Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Planet Infersal
39 Comments
♪♪ ♫ ΛPØL ♫ ♪ 12 Dec, 2023 @ 2:41pm 
Excellent custom map.
I was enjoying this map so much till I got to the place where you jump on the windcopter to boost across to the next windcopter. (Third screenshot on your Steam description above)
I can jump from the first windcopter but trying to proceed crashes the game. If I land next to the second windcopter I can move around but if I try to proceed past it the game crashes to the desktop.
Tried to report the bug but http://ap.samrev.com/bugs doesnt work anymore.
I would really like to complete this game. Anyway to continue?
Thanks.
StazzOn 19 Jul, 2020 @ 12:22am 
Nice work, thank you!
Thebigmix 4 Jul, 2020 @ 4:29am 
This was a great experince, The volcano stage was serious! especially that last fight. Well done mate!
UnDeadStrogg 14 Jan, 2017 @ 1:11pm 
the skybox is from SW Jedi Academy?
Hræsvelgr AY-N4 "RAYN4" TIYAGA 15 Jul, 2016 @ 5:49am 
Why are the xbox models pack included in this release?
a3n3a 7 Jan, 2016 @ 5:51am 
My god this looks good, will download and give feedback when i've done a playthrough ))
vodkins 7 Jan, 2016 @ 4:22am 
I understood that it supposted to washed down (also Netrisca says that as i remember). But when we dive under waterfall - we didn't saw the wing and so we didn't got message of picking it up. Just big door on upper floor became already open as we found later. Strange, maybe it happens only in coop...
JesterOfDestiny  [author] 6 Jan, 2016 @ 10:03am 
@Vodkins, You did right. Though I have no idea what happened with the wing, that was supposed to be washed down by the waterfall.

@WolfedCrafter, You put grenade on rocks. It explodes and opens the way.
The Portals 6 Jan, 2016 @ 8:24am 
In first map, I found grenade ammo as an artefact, I right? What's next? Where the way?
vodkins 6 Jan, 2016 @ 7:58am 
I was too stupid again. I need to read Netrisca for some time:) But here i small problems with the wings. First wing is very difficult to pick up. Only after spaming and jumping over it for few seconds it can be picked up. As for second wing - there is no message of pick up and/or 2nd wing not visible under waterfall at all. So we never knew we picked it up. So we have no clue that we already have both wings and so we never thought that we need to return to graveyard hall...
vodkins 6 Jan, 2016 @ 7:45am 
Jester, do we need to press all those valves in 2nd level or only middle one? We pressed the middle one then we saw small cutscene showing 2nd wing on top of the waterfall in the hall with 4 doors (or at least they looks like) and a small bridge over water. And we stuck after that. Nothing we can do with waterfall (can't reach 2nd wing). Then we came back to valves room and found a body that was never before, but we can't press any of valves no more. Searched all accessible parts except of main huge graveyard hall. Do we need to go there?
vodkins 6 Jan, 2016 @ 6:43am 
You can use me for example:)
JesterOfDestiny  [author] 6 Jan, 2016 @ 6:42am 
Just realized, the level 4 start was messed up even on my end. So additionally to having testers, I also have to pay a bit more attention myself. I would say the seriouszone upload is intended as the testing phase, but that would sound too much like an excuse. Does anyone know some places or people, where I could upload maps for testing?
Solais  [author] 6 Jan, 2016 @ 6:34am 
I think I used the cannon biomech twice where it made sense without me knowing if I'd screw up the battle balance.
Banan 6 Jan, 2016 @ 6:01am 
@Solais I passed the all campaign. The only issues that i found was lack of ammo in some places (especially in those "stand your ground" areas), fps drops in 3 level (with the dragons) and the wrong start location in level 4 (i know its fixed now). Also it could use some new enemies, like Biomech Commando (biomech with cannons),they are my favorite ones xD
The Final battle was a bit easy, in the first stage battle the boss does nothing, only throwing randomly tornados, i know that, this is just retextured kukulkan god, but the first stage of the final battle could use some mental troops, to have it a bit harder.
vodkins 6 Jan, 2016 @ 5:57am 
Solais, thank you for fixes! As for weapons/ammo lack in the first level - i can't say nothing about ammo just because we always playing with Infinite ammo setting is on (my wife is not so good at shooting and ammo spare:)). As for weapons - yes i think there must be at least Double shotgun or Tommygun somewhere. That scarecrow single shotgun is not enough imho.
Jester, of course you have no problem to find anything because you did it all:) So, as Solais said - it is always a good thing to have at least one pure tester.
vodkins 6 Jan, 2016 @ 5:48am 
Guys, sorry me again for my stupidness:steamfacepalm: We will try that again and will follow instructions. But i still have little sense that something is slightly broken in coop here...
Szaman, i played Abandoned Empire and as i remember - yes some of its maps are unpassable without cheating (that Labyrinth as i remember and maybe some other map(s)). But i didn't complained to that, just because i played this mappack alone and used cheats after hours of roaming. But here we played in coop - so we were not able to cheating:)
Solais  [author] 5 Jan, 2016 @ 11:29pm 
Alright, uploading update. Changelog:

