Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ZenGardenTreeUnlocker.ZenGardenTreeUnlocker.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Got that error
Спасибо Пенгуин~
Если бы не твои моды, я бы наверное никогда бы и не стал фанатом CS!
Спасибо за такой грандиозный вклад в игру!
Fixed: Fixed C:S 1.4.0 compatibility.
Fixed: Fixed error on starting new game.
Fixed. Mod work fine.
And thank you for your contribution to the steam community, your mods are top notch!
No luck on my side. Cant get it to work here is an example
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=599256716
First, if I upload duplicate of this tree it will have ID that is different from vanilla's. Which means that if somebody uses such tree in custom asset or map, it should be made requirement for that asset or map. Second, custom assets require additional RAM. Third, just imagine if CO updates their asset in some way. In that case I'll have to extract it from the game and reupload again.