Crusader Kings II

Crusader Kings II

Flogi's Techmod Trade Route Addon
160 Comments
Pseudo-Socrates 28 Apr @ 8:52am 
It was an incompatibility with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232897989

disabled it and it's working now
Pseudo-Socrates 28 Apr @ 8:46am 
So how do I actually build a trade post in a one of the new (internal/inland) counties that have a potential trade post? When I hover over the build tab, it has it marked as not a potential trade route county, but when I look at the map, it shows it as a possible trade route county (this is for Wien, I am archduke of austria under HRE).

I did notice that Iraq (king vassal under seljuk empire) has a functioning trade post in baghdad, so I know it's possible...
CaNaDiaN TWiN 12 Mar @ 7:09pm 
My CK2 Save games for some reason are being automatically stored in this Mod's files
Game star 15 Dec, 2024 @ 2:31pm 
huh. so I take it, The entirity of your Techmod stuff will NOT work with CK2+, and I should give up trying to play both?
flogi  [author] 15 Dec, 2024 @ 1:00pm 
No, the ck2 plus patch itself is not updated and I gave up updating it when ck2 plus was gone for so long.
Game star 15 Dec, 2024 @ 12:30pm 
I figured it out. Its the cleanslate mod. but you need cleanslate to run CK2+. So is it possible for the CK2+ compat mod to fix the trade route problem cleanslate causes?
flogi  [author] 15 Dec, 2024 @ 10:52am 
The CK 2+ Patch is not for the trade addon. And has not been updated for quite some time cause Ck2+ themselves did not update for like years at some point, so there you have the incompatibility.
Game star 15 Dec, 2024 @ 9:17am 
All Im using is this, Tech and Buildings, CK2+ patch, and CK2+.
Is there some sort of thing in the settings I need to change in order for it to work right? I set the map type to use "CK2+"
flogi  [author] 15 Dec, 2024 @ 3:34am 
As there was no patch for CK II, I stronly doubt that this broke. You're probably using some other incompatible mod.
Game star 14 Dec, 2024 @ 9:38pm 
The trade routes are HORRIBLY messed up, covering the entire map in a buggy mess.
Freeasabird🕊 22 Mar, 2024 @ 6:04pm 
Does this mod adds inland trade depots? even in the British isles? IF SO why is the only thing i can build in the depots is a garrison?. and that's it.
Paradox Inc. Victim 14 Apr, 2023 @ 1:43pm 
@Ness: Omg, I had the exact same issue with a different province (Kurzeme) and your solution worked for me too! Thanks for explaining, you're a Godsend! <3
Ness 23 Nov, 2022 @ 6:07am 
or rather, and sorry for spamming the chat, it isnt that 340 wasnt present, but that a typo had been included, it says 3470 instead, which isnt a province present on the map
Ness 23 Nov, 2022 @ 6:05am 
ah, I discovered what it was, the Trade_post_ress_"X" did not include palermo (province 340) in it, I have edited my own files to include it, but it may be worth updating the main buildings and technology mod if it is meant to be present in palermo
Ness 23 Nov, 2022 @ 5:07am 
Seems like it may be a bug, at least from checking the scripted triggers file where 340 does show up, but the trade posts for palermo arent buildable, other than the garrison, all other provinces in sicily have their trade post buildings, but palermo doesnt; pic included
https://drive.google.com/file/d/1N9eOjQyMWBOLt0cIhE3gdYdcx3-iXWBi/view?usp=share_link
flogi  [author] 11 May, 2022 @ 3:30pm 
There's no lite version no. And I won't do it at this point.
Davidenko 11 May, 2022 @ 3:15pm 
Is there a light version of this mod somewhere?
When I use it I feel that there are too many counties benefiting from the trade routes, not so much from the route itself, but from the constant trading posts, one after another, one next to the other.
Is there any chance to make this a bit lighter?
flogi  [author] 9 Feb, 2022 @ 1:50am 
No, the trade routes are only designed for the vanilla map.
Mr. Sunday 8 Feb, 2022 @ 7:52pm 
Great work! One question: is it intended to work with HIP+SWMH? With the new map there is an excessive amount of trade routes.
Galore 3 Apr, 2021 @ 5:32pm 
yeah it ain't they add a ton of new counties so ain't vanilla map sadly thanks for answering my question.
flogi  [author] 3 Apr, 2021 @ 1:49pm 
If you use the vanilla map it should be compatible. You won't get HIP events for the new trade routes obviously though.
Galore 3 Apr, 2021 @ 10:22am 
probably late af question but is this compatible with HIP? i know your building and tech mod is but i cant figure out if this would have conflict because i know In HIP they have special events for certain important trade routes.
Aeterny 2 Jan, 2021 @ 12:58am 
Anyone know how I can edit this to get Ani and Karin to function so I can build the trade posts there?
flogi  [author] 31 Aug, 2020 @ 1:25pm 
You gotta ask Paradox.
DMNerd 31 Aug, 2020 @ 1:11pm 
Hello, I have a questing. In the county overview the trade zone buff in red and looks like a debuff, why? Also is it really necesairy if there already exists the icon which shows the trade zones in one tooltip?
flogi  [author] 23 Aug, 2020 @ 3:08am 
@Daxter: If you use the vanilla map, there should be no issues.
Lotussy 20 Aug, 2020 @ 8:35pm 
had no issues with hip so far :)
Syanary 19 Aug, 2020 @ 9:51pm 
Is this compatible with HIP?
Salociin 18 Jul, 2020 @ 7:05am 
OK, thanks!
flogi  [author] 18 Jul, 2020 @ 5:36am 
It does work, but you won't have access to buildings added by the main mod.
Salociin 18 Jul, 2020 @ 3:14am 
This is probably a dumb question, but does this work as a standalone mod, or does it require buildings?
Lotussy 17 Jul, 2020 @ 1:25pm 
I dont even know how vanilla trade actually works (new to ck2, just discovered how to unlock all dlc :-p)
soo...
what does this do? i tried it with HIP and just had hundereds of traderoutes on the map :DDDD
Aranéïde 14 Jul, 2020 @ 7:06pm 
@flogi: Turns out it was an incompatibility with the steam version of "Community Patch with Improved Genetics 2.0 and Other Mods", however by downloading the new version (dropbox, specified on the mod page), it seems to solve the issue. So I will call it problem solved for the time being, thanks !
flogi  [author] 14 Jul, 2020 @ 2:59pm 
@Aranéïde: Maybe try only activating this and the techmod first to rule out that it is a bug with the mod.

