Portal 2

Portal 2

Winter Holidays Challenge
33 Comments
233 26 Nov, 2022 @ 10:50pm 
Great. I solved it by luck and reasoning, but I'm glad I didn't see the answer.
Aneonen 25 Dec, 2021 @ 7:48pm 
Nice puzzle! I liked how the real challenge is actually getting a cube onto the funnel button when the other is already being used up
Mr Fab 21 Dec, 2021 @ 11:29am 
Challenging, fun to figure out and beautiful :steamthumbsup: Favorited!
hub 14 Jun, 2020 @ 2:25am 
:maglike: A bit different solution: https://youtu.be/1RNY6p50iGs
Dat Jonx 24 Dec, 2019 @ 5:21am 
Your test chamber is a fucking nightmare. Thanks for ruining holidays!
可砸 6 Jun, 2019 @ 7:15am 
Very challenging and logical,a great job with clarity,I spent a very long time to reach the button with the cube which control the top wall.Every move is amazing.The convoluted mechanics are different from other maps,and I have fun playing like this.Anyway,it's a visual enjoyment!Thanks for creating!!!:bbtraccoon:
My playthrough https://youtu.be/1k60VpXsZZM
zeo1337 8 Feb, 2019 @ 4:32pm 
I think I solved it right except for the cube swap. I lifted a cube into the air with the bridge and jumped on the other cube, portaling a bridge for me and the high cube I beleive.
SpielSatzFail 15 Dec, 2017 @ 3:40pm 
Masterpiece! Both amazing and diabolical ^^ Congrats and thumbs up for this one :-)
Took me 60mins live + 2 more hours of mental planning and another 15mins of executing the final moves... ;-)
bullfrog 7 Nov, 2017 @ 12:41am 
Great puzzle, especially the ending.
shibetendo64 11 Jun, 2017 @ 3:22am 
Hello greykarel TS_Mind_Swept told me you might be able to help me with a problem i have in custom maps considering Custom sound effects/sound files if you can. Please reply or leave a message on my profile.
Rector 27 Dec, 2016 @ 7:08am 
Seeing as though I have already gave this map a thumbs up before I played it recently, I figured I've played it before when it first came out. No idea why I didn't left a comment though.

Anyway, great puzzle! Really liked the ending move. The only thing I didn't quite like was how the cube respawn switch kills both of the cubes. I know this is probably done to prevent unintended solutions but having to redo and get both the cubes back was quite a chore for me.

Playthrough video
jandlml 25 Dec, 2016 @ 4:30pm 
thanks LB i tried playing this again. i still wouldnt have figured it out without the video. great map!
greykarel  [author] 25 Dec, 2016 @ 1:50pm 
@LB Your solution is pretty much intended. I must admit you were confused by my comment below that there's no need to respawn a cube. I meant a particular situation, not the solution in whole. Thanks for playing.
LB 25 Dec, 2016 @ 8:47am 
Nice work! I found the puzzle to be quite challenging and I'm not even sure if I solved it correctly. Here's my playthrough: https://youtu.be/g5e_mZ6TuWY
jandlml 24 May, 2016 @ 7:22pm 
wow even with all the hints and solutions i still cant figure out how to get to the exit. how do you get the cube onto the flip button?
ami 2 Mar, 2016 @ 7:26pm 
like this map. its good ,but i m not sure ,I destroyed the first cube is right,i used lightbridge.
greykarel  [author] 11 Feb, 2016 @ 3:23pm 
@Unifire Yes, that's the intended ending. Thanks for playing.
Unifire 10 Feb, 2016 @ 10:34am 
great job ^^

i was wondering if this is intended: so i put the regular cube (RC) on angled panel button (APB), put the companion cube (CC) on the Funnel button (FB) got back to the exit area,

then i funneled me to the exit, funneled the RC cube to emanciption grid, funneled the new RC until the base of funnel then i funneled the CC off the FB and fling the RC button to the exit
greykarel  [author] 18 Jan, 2016 @ 8:33am 
@cyhborg Close, but not intended. No need to respawn the cube.
cyhborg 17 Jan, 2016 @ 11:22pm 
another method would be to bring the regular cube to the button that turns on the funnel, replace the companion cube on that button with the regular cube, bring back the companion cube to the light bridge area, then use the light bridge to push/flip the regular cube into the goo to generate a new cube in the light bridge area
greykarel  [author] 17 Jan, 2016 @ 2:07pm 
@cyhborg Sorry for delay. No, it's not intended.
cyhborg 15 Jan, 2016 @ 12:20am 
is this the intended method of bringing the companion cube to the light bridge area?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=600726199
cyhborg 11 Jan, 2016 @ 8:49pm 
brilliant
greykarel  [author] 9 Jan, 2016 @ 2:11pm 
The map is updated. Fixed unintended part in I\_/()'s and Chander's solution. Added vote screen in the exit elevator. Fixed some other issues.
Near 7 Jan, 2016 @ 3:50pm 
Clever puzzle and nice design. Excellent work!
kwinten 6 Jan, 2016 @ 4:25pm 
Like a lot the design, especially glass and indicator textures. For the map itself... it's not for me! ^^
greykarel  [author] 6 Jan, 2016 @ 11:23am 
Thanks for playing and your feedback, guys.
@I\_/() and Chander. The faith plate is only to not let player stuck there and not supposed to be involved in actual solution. Damn, I did know it would brake the map! So getting a cube up on the button for angled panel is not intended.
| \_/ () 5 Jan, 2016 @ 12:03pm 
Wow! This little map had me hitting my head over this simple-looking at first, gorgeously-looking map for an hour and a half!

I had so much fund and at the end I felt so proud of myself that I had thought of the (hopefully) intended solution that I decided to make a walkthrough, which I do pretty rarely.
https://www.youtube.com/watch?v=LLWs4LZvcBA

This map deserves to be on my favorites list but please, fix that nodraw over the exit and secondly, why does the companion cube change its skin when it touches a button? Fix that as well.
dire.fcs 4 Jan, 2016 @ 1:50am 
I forgot, also the final vote screen didn't appeared.
dire.fcs 3 Jan, 2016 @ 12:56pm 
Very good map, and very good theme adopted here, well done; I found an issue, once we put the CC in a button in changes it's skin to a normal standard cube (and don't know if that is intended); another minor issue in the same place (nodraw texture) :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=592089325
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=592089902
greykarel  [author] 3 Jan, 2016 @ 2:19am 
The map is updated.
greykarel  [author] 3 Jan, 2016 @ 12:30am 
Thanks for playing.
@Polux. How about intended solution?
Video 1: Damn, originaly I did have glass instead of grate there to prevent such exploits. I'll put it back.
Video 2: Cube throwing is always unintended for me but I'm ok with it here because not every one can do it and with it you can't bypass the whole map as in video 1.
Polux 2 Jan, 2016 @ 4:12pm 
I found 2 unintended solutions :
https://youtu.be/gFwfa5V7JrE
https://youtu.be/b1qXIxWAcvE
Very cool map :)