Sid Meier's Civilization V

Sid Meier's Civilization V

Hyperdimension Neptunia: Ultra Planeptune [BNW]
128 Comments
AblazingGrace 17 Sep, 2023 @ 1:23pm 
Seems like Plutia doesn't have an AFRAID image. It's just a blank grey screen.
TiraboTurbos 30 Apr, 2020 @ 5:48pm 
So wait... has the broken dolls been fixed? They still don't work for me.(I try to select a doll to create but nothing happens, as if I merely closed the menu.)
Caixa 13 Oct, 2018 @ 3:37pm 
There is a crash issue where a Plutia civ controlled by AI tries to assign a doll to a free slot on it's turn, the lines 1418-1424 in "PlutiaIrisHeartTraitScript.lua" are calling the SetActiveUseDoll function with "(iPlayer, doll slot ("cuddle", "stress", etc), GetRandomDoll())" as arguments when the function expects "(iPlayer, reserve doll id, doll slot)". This is the error: "Hyperdimension Neptunia - Ultra Planeptune (v 2)\Lua\PlutiaIrisHeartTraitScript.lua:1162: bad argument #2 to 'remove' (number expected, got string)".
I have fixed it here and have been playing with CBP and reached Atomic era and so far there was no crashes related to this mod.
★Akitties 15 Aug, 2017 @ 2:51pm 
No, I can fully understand that. Thanks a ton for telling me how to do it myself. I know it might not work but I'm willing to test it out. Thanks a bunch for taking the time to respond.
Vie S  [author] 15 Aug, 2017 @ 11:37am 
@Ritual
I'm not going to make an update just to remove the CBP block, mostly because my local project files have been left in the midst of an update for like a year now and would require finishing. However, you can remove the block by doing the following:
1. Navigate to the mod folder (in My Games/Sid Meier's Civilization 5/Mods/)
2. Open Hyperdimension Neptunia - Ultra Planeptune (v 2).modinfo in a text editor
3. Delete everything between the <Blocks> and </Blocks> lines

I can no longer guarantee my mods will function properly with the CBP active, though.
★Akitties 14 Aug, 2017 @ 8:54pm 
Since the cbp has been updated recently is it possible to check if this mod still ctd's the game? If it doesn't I'd really appreciate if you were able to unblock it from being used with it. I can understand if you don't want to though. :)
The Skeleton 10 Aug, 2017 @ 10:58am 
its not the popularity, its the sheer ammount of this shit that is spammed to a workshop that literally has nothing to do with the subject material you are also putting into said workshop.
Vie S  [author] 10 Aug, 2017 @ 10:43am 
What logic? There aren't exactly rules dictating what art style our mods have to be. There's plenty of historically-themed mod civs on the workshop, many of which are far more popular than this one.
The Skeleton 10 Aug, 2017 @ 10:35am 
"STAY MAD HATERS!" in response to totally valid points, mkay.
someone who can code all this cant understand basic logic.
Vie S  [author] 10 Aug, 2017 @ 10:34am 
Stay mad.
The Skeleton 10 Aug, 2017 @ 10:33am 
Insecure children being triggered by anime? maybe its because its ruining every fucking community by putting itself where it doesnt belong, it would be like if i took content from fucking spongebob and started spamming it on Anime community websites.
Vie S  [author] 10 Aug, 2017 @ 8:23am 
@DaiReith
I have noticed a huge surge in the amount of insecure children who get triggered by anime lately. Only serves to make me want to upload more of it.
DaiReith 10 Aug, 2017 @ 3:18am 
Enjoyed this series of mods, seems like a lot of effort was put into work here. The only issue i've found so far, is the missing ''afraid'' portrait for Hyperdimension Neptunia: Ultra Planeptune [BNW].......also....people like †™£Ü¢à$™†, really need to chill.....
The Skeleton 14 Jul, 2017 @ 2:10pm 
OH, AND EVEN IF YOUR GOING TO DO IT, LEAVE YOUR GODDAMN WANK MATERIAL OUT OF THE CONTENT PLEASE.
The Skeleton 14 Jul, 2017 @ 2:08pm 
can you do me a favor? AND KEEP ANIME WHERE IT FUCKING BELONGS, IN ANIME-RELATED MEDIA AND GMOD? CAN YOU STOP MAKING ANIME RELATED SHIT FOR EVERY SINGLE GODDAMN THING ON EARTH? ITS NOT FUCKING BACON YOU CAN JUST SLAP ON EVERYTHING YOU IDIOTS.
ballfondler69420 14 Jul, 2017 @ 2:06pm 
Oh boy, another reason to give up with the Steam workshop.
Heliostorm 5 May, 2017 @ 5:38pm 
Mod seems to work with the latest version of CBP; not entirely sure since I made some minor edits to the mod before I disabled the block, but I didn't make any changes to the scripting, just tacked on an extra trait and adjusted the numbers on the animated doll.
goldenlance7 5 May, 2017 @ 1:57pm 
so does the game crash for anyone else when in the doll menu?
Shadowmrt241 29 Apr, 2017 @ 7:39pm 
i have a question. in screenshots 6,7,8 what mod causes those event boxes to happen
AnemoneMeer 22 Mar, 2017 @ 3:58pm 
Paid off is an understatement. I don't like the neptunia franchise (Vert gets nice dresses), and I'm not a fan of Iris Heart/Plutia visually at all (admittedly love the whip-sword though).

