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@jarhead Actually, that was my first intent with this mod but due to the limited time I have I was unable to make it work like intended.. I might give it another shot in the near future to see if I could make it work.
This could be done by giving it an access gui through holding "E" to open it (like the container menus) so you can set a 2 digit "channel" on each barrel. This channel function would force each sending unit to only work with the reciever units that are on the same "channel"
Example 1: sender channel 01 transmits to all recievers on channel 01 but ignores the recievers on channel 02
Example 2: reciever on channel 01 will take in all stuff from all senders on channel 01 but ignores the senders on channel 02
It's been quite a while since I made this mod and I haven't really had the time to update it to the newest version of the game (Haven't even played ToM in several months).
Perhaps I'll get some time over this weekend. If I do i'll check out all the new things and hopefully be able to fix this mod to work with the other machines as well.
Technical data:
Had to remove my override of Object_BuildingBlock class. It seems they remove the way to override the default items of the game mod?
(excuse typos but unlike my browser of choice steam still has no correction tool, and using the the brower requires each time to put in that stupid code which annoys the fuck out of me)
It might work better if the links were more persistent. Any way to lock in the link once it's established?
Also, it'd be nice if it the in/out barrels showed the link they were part of: 'Connected Link #234' or something.
thats what im thinking
The range problem should now be fixed.
Thanks @raverpunk101 for mentioning the line of site.
It made me think that perhaps the GUI on the barrel was responsible, which it was.
The GUI wouldn't (and shouldn't) be updated when a player isn't near, this caused the barrel to not work when the player wasn't near.
It works now, the GUI isn't updated when you are to far away, but the resources are sent like they should be and the GUI will update when you get closer!
Still looking at the resource hose thing..
The biggest problem that I see is that the game engine only knows what a POWERPOINT slot is.
The POWERPOINT slot is ONLY used for power cables at the moment, but I'll see if I can't override the slot, making it work with other types of cables to (like the resource hose)
I'm currently re-writing the mod to make them work, wherever you are.
About the "hose": This was actually my first idea, but re-writing the power cable to work with resources is a lot of work.. I'll see what I can do, but no promises!
gr,
neo
The Output barrel goes to on a mining rig, or something that gives resources.
The Input barrel goes on the ground or on a storage tank.
Try putting an Input Barrel right next to the "installed" Output Barrel, I'll have to look up the maximum distance between 2 barrels (They have a limited distance, about ~128 meters if I recall correctly)
Do you have any other mod installed and enabled?
I just released Version 1.1 (See changelog for details), it should also have fixed the mod so that you can have it packed.
I'll try to fix this in the meantime.
Latest update fixes it in both the editor and the 3D Printer.