Project Zomboid

Project Zomboid

Cargo Bag
66 Comments
catstroyer 1 Sep, 2024 @ 8:15pm 
PZ limits the weight you can have in your inventory to 40. Anything beyond this can't be picked up. This can be fixed with a mod
Machina Ex Terra 26 Jan, 2022 @ 9:34pm 
in game model for backpack when
Eyeandan 15 Aug, 2021 @ 6:31pm 
i just noticed the discussion from 2017 with the same issue
Eyeandan 15 Aug, 2021 @ 6:29pm 
also i think the description may need to be updated
both the recipe and the stats for the bag dont seem to match what im seeing in game
Eyeandan 15 Aug, 2021 @ 6:27pm 
with the organized perk, the bag has a 128 carry weight, which turns to like 7 after the 95% redux if you have it equipped
but if not equipped the redux dosnt happen

so this can happen with any container with a 50+ cap
like a common crate has 65 with the organized perk, the bag could end up stuck there

just wanted to make sure the issue was known
Niteshadow  [author] 15 Aug, 2021 @ 4:04pm 
@eyeandan also this was coded years ago before vehicles were in game.
Niteshadow  [author] 15 Aug, 2021 @ 4:03pm 
@eyeandan i have not had this issue but have not fully tested it in that aspect, i would recommend leaving the bag favorited and it will not get put in a car, it is designed to allow faster looting of building not to bag in bag or bag in car inception.
Eyeandan 15 Aug, 2021 @ 1:13am 
so if you were to say toss the bag into a car, it is then stuck there without any way to get it back
Figment 20 Jul, 2021 @ 4:10am 
That was my assumption, but figured I would ask. Thanks for reply, much appreciated
Niteshadow  [author] 20 Jul, 2021 @ 3:06am 
@figment Yes it should be, it is a simple code that uses existing item in game.
Figment 19 Jul, 2021 @ 9:12am 
IWBUMS compatible? Only ask cuz it doesn't appear when searching w the IWBUMS tag active... Well that and I'd love to use it lol
Ranieri 19 May, 2021 @ 9:34am 
coloca fotos em game, pq esse medo todo de colocar fotos nas descriçoes dos mods.
Sticks 3 Mar, 2021 @ 5:24pm 
yes and its awesome lol
Detective Sly 10 Feb, 2021 @ 12:05pm 
The bag size is 99.
Niteshadow  [author] 15 Nov, 2020 @ 11:09pm 
@kahpy thanks yes i didnt even realize i had uploaded the wrong file i was dead tired when i was updating it and must have just clicked the wrong one.
Kahpy 15 Nov, 2020 @ 7:50pm 
oh man thank you. Now i can take the mod out of the pseudo personal mod i made so i could use this on my server. Thanks a bunch, glad I could point it out.
Niteshadow  [author] 15 Nov, 2020 @ 7:05pm 
Should be updated to work properly, sorry about the grammar error i uploaded the wrong file.
Leonardo_E 15 Nov, 2020 @ 2:03am 
NOPE!! this mod is NOT work with 41.45.
Beside this mod cause a serious ERROR in the game, which is:

you can not using Keyboard(especially Hotbar) anymore.
Every times you press the Action Key like: "Reload", "Equip"...etc. It only pops up the RED Error.

Anyway, thanks for creating this mod, I was having a good time with it since build 38.


===========below here is a small sample Error Log===========

[06-11-20 11:39:10.524] LOG : General, 1604633950524> -----------------------------------------
STACK TRACE
-----------------------------------------
function: onKeyStartPressed -- file: ISHotbar.lua line # 637.
[06-11-20 11:39:10.524] ERROR: General, 1604633950524> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isReallyVisible of non-table: null at KahluaThread.tableget line:1690..
[06-11-20 11:39:10.524] ERROR: General, 1604633950524> DebugLogStream.printException> Stack trace:.
Kahpy 8 Nov, 2020 @ 4:49pm 
Okay so I corrected a grammar error, go here
D:\Stuff\GameFiles\SteamNew\steamapps\workshop\content\108600\598898904\mods\Cargobag\media\scripts

open "newbag recipe.txt"

and, make sure all the items have commas. I'll post what i changed to make sure you all can get it working