The sheer amount of effort and game changing content in this mod means that it is utterly effortless to look past the stuff I hate about it (of which there is plenty), and utterly adore the mod for what it is gameplaywise. This is bar none the best mod civ I have ever seen from a gameplay perspective, even if it does need balancing, and I say that as someone who dislikes every art asset it contains.
Vie S  [author] 22 Mar, 2017 @ 3:51pm 
@AnemoneMeer
Wow, glad to hear such a glowing comment. This is one of the civs I'm most proud of; great to see the coding that went into it paid off.
AnemoneMeer 21 Mar, 2017 @ 12:25pm 
Ho. Ly. Crap.

I'm not a fan of the art design, or the series this is from at all, but this is the single coolest civ concept I have ever seen from a mechanics standpoint. Just, holy crap this is so, so cool. Alternating between blatantly overpowered (Iris with full dolls is borderline gamebreaking) and exceptionally weak (auto rebellion suuuucks) in a controllable fashion. Multiple additional systems bolted on... just... holy crap this is amazing.
FӨЯGӨƬƬΣП MIЯЯӨЯ 19 Oct, 2016 @ 4:37pm 
:wsma_happy:
FӨЯGӨƬƬΣП MIЯЯӨЯ 19 Oct, 2016 @ 4:37pm 
@Archer yo this has all the neptuna characters
but you ave to have all the main dlc to use it then install to Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC (by install take folder and place here) everyone has to have it for it to work only one modpak will work at a time also the download needs firefox or chrome to get

https://mega.nz/#!Q15kGRbK!TxGN6TPykaR97GA3wyvrJLeP3plLl9pmtNt_cWXCUUM
Vie S  [author] 19 Oct, 2016 @ 2:49pm 
You have to use the MPMPM utility to create a modpack. It is not supported by the game without that utility, but with it, it should work, perhaps with some bugs.
Alya Saha 13 Oct, 2016 @ 4:08pm 
Hey, is it possible to use any of your nep civs with multiplayer? the mods menu seems to think they are all compatible but when I get to the menu it only offers me singleplayer.
FӨЯGӨƬƬΣП MIЯЯӨЯ 25 Sep, 2016 @ 5:19pm 
BEST MOD EVER DEATH BY CUTENESS I SAY :wsma_happy:
Vie S  [author] 18 Aug, 2016 @ 9:02am 
@단팥
You most likely aren't going to see new Civ 5 civs out of me unless 6 is a total trainwreck. Which is totally possible, but I'm trying to be optimistic.

