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Remember, Ship Hit Points=/=Ignition Threshold. Unknown17 is Ignition Threshold, not Ship's HP. HP are determined by battle_entity instead of naval_units. This is why you see Light Ships have higher Ignition Threshold than Heavy Ships, because small ships are harder to burn/easier to douse than bigger ship. However if you check the battle_entity, Heavy Ships have greater HP than Light Ships.
I repeat, the strength of the ship does not necessarily correlate with its susceptibility to fire.
Thank You.
But i understand if you can just change the time of the burst and the reload its fine, i was just asking :).
Thx btw
Fire Siphon's reload time is 60 seconds BTW, I can shorten it or make the burst longer and more damaging.
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Slavic Shields for New Attila GC Factions
Its compatible. Those conflicts are just false alarms, because Avetis from FoTE team gave me permission to use Slavic FoTE patterns for this mods. So of course the mod manager detect files with similar names - Because THEY ARE the same files Avetis made.
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- Add African Shield Arrays
- Add Slavic Shield Arrays (Thanks to Avetis)
Possible, but that would need a help from a modeller good with 3DSMax
This IS for main campaigh, as well as Charlemagne