- Restructured Netricsa messages to fix a few bugs.
- Level 1: Changed at the start that you only need to use any 3 switches from the 5.
- Level 1: Added more rocket ammo to ammo packs.
- Level 4: Fixed wrong level start location.
Solais  [author] 5 Jan, 2016 @ 10:44pm 
That's one of the first things when it comes to making your levels: ALWAYS have testers. Multiple testers. You are the worst for that, because you made the level, so of course you know where to go.
I personally have fallen into this trap many many times. Even Croteam had to change a lot of things when testing showed that some things just don't work, like with Talos, where they redesigned half the game 2 months before release, due to testing feedback.
JesterOfDestiny  [author] 5 Jan, 2016 @ 10:34pm 
@Solais, I could post here before. I only have problems with the steam program, there are no problems on the site.

I wasn't aware how maze-like the caves can be. I don't know, it seemed rather straight-forward to me. Maybe I should get someone else to test my maps. They could tell me when something isn't as easy as I thought.
Solais  [author] 5 Jan, 2016 @ 10:30pm 
I also think that the first level got a lack of ammo and variety of weapons compared to the variety of enemies. I might put the Plasmalauncher weapon on the level to help people out. But that's just me, as I'm a terrible shot and I waste ammo. Need more info from other players.

Guys, what do you think?
Solais  [author] 5 Jan, 2016 @ 10:28pm 
Holy shit, Jester could actually post! This is new.

As for the caves, I just find them very easy to get lost on. I tried today, and I was wandering around the area for more than an hour. In the end, I couldn't find the last switch so I just ghosted through the door.
JesterOfDestiny  [author] 5 Jan, 2016 @ 9:52pm 
@Vodkins, There is literally nothing complicated here. Netricsa outright tells you what to do. You have to swim down a pipe, then find some valves. Same with the cave, each path leads you straight to the switches.

No the maps weren't tested in coop. I only have the classic game and no one to play it with. These maps were tested only single player.

@Szaman, I am planning to make more. But don't wait too anxiously, because I work really slow.

