Total War: SHOGUN 2

Total War: SHOGUN 2

Additional encampment and regional specialty buildings (all versions)
70 Comments
Kaoru 23 Jul, 2024 @ 7:12am 
Is it possible to add resource benefits count again? Cuz i want to have the resources ready instead of roaming and capturing some town clans around the map that takes forever to go through.
reza 13 Jul, 2023 @ 11:59pm 
plx fix this mod after patch update shogun 2 total war launcher in new mod manager menu status is outdated
Crius 12 Apr, 2021 @ 11:08pm 
can you add the resource?
lilunxm12  [author] 15 Aug, 2020 @ 3:30am 
@GIGroundNPound I'm not sure. I can't recall whether vanilla game has any building has multiple prerequisites, if there's none, probably you're out of luck.
GIGroundNPound 15 Aug, 2020 @ 1:11am 
EDIT II: sorry again lol. I think I figured it out! In db->Unit Tables->Units I have to add your new armory to the Additional Buildings Level Requirement. Can I even do that though and add a 2nd building requirement?
GIGroundNPound 15 Aug, 2020 @ 1:02am 
EDIT: So I did get the effects to register because I'm an idiot and didn't realize the SHO_BUFF""2"" in the effects junctions so I added them in! But the armory building is still not registering as an armory building lol. I am getting the buffs and effects, but not the ability to recruit units that require an armory.
GIGroundNPound 15 Aug, 2020 @ 12:29am 
@lilunxm12, thanks so much for getting back to me! Funny thing is, is that I have gotten everything from your mod to work (the building slot that can be converted to special buildings and the additional encampment), but the benefit of the buildings is not being recognized or functioning lol.

For example, I built a 2nd encampment and made into an armory, but the game doesn't recognize it (cannot build bulletproof samurai bc is says I need an armory). I think I didn't do something right in the buildings_effects_junction table given the lack of the buildings doing anything.

I understand your time is precious, but I would happily pay you to teach me how to fix it good sir (shouldn't take long via discord/messenger) if you would be willing!? Also, may I friend you to prevent further paragraphs on your mod page lol? Thank you again for your time and help!
lilunxm12  [author] 14 Aug, 2020 @ 3:35pm 
@GIGroundNPound Currently I don't have the game and PFM installed so I can't go through the detail. Basically, a new building chain is defined with stats and art work value cloned from the encampment chain, let me know if you have any questions.
GIGroundNPound 14 Aug, 2020 @ 1:52pm 
I am playing the Ultimate Immersion mod and was hoping you wouldn't mind letting me know how you enabled an additional encampment slot to be built sir? I would VERY much appreciate that and I am pretty experienced in PFM (so I'm not a total noob lol)! Thank you and thanks for your great work!
jayTAC 8 May, 2020 @ 10:15am 
nevermind got the resources back, just need to enter res_vars at building_effects_junction_tables
jayTAC 7 May, 2020 @ 3:39pm 
what do you need to do to readd the resources income?
ReadsByLamplight 27 Jul, 2018 @ 9:08am 
hey. just an fyi with this enabled I am not able to build additonal nanban quarters as the Otomo. am I doing something wrong? this is the only building mod I have.
Haremworld 5 Jan, 2018 @ 11:22am 
Could you include gold mining chain at original? Thanks for good MOD.
sleeve 10 May, 2017 @ 12:00am 
could you pls make a seperate mod just giving the unlimited legendary buidlings?
thx
NOOB SPAMMER! 27 Mar, 2017 @ 9:11am 
Also one turn build mods do not work for this.
NOOB SPAMMER! 27 Mar, 2017 @ 9:09am 
This mod doesn't give you wood (no pun intended). And it doesn't get you stone either.
geneticsman 14 Feb, 2017 @ 10:28am 
Looks awesome, but can you also add the extra building slot per castle tier as Radious did? I would be over the moon if you could do that! :steamhappy:
Regent 23 Jan, 2017 @ 8:58pm 
great job. Author 10/10
HotPizza87 1 Jan, 2017 @ 9:25pm 
can confirm reload skill on barracks doesnt work.
KR 28 Dec, 2016 @ 12:23pm 
this is pretty great, but makes you OP because the AI wasn't programmed to specialize provinces with this mod. So, you'll be pumping out cheap, high level, armoured, improved charge units while the AI produces normal units.
Aaron Rhoads 10 Dec, 2016 @ 3:31pm 
Does this work with Nanban trade posts? doesnt show i can build multiple.
ristar85 10 Jul, 2016 @ 3:00am 
Would be great if you allow players to build as many construction sites as they want.
ibeatmymeathapplyindastreet 27 May, 2016 @ 11:57am 
wow this mod has come a long way since i first seen it good job man!
lilunxm12  [author] 17 Apr, 2016 @ 8:24pm 
@~Best_{Un}Dressed~ please send me your save file so I can take a look. my email is lilunxm12@gmail.com
~Natural Lubricant~ 17 Apr, 2016 @ 7:31pm 
The reload skill buff from the barracks doesn't seem to work. when I mouse over the matchlock units I can build they still have the same standard reload skill.
GAMER01 3 Apr, 2016 @ 11:18pm 
awesome mod for specializing your regions :)
lilunxm12  [author] 26 Mar, 2016 @ 6:09am 
OK...I'm just lazy to spend time (the required tech is quite late), can't find a way to bypass modernization system with editsf either, so no screenshot for FoTS
mustachewarfare 25 Mar, 2016 @ 10:37pm 
Nice!!! Thanks for your awesome work (Didn't expect it was in FoTS because I didn't see any in screen shot and also tech requirement was not discussed in the description)
lilunxm12  [author] 25 Mar, 2016 @ 7:48pm 
@mustachewarfare , it's already there, no railway though. Probably I should shorten the mod name to make "ALL VERSIONS" more noticeable
mustachewarfare 25 Mar, 2016 @ 4:51pm 
really awesome mod lilunxm12