However, a pretty sizeable update to these civs is in the pipeline.
단팥 15 Aug, 2016 @ 11:56am 
Biiiiiiiiiitchhhhhhhhhhhhhhhhhhhhh
Just thought you finished your job as Civ 5 modder forever.
GOD_OF_MAYHEM 6 Aug, 2016 @ 1:09am 
Then I hope fortune smiles on your pocket! :D Your my favorite modder man, keep up the outstanding work!
Vie S  [author] 5 Aug, 2016 @ 11:01am 
To anyone having issues with HDD/dolls/etc., enable logging and post your lua.log to pastebin after trying to use it. http://forums.civfanatics.com/showthread.php?t=487482

@GOD_OF_MAYHEM
I'm starting to consider getting Civ 6 on release, mostly to make my modding e-peen erect again since I'm getting a little bored lately. Depends on my financial situation in october.
GOD_OF_MAYHEM 4 Aug, 2016 @ 7:53pm 
Man! I was really looking forward to seeing what you would come up with for civ 6! Sucks I'll have to wait! Ah well.
Secret of Evermore 16 Jun, 2016 @ 9:51pm 
Think you could make Rei Ryghts into a Civ? Your mod is awesome, but I feel it needs a villain Civ.
Ichi 2 Jun, 2016 @ 7:14am 
Like the other before, i cant seem to produce doll and only 1 Animated Doll spawn if i make them (+ cant use HDD mode with every HDN leader and Histoire cant be assigned if use Neptune)
already try deleting my cache and restarting the game, and still now working :\

mod that i use :
(BNW) Leugi's Barbarian Inmersion Enhancements Version 1
Hyperdimension Neptunia - Lastation Version 3
Hyperdimension Neptunia - Lastation mk2 Version 6
Hyperdimension Neptunia - Leanbox Version 9
Hyperdimension Neptunia - Lowee Version 7
Hyperdimension Neptunia - Planeptune Version 8
Hyperdimension Neptunia - Planeptune mk2 [BNW] Version 8
Hyperdimension Neptunia - Soundtrack Version 1
Hyperdimension Neptunia - Ultra Planeptune Version 2
InfoAddict Version 22
Ingame Editor Version 39
Less Warmonger Hate Version 10
Map Labels Version 6
Sukritact's Events and Decisions Version 3
Unique Cultural Influence Version 4
Hyperdimension Neptunia - Core Files Version 7

Lua log files : http://pastebin.com/CB8wn4Zs
GordonT 22 May, 2016 @ 8:51pm 
you should keep going, other creator's Nep Mod really crappy, default short dialogue, no Share system,... nothing is better than your.

Rom&Ram and Uzume are the final. I beg you.
Vie S  [author] 14 May, 2016 @ 10:53pm 
@Dognut
Not on its release. I'm going to wait for a complete edition with all the expansions before I pick up Civ 6, so don't expect anything out of me on that front for a long time.
dyuuyu 12 May, 2016 @ 11:57pm 
Vice, do you think you'll be doing any mods for Civ 6? I know you're done with HDN, but I personally would like to see you make some Madoka mods for Civ 6.
SuperJesse64 8 May, 2016 @ 6:44pm 
Phooey. I was hoping for a Tari civ running on your HD civ system. Oh well.
Vie S  [author] 26 Apr, 2016 @ 7:35am 
@ReignDarkness
No plans to do any more nep civs. The workshop is flooded with them and I don't follow the series as much now.
ReignDarkness 22 Apr, 2016 @ 11:31am 
Very nice mods Vice, personally my favorites!
Also wondering if you were planning on doing a mod for Peashy/Yellow Heart? After Rom/Ram and your break ofcourse :azuki:
生塩ノア 15 Apr, 2016 @ 8:31am 
After the subscription module can not find this mod
Ferrous 28 Mar, 2016 @ 6:56pm 
For the "Market your Console with Blast Processing" decision with the events & decisions mod, is it supposed to work like the autocracy tenent Futurism? As in every time I make a military unit, it adds tourism to all known civs without increasing my tourism per turn? Just wondering if I should be spamming animated dolls after enacting that decision since I can make them in multiple cities every 2 turns or if it the decision isn't working since I am not seeing my tourism per turn increase.
Vie S  [author] 12 Mar, 2016 @ 8:17am 
I'm in the midst of taking a long break from modding, so sorry if I am very slow to respond to comments.

@MCL Hatchet
The only thing I'd plan on changing about the resistance is that it needs a notification; currently it just kinda happens. Also, Animated Dolls don't count for deaths towards breaking Weapon Dolls since I know they are an easily killed unit. And as far as the influence goes, considering you will need to be beating the AI in both shares and military to get every City-State to love you automatically, I don't see it as too big a problem for now.

@Magni
There might be conflicts with some of my older, non-Neptunia mods, if you happen to be using those. (This may be the one fix I post before June.)

@Forst
Daycare was already nerfed tremendously in the first patch; while it will still give you more overall food than a Granary, it generally averages to be around 2-4 more food per turn over the lifetime of the city. Which is good, but not brokenly good.
Rebel-Raven 11 Mar, 2016 @ 11:06pm 
If you think Ires Heart's influince is to powerfull.... will this is toned down from what she is actualy like. Plutia iss just as lazy so lack of productivity in the form of resistance would be pretty accuret
Magni 3 Mar, 2016 @ 2:22am 
So, it seems Sukritact's Events and Decisions somehow breaks Plutia, Nep and Noire and strikes them from the list of selectable civs for me. Nepgear, Uni, Blanc and Vert all remain selectable, though.
Nepwright 28 Feb, 2016 @ 7:49pm 
Also, I would love it if you could somehow change the resistance feature. I don't really mind it happening, but every 5 turns I have to check my capital to make sure it isn't a puppet because it happens often and it changes the production.
Nepwright 28 Feb, 2016 @ 7:46pm 
I see your points and thanks for making the mods. The script for all of your Hyperdimension characters is excellent.

It might be another conflict that I didn't fix, but I have to dismiss any notification about the dolls before I click the button on top or there is a high chance it will crash the game when I click the button. It only started happening mid to late game too.

Another couple things I want to point out is that I think the Weapon Dolls break too quickly and Iris Hearts influence with city states is too powerful. The Animated Dolls can usually be killed in two hits and the Weapon Dolls break in 4 deaths so you need a lot of Weapon Dolls. You also cannot build the special dolls very fast early game. Reguarding the high influence, I played on Epic speed and for at least the last 200 turns of my 500 turn game; I had max influence with all city states with nearly no effort.
🅓🅔🅔ⒹⓊⒷⓎⒶ 17 Feb, 2016 @ 2:28pm 
So, I found the issue, and it really made me feel silly: When running with the Multiplayer Mods Workaround mod active, none of the extras work: No doll UI, no extra animated dolls, and no ability to turn HDD. However, when the mod's been exported using the tool, everything works fine, and also works fine when running without the MP exporter as well. Don't I feel retarded?
Egorowar 17 Feb, 2016 @ 10:30am 
Black scrine from All liders. How to fix this bug? But Peshee working normal
Vie S  [author] 16 Feb, 2016 @ 10:52am 
@MCL Hatchet
This might be a mod conflict with some of my other Civs I haven't updated in some time (big offenders: Emiya, Nanoha). Or possibly other mods which use outdated versions of TableSaverLoader.

Animated Dolls are basically there to swarm the enemy and make it impossible for them to move where they want to easily. Even though they're going to get one-shotted by most Medeival and later units, it will still consume movement and attacks of the enemy units. Paired with a Weapon Doll, the sheer numbers can be a nightmare to deal with.

I'm not so sure I want to allow creation of teamed leaders' dolls. The DoF requirement is there as a balancing point since leader dolls are strictly better than the generic ones. Being able to make leader dolls from turn one, especially if they have a super good unit promotion attached to them, might be too good.