Arma 3
COOP10 Winters pack
65 Comments
Alwarren 8 Nov, 2018 @ 1:11pm 
And another go, I love this mission
McGregor 8 Nov, 2018 @ 1:10pm 
Brilliant mission!
Siil 8 Nov, 2018 @ 1:10pm 
Fun winter mission
Varanon 8 Nov, 2018 @ 1:10pm 
Really great mission
xmaster 8 Nov, 2018 @ 1:10pm 
Great mission
Evans 8 Nov, 2018 @ 1:10pm 
Very well made mission, extremely intense
ultra_wrongway 8 Nov, 2018 @ 1:10pm 
Just replayed it, still great after all that time :)
Verstanden 8 Nov, 2018 @ 1:09pm 
officer is OP!
Rai 6 Jan, 2018 @ 5:26pm 
any virtual arsenal
Sputnik Monroe 17 Jul, 2016 @ 2:14pm 
Liked it lot very ambient. Cannot wait to try it again.
Mali Robot 17 Jul, 2016 @ 2:13pm 
Keep the snow falling, let Shilka be rolling, and let's hope for a challenge beaten next time!
ultra_wrongway 17 Jul, 2016 @ 2:12pm 
Failed once again, looking forward to the next try :)
Alwarren 17 Jul, 2016 @ 2:11pm 
Tried it again, and still love it. Great mission, I could play it over and over ^^
Varanon 17 Jul, 2016 @ 2:11pm 
Played it again, took a different approach this time, and got brutally murdered again :steamhappy:
Merc 30 Jun, 2016 @ 9:21am 
Sorry, my fault. I opened the wrong file. :)
By the way. The Mission also runs with Thirsk Island from the workshop, for those who prefer: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=501589008
Stagwine  [author] 30 Jun, 2016 @ 8:20am 
Ugh. This does not require ASR at all. I might have forgotten something to mission file, but it is no way requirement.
Merc 30 Jun, 2016 @ 7:56am 
Is ASR AI3 required to be run by clients? I see it in the mission.pbo.
Stagwine  [author] 24 Jun, 2016 @ 4:51pm 
Cheers, glad you liked!
[BW] Mxbperez 24 Jun, 2016 @ 9:52am 
Awesome Mission! The 21st Vikings successfully destroyed the artillery and extracted, and I recorded the footage: https://www.youtube.com/watch?v=XV3EB9VmJdA
I will say, that Shilka was a nightmare.
Anyways, sufficient credit has been given to you as the mission maker. Let me know if you have any questions/concerns.
Stagwine  [author] 6 Jun, 2016 @ 1:59pm 
Minor updates to mission due 1.60 patch. Read description above.
Nemesis 29 May, 2016 @ 11:52am 
@Athill says at the bottom dumb ass
Panz 19 May, 2016 @ 7:13am 
@Athill It's not shit, and if you can't figure that out you must be really stupid.
10k 14 May, 2016 @ 9:06pm 
How do i download anything on that arma holic shit?
Stagwine  [author] 8 May, 2016 @ 6:47am 
No mod required. You revive from action menu upon fallen teammate. However keep in mind you can still die if you take headshot, grenade or otherwise bad enough injury. It isn't certified!
SGT V 7 May, 2016 @ 3:51pm 
how do you revive a fallen teammate? I have psychos revive turned on but am unsure on how to use it. Does this require an external mod?
デニス 14 Apr, 2016 @ 1:12pm 
ez pz
Alwarren 14 Apr, 2016 @ 1:11pm 
Finally made it. Great mission.
Storp 14 Apr, 2016 @ 1:11pm 
Awesome mission Stag!
Stagwine  [author] 19 Feb, 2016 @ 10:21am 
What do you mean by 'spawn time' ?
Super6 19 Feb, 2016 @ 9:59am 
Anyone know how I can edit the spawn time for this Winter pack?
Stagwine  [author] 19 Feb, 2016 @ 5:03am 
People have asked if this can be played in single player:

It is intended for 2 teams, but it may be still possible to complete it. Host the mission yourself, disable 2nd team and Zeus and try your luck/sanity with AI. Just prepare to do some micromanaging.
ONPOINT 18 Feb, 2016 @ 9:48pm 
if anyone wants to coop let me know and friend me but noone under the age of 20 please : ) and you must have a mic.