@Solais, Now this is just going to bother me. What's so hard about that part? I want to know.
Solais  [author] 5 Jan, 2016 @ 4:15pm 
Szaman: Jester can't access Steam, this is why I upload his maps instead. And make some fixes and Revolution additions.
Solais  [author] 5 Jan, 2016 @ 4:12pm 
I played through some of the levels, and I indeed noticed a few bugs. The largest is the wrong player start on level 4. Will try to fix that tomorrow. I might also do a controversial change and make it so that on the first level, you only need 2 switches from the 5 used. Because I also agree that part is ugh.
Banan 5 Jan, 2016 @ 3:33pm 
@Vodkins, you should try Abandoned Empire campaing especially the second map xD you will be satisfied with this one xD This Campaing compared to Abandoned Empire is a cakewalk. You only have to be perceptive in those maps. Didn't have any problems finding the switches, first map was like 40 minuts to pass.
@JesterOfDestiny, are planning to make more campaigns? You are a very talented map-maker and I love your work..
vodkins 5 Jan, 2016 @ 2:53pm 
Ok. i don't want to blame this big at whole work - but in 2 levels it ends with nothing i coop. Mybe it not were tested in coop? I am i huge fan of user-made levels/packs and here i see an attempt of creator to make interesting comlicated levels... But we lost 4+ hours to find exits from 1 and 2 levels without nothing.... Myabe those levels are not were tested in coop? Sorry me again, but i don't want to play this dead-end levels again...
vodkins 5 Jan, 2016 @ 2:41pm 
Looking for exit in the shiny open-air levels is a nice. Or at least in the indoor levels with nice arcitecture - same thing. But endless swimming in sewers... Not of my choose. Sorry me again - but we don't want to cotinue this epic journey:)
vodkins 5 Jan, 2016 @ 2:38pm 
Necropolis is tha same... Vomiting maze where yua are seeking porpose in the liquid shiiiiit. Sorry me - but this attempt to create interesting complicated levels ends with exit. Nice try, but who else want to swin in the shitty dark waters to find something? Sorry me again, but no, no no...
vodkins 5 Jan, 2016 @ 1:38pm 
I fear we a talking about different last hidden levers. Just started the next Necropolis level - not interesting to search those levels in the same-looking boring caverns... It is always good to make Hexen-like complicated levels with God-blessed Backtracking - but in those caves - No! All surroundings looks the same - cubic caves with a same wally-leaves textures and believe me - searching for those levers is becoming too annoing after an half-hour. Bad level only for that. Overcomplicated, skipped, sorry...
JesterOfDestiny  [author] 5 Jan, 2016 @ 1:10pm 
@vodkins After you blow up the rocks, you arrive in a corridor with the shotgun. There are five openings, which lead straight to the switches. Well, in one of them, you have to find a tunnel in a small lake and jump over a stream of lava, in an other one. But that's pretty much it.
vodkins 5 Jan, 2016 @ 12:52pm 
First Caves level is way too complicated! No, i like old-style levels where you need to find exit, but this one is beyond humanity. We played it in coop and searched for those levers/switches separately - so our chances to find all those levers were twiced. Nothing... last one lever is hiddden so well so we serached for it about an hour - nothing. This is an overdose using of such system imho. I know we must find a way on that ramp where you found the second pistol - but we can found a way there. Congrutalations for most complicated and as result boring level ever!
Solais  [author] 5 Jan, 2016 @ 9:42am 
Ah yes, I see the problem. Will try to fix it.
Banan 5 Jan, 2016 @ 9:03am 
@Solais, sorry it wasn't txt but Tex:P Here is the error console what i get..
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=593611959
It only appears with netricsa message, with enemy/weapons info everything ok there..
Solais  [author] 5 Jan, 2016 @ 8:42am 
Those were in the original version as well, I believe. I MIGHT be able to fix the netricsa images. What did the console say about the txt files EXACTLY?
Banan 5 Jan, 2016 @ 4:28am 
@Solais Maps work fine, just passed the first map. But there are a few bugs, example: Fps drops and i get a strange error in the console "could not load txt file ble ble ble" also there is no pictures in nutrisca briefings.
Banan 4 Jan, 2016 @ 5:55pm 
@Solais Alright, gonna check it out. Love those campaigns made by Jester. Brings much fun playing them:D
XFireCaed 4 Jan, 2016 @ 6:48am 
This makes me want to attempt SED1 mapping again. :)
Solais  [author] 3 Jan, 2016 @ 1:08pm 
Alright, managed to get some time to do a quick convert. Added some Revolution content too, but it was done quickly, and it's really just a few. I didn't even test the levels, so I hope everything works. :D