module newbag

{

imports
{
Base
}


recipe Make CargoBag
{
Sheet=6,
Thread=2,
SheetRope=4,
keep Needle,

Result:CargoBag,
Time:400.0,
Category:General
}


recipe Make BarbedWire
{
Wire=4,
Nails=2,
keep Screwdriver,

Result:BarbedWire,
Time:80.0,
Category:Carpentry
}

recipe Make BarbedWire2
{
Wire=4,
Screws=2,
keep Screwdriver,

Result:BarbedWire,
Time:80.0,
Category:Carpentry
}

recipe Make DishCloth
{
Thread=2,
Sheet=2,
keep Needle,

Result:DishCloth,
Time:70.0,
Category:General
}

}
Starcluster 7 Nov, 2020 @ 3:02pm 
I am not seeing the recipe for the bag. Is anyone else having this problem?
神曦 1 Nov, 2020 @ 12:41am 
After installation, the synthetic meter cannot be opened
Vaine 31 Oct, 2020 @ 9:09pm 
work with build 41?
Qilu wong 24 Sep, 2020 @ 6:32pm 
Thanks for the update!
Niteshadow  [author] 17 Sep, 2020 @ 5:37pm 
Updated as requested, sorry for the long wait Real life had gotten in the way.
Gecko 2.6 16 Sep, 2020 @ 4:28am 
please update this mod so it does work again, the necessary update/work itself is about 2 Minutes, I know real life can be tought but please make it work again :)
Peter Han 15 Aug, 2019 @ 6:05pm 
Not work now !??
gonavy-beatarmy 20 Feb, 2019 @ 9:41pm 
I still use this mod (it's my only real cheat) so it's still working as of the latest build.
Niteshadow  [author] 23 Dec, 2018 @ 2:40pm 
Due to work responsibilities i have not updated this mod in months, maybe again soon when things slow down.
SFK 16 Nov, 2018 @ 11:58pm 
I don't see the bag in crafting this mod compatible in newest version ?
Niteshadow  [author] 23 Oct, 2018 @ 10:03pm 
The mod has zero effect on loot arrangements, it is simply crafting recipes and items.
Ganglios 20 Aug, 2018 @ 9:56am 
Cant find any belts at all after installing this mod
Auren Wolfstein 11 Jun, 2018 @ 1:27pm 
In the new build this mod is causing errors, not sure if it's conflicitng with something else so we'll look into that on our part. Just a heads up.
Giseisya_Clain 7 Jun, 2018 @ 6:08am 
Bag capacity is 128 and weight reduction is 99? Oh...
leion247 8 Dec, 2017 @ 2:56am 
I'm having a problem on both multiplayer and single-player where the cargo bag has 99 capacity and weight reduction. I'm using the vehicle build 29.
Bun 15 Sep, 2017 @ 9:43pm 
The perfect bag for an adventurer!
Niteshadow  [author] 12 Aug, 2017 @ 9:21pm 
The barbed wire and dishcloth were a test for future mods didnt realize i had them in the uploaded mod, CarbonatedWood this is a good sugestion i created this mod back before there were suture needles.
Lilly 11 Aug, 2017 @ 3:11am 
Neat mod if not a little overpowered (95 reduction? You might as well be hacking), I'm curious why you added craftable barbed wire and craftable discloth to this instead of adding them as their own seperate mods? People who install this might not want to have those added and vice versa people who might want craftable wire might not want to use or have this Bag in the game. Just a suggestion.
CarbonatedWood 18 Jul, 2017 @ 3:43am 
could the needle and thread be placed with a suture needle?
from my own experience a coil of thread is somewhat even rarer than a sledgehammer. it'll be alot easier to craft a cargo bag with suture needles
plus they are basically the same thing
Niteshadow  [author] 15 Jun, 2017 @ 3:18pm 
For those wondering i have updated to work on multiplayer, tested and works, also works on Vehicles test servers
Petrichor 8 May, 2017 @ 8:28pm 
Still works in single. Never tried multiplayer.
Niteshadow  [author] 8 May, 2017 @ 6:52pm 
I have been busy lately and have not had time to check if it still is working, i will hopefully get to work on my mods more soon.
Vault Panda 2 May, 2017 @ 2:40pm 
is this mod still able to be used? it seems to not work in multiplayer and i have not tested in solo yet.
Roberius 5 May, 2016 @ 3:45pm 
If you have the hydrocraft mod installed, you can use one of its carrying items to pick up this bag and unload it, even if it is full and you have organised. Such as the wheelbarrow 200 max capacity/50% reduction or the hand dolly 170 capacity/50% reduction. I do agree that it is far too easy to make though, although saying that, the weight reduction does make this kind of a cheaty item so maybe not, wish I had a rucksack that reduced the weight of everything by 95%.
Petrichor 29 Apr, 2016 @ 7:22pm 
So if you have the organised perk and a character dies with a full pack, there is absolutely no way that you can pick the bag back up, meaning that the bag and all the items in it are lost. Might want to look in to fixing this.
Scuba steve 10 Apr, 2016 @ 6:19pm 
Its odd, not ditching on the mod.
I sincerely LOVE the bag, does make it a bit easier, but hey, it just makes it more fun for me ^_^

Anyway, by any chance, were there any variables changed? I honestly found it harder to find Belts + Needles when having installed this mod, and usually I find them by the bulk load. Or, well if the mod makes them spawn less?

I'm just curious, maybe im just on a strike of bad luck, but either way, hope you make more mods m8! :steamhappy:
alemismun 9 Apr, 2016 @ 4:24am 
The bag seems a little too easy to make...
sunshine 5 Apr, 2016 @ 1:26am 
Build 34 compatible?
X_Patrasche_X 29 Feb, 2016 @ 7:59pm 
This one has saved me quite a few kilometers when looting. Quite convenient but I agree that, for the pack's value, it's too easy to craft. I'll have to try it on a harder sandbox difficulty, but so far the mod rocks, man. Thanks.
Niteshadow  [author] 27 Jan, 2016 @ 5:18pm 
It should be fine now, i reverted it back, was testing a new code and realized i messed up.
WizKid 25 Jan, 2016 @ 9:58am 
yes but it worked before your last update