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https://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/PIC_creature_academy_golem_artwork_small.jpg
Could just be a earth/frost golem with some simple recoloring/glowing body/slightly incomporeal like eldritch knights/or little runes on it or something. Thoughts?
a Haunt- Ghost that can 'sacrifice itself' to possess another unit. Multiple venues to balance it, either make it until end of turn where the unit just dies, or dispellable at the cost of the units HP.
Dont know if its doable but would be pretty interesting.
infected One- Squishy guy that has a toxic explosive death, and gives units caught in the blast a parasite status, so if they die in the combat you get a unit. (maybe either another Infected or a cadaver or something.)
@sven, to make a unit buildable, you need to add a "AoW Race Unit Link Data" resource in the Settings tab, where you can specifiy your unit and which race can build them. You need to add one for each race.
I like the idea of teching against certain elements. I also think that upgrades basen available nodes are very flavorful! I would also like to give the unit more of an identity as a role, as right now it's just a dude punching things (although punching things is nice too!)
I'm thinking of raising the hp/resistance a bit, not baseline, but through another upgrade that is available after you build a Forge, as to not make it too powerful when you rush it and make it more relevant later in the game (because 50 is just 50 hp).
I'm also thinking of giving extra defence to the while group at elite rank (it is an armor, after all) and some other utility abilities like punching walls.
I'll see what I can do with teching resistances, but then I'll have to lower some of the other baseline ones I think. (Maybe give it only Blight resistance baseline, but be able to have 100% resistance to a certain element is you have the right node to make him resistant to it)
Now for everyones favorite "remake the whole thing to suit my person vision!" part of the comment! By all means do ignore this, but this would be a really cool unit to tie too a structure, like the yeti and feathered serpent. You could link it to the elemental mana nodes, each node could have a suit with different resistence profiles or something. It would be an interesting way to counter element heavy races, fighting frostlings? Look for an ice node and render their Frost damage useless!
Regardless, good work!