Cities: Skylines

Cities: Skylines

Banff Springs Golf Club Hole 18
23 Comments
thebigeasy66  [author] 3 Feb, 2021 @ 10:34am 
@Megasteel Thanks!
Megasteel 3 Feb, 2021 @ 6:00am 
Nice
thebigeasy66  [author] 22 Jan, 2016 @ 10:10pm 
Thanks for the info. Will hopefully have a better model by the end of next week then :)
Leo Mystic Magic 22 Jan, 2016 @ 10:06pm 
yea I just move them until they are slightly in front of the wall so they won't flash back and forth. This is a good way to cause then you can make the window texture higher resolution than having to take up a huge space on your texture for an entire wall of windows.
thebigeasy66  [author] 22 Jan, 2016 @ 10:04pm 
I actually had done that originally only to find that the textures conflicted with each other (in blender, I didn't have it all as one texture at that point to test ingame. I assumed it would be the same result)

So you're saying the textures won't conflict ingame if I hover the windows 1cm of the wall?
Leo Mystic Magic 22 Jan, 2016 @ 9:54pm 
If you want really crisp looking windows. This is what I do. Make single planes with the window texture. That way you don't get bleeding effects happening. http://i.imgur.com/9TReR74.jpg
Leo Mystic Magic 22 Jan, 2016 @ 9:52pm 
Idk, what are you saving the textures as? Try Png.
thebigeasy66  [author] 22 Jan, 2016 @ 9:41pm 
thebigeasy66  [author] 22 Jan, 2016 @ 9:13pm 
Ok thanks, I'll try that.
Leo Mystic Magic 22 Jan, 2016 @ 9:12pm 
That is caused by a bad illumination map. I'm guessing your background is 100% black and your windows are like a high white color right? If so, Change the background to 192,192,192... That will make it so there wont b edges around the window.
thebigeasy66  [author] 22 Jan, 2016 @ 9:02pm 
*the texture for that part of the building is 2048x2048
thebigeasy66  [author] 22 Jan, 2016 @ 9:01pm 
Hey is there any way to keep the textures from blurring like this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606457565
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606457580

All textures are 2048x2048. I've looked at other buildings and the textures are clear even up close. Is there something I'm not doing or some trick I'm missing?
Leo Mystic Magic 19 Jan, 2016 @ 11:08am 
You won't. The snow will be on a single map type only.
thebigeasy66  [author] 19 Jan, 2016 @ 11:04am 
I wonder how these will look after the Snowfall update. Hopefully I don't have to update all of my assets.
Leo Mystic Magic 18 Jan, 2016 @ 9:00pm 
yea I already know about that, I might do some props in select areas.
thebigeasy66  [author] 18 Jan, 2016 @ 8:58pm 
Yes, but if you raise the course off the ground like I did, you won't be able to decorate it in game because props do not detect the mesh like in the asset editor. Try placing your golf cart on one of my assets in game. Maybe Bloodypenguin can make a mod.
Leo Mystic Magic 18 Jan, 2016 @ 8:03pm 
Ok Thanks for the info. I'm probably just not gonna place any props on mine and just let people use more beautification to decorate their areas.
thebigeasy66  [author] 18 Jan, 2016 @ 6:58pm 
They won't gather if the tourist stat is 0. I still put people markers on mine because people could change the stats and then people would gather. I don't think the sub buildings can get people bacause they can't have any network attachments. I haven't really tested this.
Leo Mystic Magic 18 Jan, 2016 @ 1:00pm 
Hey question, do you actually get people gathering marker props to work on sub buildings? It's not working for me and I looked at yours and I'm not seeing people gather on them either.
thebigeasy66  [author] 14 Jan, 2016 @ 7:36pm 
Looks nice.
thebigeasy66  [author] 14 Jan, 2016 @ 7:21pm 
Well, you can't rely on the coordinates in blender(or whatever you use) when you enter the coordinates in for the sub buildings. You just have to eyeball them in game and keep making adjustments until it looks seamless. If you want to make them conform to the land, use a template of an asset that does, and not the one boformer provided. Not much is different from the directions. It will probably require lots of testing after uploading, so set it to private until you can confirm that the downloaded version works properly. Honestly, it was pretty hard in the beginning, but now I'm familiar with the process and it isn't too complicated.

As for the road sign, I did what you said you did with your golf assets. I set all tourism to 0.
Leo Mystic Magic 14 Jan, 2016 @ 7:06pm 
Hey, how hard was it to get the sub buildings enabler to work for these? I never used it but I want to for some golf greens. Also I noticed you get rid of road disconnected sign, how did you do that?