Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And since they don't, why are there left-hand and right-hand versions of the claws and hooks?
for the second, I had assumed that with the BYOM Toa limbs, though I was thinking other parts, along with those. Such as, for example, technic beams much like those used for the Turaga torsos, or those angled Technic connectors used for their limbs, and the sort. It could be useful for multiple purposes, such as make-shift creating a part that isn't available, or making Rahi. There are some ways to make few Rahi for now, though I still think the options would be amazing.
I'm only asking/offering ideas, though I'm by no means saying to do so. I understand, and respect the answers you've given, though. Thank you for the response.
The first question would be if you intend to make the matoran. Be it 2001, 2003, or both. Have you any plans to do so, or do you lack models of the parts for such?
Secondly, have you any intention of making a model pack of assorted Bionicle parts as loose props which can be used for making models and scenes? Not as the BYOM you've mentioned in the past, but just props people could form into assorted shapes to resemble a bionicle which hasn't an existing model in Gmod, or similar.
I have a feeling the second question may be a definite "no" due to the concern you've mentioned in the past about not wanting your hard work stolen, though I felt I'd still ask just to be certain.
(Google how to unpack the gma, decompile models, and then use VTFEdit to export the textures as tga [I'm not going to state it all here how to do those stuff, just in case someone else gets any bright ideas].
You can just use ragdoll mover tool and only use it on the ball joints if you dont want to have the needs and elbow bending... -_-
you know for authencitity reasons...
heres a example shot of the bionicle model im working on,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=897335833
Okay
Well I was gonna see if I could use the Toa tahu model to make the game version of tahu like this one in the addon but the one from the trailer of Bionicle, the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=446871335&searchtext=bionicle
Oh,
http://image.prntscr.com/image/fea9470584a44d6abfc90f9a88f40df8.png
The QnA is old though, because back then, I didn't know how to do the Proportion Trick (which means with these models, they can be pms without stretching anything). I do know how to do it now though, and a better way of weighting (using gradients) so it won't be a pain because the models are highpoly.
Hey about that first QnA, how is it not possible? Im not asking you should do it Im just asking how these models wont allow you to,
Okay, youre welcome
Its your choice not mine, just giving an idea if its a good one.
Golden masks I understand plenty, but do you mean eyeposing like they are in the movies? That's something I've at least tried experimenting with the Glatorians, yet I've forgotten all about it and never fully achieved it.