Age of Wonders III

Age of Wonders III

Animated Armor - Magical Machine of War
18 Comments
Adam Bloodsong 14 Jul, 2019 @ 7:27pm 
what about clockwork golems?
T.N.Tobin 20 Apr, 2019 @ 6:06pm 
" it will be easy to take down if you don't play your cards right." ?!?!? hahaha
Venser's Prodigy 17 Mar, 2017 @ 7:38am 
I am apparently very derpy, as I just saw the arcane consatruct ability. Derp.
Venser's Prodigy 3 Mar, 2017 @ 12:00pm 
I'm derping out here, but I'm trying to figure out what "arcane construct" means gameplay-wise. Does the unit need magic origin and machine to count? I'm asking because neither succubi or trebuchets got a bonus in a test-game.
Shade 3 Jul, 2016 @ 8:32pm 
Hm, I dunno if your still working on this mod, but if you are, id love to see a heavy tanky construct like this but with like, a "Arcane Golem" style theme, maybe as a new tier 3 summon unit for sorcerer's they can use instead of the serpents? I for one hate that snake as a class tier 3 unit q-q

https://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/PIC_creature_academy_golem_artwork_small.jpg

Could just be a earth/frost golem with some simple recoloring/glowing body/slightly incomporeal like eldritch knights/or little runes on it or something. Thoughts?
Jabber 23 Jan, 2016 @ 11:13am 
Animated stone vyvern (gargolye) as an idea
Jabber 23 Jan, 2016 @ 11:12am 
Interesting mod, but not sure while did not tried. Also personally I dont believe that animated armour should be a T3 )) cheap T1 will be fine, but it's up to community opinion
Fonzosh 18 Jan, 2016 @ 7:47am 
Since you are into the forge, I would love to have some sort of treasure building (call it the dwarven smithy or something) that gives the Arcane forge 1 extra FP in the connected city
Epic The Incandescent 17 Jan, 2016 @ 9:52pm 
that would be a really cool alternative to the necromacy style but more senseable with good alignment. Can we add races in? If so you could even go so far as to make a race of sentient constructs.
Theocratical Goblin  [author] 17 Jan, 2016 @ 7:36pm 
@Yarx of Boletaria Very interesting idea, a body-possessing soul would indeed be possible (create an ability that mind controls a unit but kills the original). Could be an alternate version of a banshee/lost soul. I've been messing around with more necromancer-type units (for dwellings and roaming camps)
Yaro97 17 Jan, 2016 @ 2:39pm 
Idea:
a Haunt- Ghost that can 'sacrifice itself' to possess another unit. Multiple venues to balance it, either make it until end of turn where the unit just dies, or dispellable at the cost of the units HP.
Dont know if its doable but would be pretty interesting.

infected One- Squishy guy that has a toxic explosive death, and gives units caught in the blast a parasite status, so if they die in the combat you get a unit. (maybe either another Infected or a cadaver or something.)
bxnvdryll 16 Jan, 2016 @ 6:28pm 
would it be too hard to put like giant hammers on their hands? Just a suggestion, LOVE this mod.
我他妈不说中文 14 Jan, 2016 @ 3:36pm 
Nice idea bro! Looks good, only problem is their hands look too naked lol. idk what you could add tho
Михаил Грозный 14 Jan, 2016 @ 10:59am 
I saw he was of magical origin and a machine, so will it be welcomed by both dreadnought and sorcerer armies(may be healed by both of them?)nice unit and idea by the way. I have got some ideas if you are interested in giving them life: Arcane barge tier 2 or 3 like a air galley but with magic attack. Arcane construct tier 4 giant golem with magic and physic attack colour between blue and white. Goblin shredder tier 3 like in warcraft 3 (machine golem like piloted bhy a goblin)
Theocratical Goblin  [author] 13 Jan, 2016 @ 3:55pm 
If you guys have suggestions, like ideas for units, please throw them in here!

@sven, to make a unit buildable, you need to add a "AoW Race Unit Link Data" resource in the Settings tab, where you can specifiy your unit and which race can build them. You need to add one for each race.
7 Thouseand Pigeons 13 Jan, 2016 @ 1:34am 
Loveing it!.. I've been working on similar units sadly I'm having troubles actully making them buildable in citys, I'd love to hear how the balance for the unit goes in the field.
Theocratical Goblin  [author] 12 Jan, 2016 @ 2:37pm 
Thank you very much!
I like the idea of teching against certain elements. I also think that upgrades basen available nodes are very flavorful! I would also like to give the unit more of an identity as a role, as right now it's just a dude punching things (although punching things is nice too!)

I'm thinking of raising the hp/resistance a bit, not baseline, but through another upgrade that is available after you build a Forge, as to not make it too powerful when you rush it and make it more relevant later in the game (because 50 is just 50 hp).

I'm also thinking of giving extra defence to the while group at elite rank (it is an armor, after all) and some other utility abilities like punching walls.

I'll see what I can do with teching resistances, but then I'll have to lower some of the other baseline ones I think. (Maybe give it only Blight resistance baseline, but be able to have 100% resistance to a certain element is you have the right node to make him resistant to it)
Heather 12 Jan, 2016 @ 11:34am 
I like this, more units are always fun and this one looks interesting and reasonably balanced, having it universally available is neat too.

Now for everyones favorite "remake the whole thing to suit my person vision!" part of the comment! By all means do ignore this, but this would be a really cool unit to tie too a structure, like the yeti and feathered serpent. You could link it to the elemental mana nodes, each node could have a suit with different resistence profiles or something. It would be an interesting way to counter element heavy races, fighting frostlings? Look for an ice node and render their Frost damage useless!

Regardless, good work!