Portal 2

Portal 2

Wake Up - Part 1: The Awakening
32 Comments
office 28 Aug, 2022 @ 11:41am 
I need to restart the level. When there is a cube, always there must be a button to restart the cube. In the early rooms of the level, the room with the plants, I jumped to the bridge, fall down, but the cube was on the bridge - too far away. Place a button to restart the cube, not the whole level.
iNurX 7 Dec, 2020 @ 1:52am 
там всё по английский я ничего не понимаю
iNurX 7 Dec, 2020 @ 1:50am 
блин а как на woddb установить

Portal2Player 6 Jul, 2020 @ 5:44am 
nice chamber, but you can easily get stuck in the first room
Avatar 8 Jan, 2018 @ 1:13am 
Very nice, loved the look of it.
GrottoLova 17 Dec, 2017 @ 4:53am 
Late to the party but the visuals are awesome. I'm gonna binge these
Slordar 28 May, 2016 @ 8:32pm 
Lighting is still kinda funky but I know how had it can be to work with it in the overgrown style
Fun test!
Lily  [author] 5 May, 2016 @ 9:39am 
Bonbon1324 5 May, 2016 @ 8:09am 
where can i get it????
Lily  [author] 1 May, 2016 @ 1:06pm 
The wakeup Mod is finished! Woohoo!:steamhappy:
ncrecc 1 May, 2016 @ 12:13pm 
Wreckage was a bit excessive in most places, but oddly missing from the elevator...
gabet4 14 Feb, 2016 @ 8:25pm 
nicely done , i love it . Do more please
Bonbon1324 14 Feb, 2016 @ 8:41am 
thanks man.:steamhappy:
Lily  [author] 9 Feb, 2016 @ 9:20pm 
@ryleyjake above the discription in the Collection
Bonbon1324 9 Feb, 2016 @ 5:01pm 
where can i find it?
Lily  [author] 9 Feb, 2016 @ 4:23am 
@Fraser Rae @ryleyjake part 2 is out now :D
Frazzle 10 Jan, 2016 @ 6:26am 
So unique. I love it. Can't wait for part 2 :)
DaMaGepy 7 Jan, 2016 @ 6:45pm 
soe wall and area is full dark (black), maybe use more advanced light compiling
(expert...) $light_exe -final -textureshadows -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file
at parameters you can add -ldr or -hdr if needed, but I hate those so I never use them
Bonbon1324 6 Jan, 2016 @ 6:16pm 
dude this is awesome! is there a part 2 yet?:steamhappy:
dven1 5 Jan, 2016 @ 7:29pm 
Played it again and I can see what others mean about that jump. Need a cube dropper in there.
dven1 5 Jan, 2016 @ 7:23pm 
Very nice map, the desbris may be a tad overdone, though. The jump seemed pretty easy to me and I'm no ninja by a long shot. (Maybe the author shortened it.)
contact 4 Jan, 2016 @ 9:29am 
Definitely a pretty map.
arlowood 3 Jan, 2016 @ 8:13am 
Yes - missed that jump 3 times. The cube got over but I fell back and had to restart. Gave up in the end. Can't be bothetred where success depends on such fine limits
Lily  [author] 3 Jan, 2016 @ 1:01am 
@DarkWolf you have to press ctrl to sneak in the vent.
jakub.boltacz 2 Jan, 2016 @ 4:57pm 
Looks really nice, but it is soooo easy to get trapped at the beginning, just miss the firs jump and you have to restart the whole thing
PapaWoofs 2 Jan, 2016 @ 2:14pm 
Because i'd really like to know... because i have no idea what mod-pack it was made from. no idea how to use it, either.
PapaWoofs 2 Jan, 2016 @ 2:13pm 
anyone?
PapaWoofs 2 Jan, 2016 @ 2:13pm 
How do i get through the small hole past the door?
_ENTER 2 Jan, 2016 @ 1:34pm 
way too short, but the visuals are great
ZAEROS 2 Jan, 2016 @ 5:37am 
Looks great, A bit on the easy side though. Still enjoyed, Thank you
Vens 1 Jan, 2016 @ 9:17pm 
Can someone say " winning "
Tuleby 1 Jan, 2016 @ 11:35am 
The design is nice, but still it needs to be fine-tuned and repaired. :yazdwink: