Tabletop Simulator

Tabletop Simulator

Dead of Winter - Master Edition
39 Comments
ratva 5 Jul, 2021 @ 2:16pm 
@Man Pretty sure this mod isn't being supported. I made an immersive version of the game with both expansions if you want to check that out.
FizzMan 4 Jul, 2021 @ 8:16pm 
@Cluny Any support for Warring Colonies and The Long Night?
ratva 3 Aug, 2020 @ 8:28pm 
@Ragenarok do you have Warring Colonies assets you could share? I'm missing some in my mod. I've added you.
@Mightnubnub if you press L when pointing at a zombie you might then be able to select/delete (typing from my phone so I can't check right now)
Mightynubnub 14 May, 2020 @ 6:18am 
so i guess this is dead and abandoned? if i knew how to mod i'd simply just remove the background zombies but i don't know how
Mightynubnub 10 May, 2020 @ 11:00am 
can we get something done about the background zombies? maybe remove them? they keep loading inside the table
Szara 14 Jan, 2020 @ 4:04pm 
I have the same problem as Fak1R with the zombies in the background, my guests often have them sitting in the table or doing weird things like that. How can I remove them?
Ragenarok 5 Nov, 2019 @ 11:52pm 
Hey Cluny, If you need HQ scans of any assets. I have everything this game has (except giggles the clown)
zinolau 11 Feb, 2019 @ 3:17am 
figured it out.
zinolau 10 Feb, 2019 @ 12:37pm 
am I missing something? how can I download and install this mod in my tabletop simulator? I subscribed but there is no download button.
Fak1R 14 Nov, 2018 @ 5:50am 
Guys, we have a problem with those zombies on background. When you host is ok, but when client, zombies are placed in the position of your hand, so it's not comfortable to play. Could you help me how to fix this problem any way?
David 19 Jul, 2018 @ 12:58pm 
I am trying to set up a 5 player hotseat game. However, every time I select the five player colors/locations and load the workshop file, only two players are active (like player 2 and player 4) and hitting "end turn" just toggles between their turns. Any help would be appreciated.
Cluny  [author] 4 Dec, 2017 @ 8:10am 
Create a save, open the save file .JSON in your saves directory, and the link will be near the top under Sky_URL.
Squeeble 4 Dec, 2017 @ 2:02am 
Would it be possible to get a link to the snowy background image, please?
Cluny  [author] 30 Nov, 2017 @ 8:01am 
Yes, the publishers developed a digital version of their game - you can find it on Steam, in fact - so they had a clear out on this sort of thing.
Hael 29 Nov, 2017 @ 11:05pm 
hey man, what happened to your mysterium upload? C&D?
cihimi 30 May, 2017 @ 10:30am 
great job
hcps123 26 Mar, 2017 @ 9:41pm 
I apologize for the stupid question but after reading the updates I still can't tell if this mod includes the expansions to the game or not.
Jazz 3 Feb, 2017 @ 7:31pm 
Oh gotcha, much appreciated. Background and zombie tokens are spot on, thank you for this!
Cluny  [author] 3 Feb, 2017 @ 4:33pm 
Because I still haven't got around to updating it. I will, though.
Jazz 3 Feb, 2017 @ 4:31pm 
I thought The Long Night also had 2 other locations and raiders. I don't currently see it in this mod. Why is this called the Master Edition?
曲安 24 Jan, 2017 @ 6:13am 
I need some help, apparently it says this after the game loads for about seven - ten seconds

"Oops!"

"The game has crashed."

"The crash report folder named 2017-1-24_220808 next to game executable."

