Starpoint Gemini 2

Starpoint Gemini 2

UpgradeWeapons
28 Comments
Rockbuddy9 1 Aug, 2018 @ 12:58am 
@Stick O' Feesh leave this thread dude wtf
GRAViTON  [author] 19 Apr, 2016 @ 7:49am 
Yes, NPC use modify weapons too
SgtDe4thKill3r 18 Apr, 2016 @ 1:16pm 
can the AI use this mods?
Van 10 Apr, 2016 @ 11:51pm 
isn't that rocket in the picture a ship designed by a star citizen fan. it was on the forums like 2 years ago about.
Mobile_BBQ 6 Apr, 2016 @ 12:18pm 
Does this mod affect only the player's ship or do NPCs also get the modded benfits?
Toranaga † 4 Apr, 2016 @ 7:03pm 
+1:steamhappy:
National F-Class Protected Loser 31 Mar, 2016 @ 8:37pm 
:Ijoe:
DeveN 31 Mar, 2016 @ 7:31pm 
Should I install this when it is first time playing the game?
lordmarkhan2 7 Feb, 2016 @ 9:32pm 
hi geek i see that u an experienced player , i will get ur level and ur days playing one day.
-Commander Marechal Keitel ( elite dangerous)
Geek 24 Jan, 2016 @ 3:39am 
Of course.
GRAViTON  [author] 23 Jan, 2016 @ 6:25pm 
You can look my other mods, they work correctly? HardcoreUpgrade and UpgradeModEng. I will be grateful :)
Geek 23 Jan, 2016 @ 4:47pm 
Good job !
The mod now requires SoA to run, though.
(as I said, the base game files are different)
GRAViTON  [author] 23 Jan, 2016 @ 4:36pm 
Update mod, now worked in SoA DLC
GRAViTON  [author] 23 Jan, 2016 @ 4:30pm 
Thank you, I understand. This should be done in all mods?
Geek 23 Jan, 2016 @ 4:13pm 
You must make a separate mod for SoA, as it uses different tables.

The mod folder should directly use the SoA files (no "DLC" folder inside).
in spg2/base : lightweapons, keplermodifers and keplerpatches are required.
inn spg2/weapons : the folders kepler0 to kepler5.
GRAViTON  [author] 23 Jan, 2016 @ 3:59pm 
You're right, it's not working in SoA. How right prescribe way?
GRAViTON  [author] 23 Jan, 2016 @ 3:41pm 
well, I rewrite the sgs file
Geek 23 Jan, 2016 @ 3:37pm 
No, the mod does not work with SoA.
And the sgs file make installing/enabling this mod troublesome.
GRAViTON  [author] 23 Jan, 2016 @ 3:26pm 
http://modding.starpointgemini.com/modBasics
This is not Russian? I'm going to decrypt a week
GRAViTON  [author] 23 Jan, 2016 @ 3:24pm 
But it works , why to change something? Spaces and so on?
Geek 23 Jan, 2016 @ 3:20pm 
You can follow the template here http://modding.starpointgemini.com/modBasics
Geek 23 Jan, 2016 @ 3:12pm 
Kepler is not recognized because the DLC support does not work that way.

The sgs file should not have white spaces as you put in the description.
GRAViTON  [author] 23 Jan, 2016 @ 3:08pm 
What are you talking about?
GRAViTON  [author] 23 Jan, 2016 @ 3:07pm 
I changed in SoA the only range Kepler Beam in this file DLC\SecretsOfAethera\Spg2\Base\LightWeapons.
What Spaces?
Geek 23 Jan, 2016 @ 2:12pm 
Err... no change.
Kepler files are missing
Incorrect sgs file (should not have spaces)
GRAViTON  [author] 23 Jan, 2016 @ 11:40am 
Now supports
Geek 23 Jan, 2016 @ 7:10am 
Mod does not support the SoA DLC.