Stagwine  [author] 18 Feb, 2016 @ 9:37am 
If you mean is it scripted with particles, or engine native, it is scripted with a bit of fog thrown in. It is clientside and should be framerate friendly ^^ Hope it works for you!
Felaex 18 Feb, 2016 @ 9:34am 
Ok.. I give it a try. :NATO:
Stagwine  [author] 18 Feb, 2016 @ 9:15am 
Felaex, I'm not sure I follow? No, this mission won't recreate arctic climate to your computer room, but there are snowstorm particle effects in mission. Screenshots above gives you idea.
Felaex 18 Feb, 2016 @ 8:54am 
Is there snow or is this fake?
SaltMeister 18 Feb, 2016 @ 3:31am 
The reason some mods aren't on workshop is because they are too big.
MCW-Shrapnel 17 Feb, 2016 @ 4:33am 
This game looks good, the screen shots remind me of all the WW2 games, I played more than a decade ago,crispy snow covered forests, in France, and Gemany during the allied invasion. I will probably get around to trying it. But I realy don't like, to go back in time again, hunting for, and decompressing files, like we used to have to do, all the time, back a decade or more ago. The WorkShop is good modern way to do things, if everyone follows suit.

But darned, this Scenerio looks cool.
Pun intended.
MCW-Shrapnel 17 Feb, 2016 @ 4:19am 
Oh well, at least someone is thinking about, a fully functioning WorkShop, with all Mods and Addon Automaticly, selected and updated. Maybe, if they at least, allowed filtering out all the Multimod work, that does not work With WorkShop, so at least we don't have to look at them all if we don't want to. It's so hard to get them out of the way, there are so many. It would be nice to see, just the Mods and addons that conform to WorkShop, if needed.
Trini Gamer 17 Feb, 2016 @ 4:08am 
dam i wish i had friends who played arma so i could enjoy but it looks good\
The King of Spades 16 Feb, 2016 @ 5:33pm 
Rick0Shay i concur with every word you said good sir. The issue is mod makers who dont or refuse to post to the SW is mainly because there is an agreement when they upload, the content then belongs to Valve or Steam and he loses rights to it. Like the mod maker for Exile(which is awesome), he would upload it if Valve didnt own it and he was able to maintain the rights to his work and mod. Which in my opinion is agreeable. If there was other some kind agreement to where the modmaker kept his work as his, and didnt lose rights to it. im sure a lot of the big mods out there would be uploaded.
VelociFaptor 16 Feb, 2016 @ 4:36pm 
all in all great misson expesialy with friends and if people dont want to use armaholic then use A3Luancher or Arma3Sync
RickOShay 16 Feb, 2016 @ 1:00pm 
@MCW-Shrapnel - wouldn't it be great if all mods were on the SW - and they automagically updated - and when you subscribe to a mission the launcher automatically gets the required mods for you. That's the long term goal of the Launcher as it happens. But it's really difficult for BIS and mission makers when some mod authors refuse for whatever reason to put their mods on the SW. It creates a massive amount of work for all users to manually update the non SW mods. And restricts Launcher functionality. All we can do as users is put pressure on mod makers to include their mods on the SW. So agree with you it's not ideal at the moment. Sorry for long post Stagwine. Great mission btw.
MX-Alpha 16 Feb, 2016 @ 8:45am 
what map is this on
eric ichambe 16 Feb, 2016 @ 8:07am 
yep sure keep the work legal ;), thx for the fast answer.
Stagwine  [author] 16 Feb, 2016 @ 6:31am 
Some mod authors like RHS have chosen not to use Workshop. I won't condone/promote unauthorized uploads to Steam Workshop. Armaholic has some issues, I know, but RHS homepage should be a working alternative.
eric ichambe 16 Feb, 2016 @ 6:27am 
nice looking job:) ,
just one thing guy's can you put all required mod avaible in workshop, because i don't want use armabolic anymore :). thx
Stagwine  [author] 16 Feb, 2016 @ 6:13am 
Thats great, thanks Soviet Shib!
elephantgreenscreeneffect 15 Feb, 2016 @ 5:32pm 
The thirsk map will work if you have the All In Arma Terains or the CUP Terrains,
if anyone has problems getting it working I'd be more than happy to try and help just message me :)
duriantong 15 Feb, 2016 @ 8:22am 
睇起身好鬼犀利