"It would be great if you'd send it to the developer of the game!"
Kouu 30 Dec, 2016 @ 8:35pm 
will u attempt to script this mod, auto shuffle cards etc?
Lane 3 Dec, 2016 @ 7:17pm 
Is it possible for you to add tokens for each of the survivors and zombies. The standees are really nice but they are a bit big and distracting
Lane 28 Nov, 2016 @ 9:41am 
Can't wait for it. No other version on the workshop seems to have both the base game and The Long Night
Cluny  [author] 28 Nov, 2016 @ 2:54am 
Yes, probably in the next 10-14 days. If no other Workshop contributor does it first this update will include proper standee objects for the Long Night characters and zombies.
Lane 27 Nov, 2016 @ 5:41pm 
Will this version be updated to include the expansion and some of the extra characters that were created for the game?
K.Skull 14 Oct, 2016 @ 12:29pm 
sorry I do not speak English and so I use google translation.
You did a work of madness, congratulations.
If I decide to buy the game in French, is can I use your work for a French version?
I think I buy the next month.
MissNatcula 25 Jun, 2016 @ 12:09am 
Like the zombie tokens a lot but HOLY CRAP is this game HARD as hell! I've played multiple times now with friends and we always get shit on and lose.
Thels 6 May, 2016 @ 1:19am 
Ah, ok. If that's a preference thing for you, it's not really a problem. The Turn order messing up was annoying sometimes. Thank you for fixing that, and for making this mod in general!
Cluny  [author] 5 May, 2016 @ 4:06pm 
Player Colours changed as requested in response to your play-testing, Thels.

However, the Food Available pool, with the tokens placed out on the space in the way authentic to the tabletop game, is the style I prefer myself. Of course, players using the mod who prefer a Bag there are always able to just spawn one from the chest easily enough for their matches.
Thels 5 May, 2016 @ 12:35pm 
Also, it may be really helpful to place a bag at the Food storage, so it's easy to count the number of food in the storage.
Thels 5 May, 2016 @ 12:14pm 
Hi, nice job on this one! However, the turn order is messed up. Could you swap the red and purple seats, so the turn order actually goes properly around the table?
Cluny  [author] 25 Feb, 2016 @ 7:25am 
Cards in TTS will occasionally pass through non-convex objects - a bug not yet fixed. The deck/discard mats are non-convex so the cards can sit at the bottom of the base, but this is purely an aesthetic feature - if the glitching bothers you, the non-convex setting can be switched off (I've now set this as the default for you - players can switch it back for preference).
The 9 new Crossroads cards are: Roberta Plum; Andrea Smith; The Spirit of the Holidays; Drop Out; Let's Settle This; I Ain't Dead Yet; You Selfish Jerk; I've Suffered Worse; and This Tastes Funny.
As for models zooming in "sideways", I'm not sure what you mean, since they've never been able to do this. TTS does not support that feature - it always presents a slightly angled top-down view from the Alt key. Having the means to set this to alternative rotations is one of the features the community have requested from Berserk (including me, in fact) over the course of its development, but it has yet to be implemented.
Hael 25 Feb, 2016 @ 5:43am 
The models no longer zoom to the actual image (isn't sideways). Sometimes crossroad cards go through the discard area, I wish you would tell us the 9 crossroads you added so we can choose to put them in. I'm guessing one is Andrea smith.
Cluny  [author] 14 Jan, 2016 @ 7:01pm 
Thank you for notifying me of the issue - I have updated the mod to move the hand zones for three of the players farther back.
Aston Clutcher 14 Jan, 2016 @ 3:24pm 
The hand zones being so far inside the table means players can't use the number keys properly on the location decks as the cards flying from the decks end up in the hands of wrong players as their handzones are in the way.
Elderberries 10 Jan, 2016 @ 11:37am 
No problem, it's working great now. :happymeat:
Cluny  [author] 9 Jan, 2016 @ 3:16pm 
Thank you for warning me - I have fixed that link now.
Elderberries 9 Jan, 2016 @ 3:11pm 
The zombies off the board are awesome!
The following link is not working
https://www.dropbox.com/s/53jyvq9ufga1xjv/WoundFrostobj.obj?dl=1