one question: would you plan on adding this feature on FoTS as well? Or is this not likely since railway system needs to be considered (or possibly having construction site that doesn't include railway branch to avoid this issue)
Brigantes Celt 7 Mar, 2016 @ 12:04am 
Ok, thanks for the information. :)
I have downloaded and tried the game with your mod & Radious's too.
I havent got as far as creating the speciality yet, but I have noticed the "construction site" slot.
It hasnt crashed so far... works fine.
I'm going to try it out with Shimazu clan today.
Again, great idea, to both you and the other modder Charsi, for coming up with the chance to enhance this game.
lilunxm12  [author] 6 Mar, 2016 @ 8:38pm 
@Jolly Roger
forgot to say there's one scenario that your game will probably crash if you swaped Radious mod with mine. that is if you do take advantage of the extra building slot provided by Radious...
lilunxm12  [author] 6 Mar, 2016 @ 8:34pm 
@EpicKingJames
yes
lilunxm12  [author] 6 Mar, 2016 @ 8:33pm 
@Jolly Roger
Because I implemented this mod in a very different way, if you remove Radious mod and install mine, following effects should apply to your previously saved game:
1. you will no longer be able to build regional specialty from a encampment.
2. your already built regional specialty will not be affected (including resources) and still have the flaw(can't be dismantled). However, you may get chance to have three exact same regional specialty in one town(original+built from encampment+built from construction site).
3.modifications on castles and building cost/time will disapear
4.features from my mod will be activated
lilunxm12  [author] 6 Mar, 2016 @ 8:33pm 
@Jolly Roger
If you use this mod together with Radious, I don't think it will crash but some random features from both mod may disapear as we modified the same table. The difference between this mod and Radious are
1.you will be able to dismantle regional specialties to empty slot
2.in order to build regional specialties, you will need to research a tech first and build a required "construction site" then upgrade it to desired specialty
3.the resources from additional built reginal special buildings are deliberately removed.
4.my mod does not modify castle slots and build cost/time
5.despite regional specialties, you can also build the second encampment
SØNNE 6 Mar, 2016 @ 8:14am 
does this work with FOTS?
Brigantes Celt 6 Mar, 2016 @ 3:20am 
Great mod Lilunxm12 ! :) I always wanted to build my own resources.
You said this was inspired by Radious building mod, which I use already.

My question is, can I use Radious building mod and your mod together without any conflicts/crashes?

And if not, is your mod basically the same as Radious's with this extra resource build effect?... which is to say, if I then disable Radious, enable yours, do I retain the Radious effects?
xXAutismXx 20 Feb, 2016 @ 10:59am 
@lilunxm12 I will try it out then with a friend, will let you know if it works
lilunxm12  [author] 20 Feb, 2016 @ 10:52am 
@Lord of the internet, Kibbles
idk. If you want to try then make sure all players have this mod downloaded and enabled, otherwise the game is definitely gonna crash.
xXAutismXx 20 Feb, 2016 @ 7:44am 
Does it work on Multiplayer campaign
lilunxm12  [author] 18 Feb, 2016 @ 4:38pm 
yes
Maximus 17 Feb, 2016 @ 10:41am 
does this work with Fall of the Samurai? or no?
Luke 6 Feb, 2016 @ 4:05pm 
It works perfectly. Thank you, I really appreciate it.
lilunxm12  [author] 6 Feb, 2016 @ 3:25pm 
yes and no. I opened a new game and built a construction site. Confirmed that it wouldn't crash your game on start and work as expected (at least the lowest level of regional specialty). I don't really have time to do the repeating job of testing every building of every chain. If you encounter a bug, just comment here and send me a copy of your save game. I'll take a look if I have time.
Luke 6 Feb, 2016 @ 3:09pm 
Thank you for taking time out of your day to do this. Have you tested it?
lilunxm12  [author] 6 Feb, 2016 @ 3:02pm 
@Artyom
https://mega.nz/#!wcVzAYhR!KXZoeoArwgXURdxvy06-_z49sRuKrYufPUmoNts8m24
put the .pack file in game_directory/data
Luke 6 Feb, 2016 @ 2:29pm 
You would do that for me? Please do. I'd love to actually have the resources ready for me instead of traversing a map that takes forever to go through.
lilunxm12  [author] 6 Feb, 2016 @ 9:24am 
@Artyom you can't. However if you really want it I can make a customized version and send you via email
Luke 6 Feb, 2016 @ 1:27am 
So how do I make it to where resource benefits count?
uwu 26 Jan, 2016 @ 10:21pm 
My bad, must have been a bug with the game itself. Resetting resolution fixed.