@XDDestroy: No, if you could build every building in every post, it would be quite op.
Zαgre 13 Jul, 2020 @ 10:53pm 
I can only build a garrison in every trade post I build in the mod's trade routes. Is that a glitch?
Aranéïde 13 Jul, 2020 @ 3:06pm 
Hello,
I've started a new game with your mod and I wanted to take full advantage of the new trade routes. I am duke of Optimates just at the east of Constantinople and I wanted to build a tradepost in the Nicomedia county as the commercial map displays it. However I can not because there is one unfufilled condition telling me that I could only build a tradepost in specific counties of the silk road. I have quite some other mods but I should have not one that modify this so I'm a bit clueless. Do you have any idea from where this could come ? If you have at least a file to give me, I may want to try to modify it myself if needed.
flogi  [author] 15 Apr, 2020 @ 8:57am 
There are no special adjustment for EU Conversion, but that would be an EU IV Mod anyway. But you can convert your saves.
PoKa 15 Apr, 2020 @ 5:42am 
has any compatibility with eu4 converter?
flogi  [author] 9 Apr, 2020 @ 3:49am 
Probably, yeah.
Siberian Frontier 9 Apr, 2020 @ 3:14am 
I seen some buildings at coastal countries which has many silk,spice, velvet, wine etc. Is this mod does that?
flogi  [author] 21 Mar, 2020 @ 5:52pm 
The buildings are id specific, so thats the reason for that.
Landskinken 21 Mar, 2020 @ 5:37pm 
I have an issue with trade posts. I have altered the trade route of the Hanse zone to go through Jutland. Now im left with the issue of not being able to build any buildings in the trade posts of Aarhus and Varde. The only building thats left is garrison.

The issue doesnt seem to occur in the provinces of Skagen(Jutland) and Slesvig.

Any suggestions?
AVE 20 Mar, 2020 @ 4:22pm 
Idk lol, I dont mean to be picky when I don't know much about modding, the last thing is at the beginning of the game it seems like venice controls pretty much all trade in the world and pisa controls a little bit, im not sure if its supposed to progress to looking like it does in the screenshot but is it supposed to be like that?
flogi  [author] 20 Mar, 2020 @ 4:18pm 
How much less powerful would you suggest?
AVE 20 Mar, 2020 @ 3:59pm 
Can we get a really light version that makes the trade routes much less powerful? Otherwise this is one of the mods I've been looking for in my game.
flogi  [author] 18 Feb, 2020 @ 3:08am 
Because corruption is from another mod?!
Pasheda 17 Feb, 2020 @ 9:56pm 
100% corruption in almost all provinces. Why?
schuylerdl 20 Jan, 2020 @ 9:32am 
Hey everyone! Flogi, your mod caught my attention as I've been having so much trouble with trade posts lately. So I edited in 2 more branches of the Silk Road to end it in Sweden. Every county I added highlights in Trade Zone view and allow me to build a trade post. The problem I have run into now though is that once they are built, the upgrade window for all the added posts stays empty. Plus a few of them say 0 base income. I've been researching for days and can't figure it out. Any help is appreciated!
Obscure-Reference 7 Jan, 2020 @ 11:27am 
Byzantium too. If you control Ragusa and or Venice as well as most of the Byzantine tradeports and upgrade them you can max tech really fast and build a great work every few years.
Ossa 19 Oct, 2019 @ 10:31pm 
This mod made the abbasids in 1040 have 39k cash with an income of over 1000... seems more balance is needed. Rest of europe is fine.