craphard 6 Jan, 2016 @ 4:42pm 
@Reno: "...or something completely alien.".

This is. It is an Earth-LIKE planet, not Earth. One would assume that another planet's evolutionary timeline would be rather different (extinction events, temperature, radition, etc), but would probably follow the same rules.
So, while you might have something recognizable as an animal (two eyes, ears, brain and possibly even a similar respitory system), it just does not seem plausible that you would have even "plain" wolves on an exo-planet.
Tzeentch's Aeldari Spirit Stones 5 Jan, 2016 @ 6:15pm 
cool, though i still dont see how cyberdogs could be immersive since there is nobody around to make or maintain them, it would be better to reskin them as earth-like animals like wolves or something completely alien
Dee 4 Jan, 2016 @ 1:45am 
Everybody should check this authors another version of those wolves. They fit the planet environment more. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=592382299 :Spaceman:
PotentiallyDodgy 4 Jan, 2016 @ 1:05am 
damnit XD
Chance Sarsis  [author] 4 Jan, 2016 @ 12:45am 
No I cant dogy1015
PotentiallyDodgy 3 Jan, 2016 @ 11:43pm 
can u make them loyal to us i wants a pet
Chance Sarsis  [author] 3 Jan, 2016 @ 8:20pm 
I have updated a new version of this mod that now include earth wolf.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=592382299

Those wolves are non mechanical, does not explode, and fix your immersion.
ANICORP 3 Jan, 2016 @ 8:01am 
sweet no more jihadi hounds!
PotentiallyDodgy 2 Jan, 2016 @ 11:49pm 
can u make them work for us plzzzzzz i wantssss a pet space gets lonely
Director Juno 1 Jan, 2016 @ 12:55pm 
They just patched in the enable/disable option for the dogs, but I'll be keeping this mod for if I ever do want them to spawn in my worlds. Thanks for your work in giving us better options than exploding dogs and ruined constructs.
Darth Biomech 1 Jan, 2016 @ 12:48pm 
>There is also no possible way to make them spawn slower too, again
PlanetGenerationDefinition.sbc -> <AnimalSpawnInfo>

Also, thank you for making this! I'm making my version of cyberhound, and I wanted to remove "explode" feature from it, but couldn't understand how (AI file is such a mess!). Can I use your AI file for that?
hermeneze 1 Jan, 2016 @ 10:34am 
Thanks!! :steamhappy:
TX / Paddan 1 Jan, 2016 @ 7:04am 
Its a good start... i can atlest play survival again. Thx.

God damn Keen for putting this shit in, and not giving a way to turn it off... Im gonna start turning of updates instead.
Snowz 1 Jan, 2016 @ 12:09am 
thank you
it seems like they tried to copy the creeper, forgetting that minecrafting is instant but spaceengineering is much more time consuming and resource hungry
jb_aero 31 Dec, 2015 @ 11:59pm 
Is the bite strength/chew time something you modified? Because I'd started using another mod right before this was posted and they eat through armor like paper.
jb_aero 31 Dec, 2015 @ 3:26pm 
Ah the chewing blocks is a nice balance between harmless and station moles.
MethodZ 31 Dec, 2015 @ 12:49pm 
P . I . M . P . Nice work. Theres one other mode available too( only sharing the love - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=589126855&insideModal=0&requirelogin=1 ). Though, I do think this one is a better change while making them little more than an average wolf.

Thanks again!