Portal 2

Portal 2

Quick-witted: Redux
23 Comments
Brave  [author] 23 Jul, 2022 @ 4:38pm 
I've made Peti, Peti-Hammer, and full hammer maps. My personal favorite that I created is a Peti-Hammer map called A bumbling box, but feel free to check out my entire workshop and decide which one(s) look good to you.
SpielSatzFail 23 Jul, 2022 @ 1:24pm 
Which other map(s) of yours would you recommend? :-)
Brave  [author] 23 Jul, 2022 @ 9:51am 
Not often do I get a positive comment by a player on my very difficult maps but I do appreciate it. Thanks!
SpielSatzFail 23 Jul, 2022 @ 7:30am 
Though I felt quite limited in the middle part (due to the airlock), I was smiling when I realized how much no elements/flinging was in this map. Thumbs up :-)
Brave  [author] 16 Sep, 2020 @ 5:45am 
:KingBean: :happyskull: I'm glad you enjoyed it. Thanks.
Aneonen 15 Sep, 2020 @ 12:00pm 
Good puzzle! The bridge-raised cube climb was a very clever combination of elements. With how many times I walked back and forth I was bombarded by beans and skulls, haha.
Brave  [author] 13 Mar, 2019 @ 6:17am 
I wish the Portal community had your enthusiasm for complex puzzles (like this one). I probably would have a lot more subscribers to this map, but I'm grateful of the few including yourself that don't mind a good challenging map. Thanks again for playing and supporting my workshop items, zeo! :SpRad_ThumbsUp:
zeo1337 11 Mar, 2019 @ 7:28pm 
basically what your first comment was about.
zeo1337 11 Mar, 2019 @ 7:26pm 
LOL okay that one took me four days to figure out. I had everything but one little trick to cross the fenced pit with the cube . The rest was fairly simple (but fun) planning.
Brave  [author] 8 Apr, 2018 @ 7:08am 
I don't think I could ever create another good difficult test like this again. It was one of those time-consuming map/puzzle to make adding logic and little flinging carrying both (cube and light bridge) entities to exit the test. I'm glad that you inclined to persist and finish the map up. Thanks for playing, kimist!
kimist108 7 Apr, 2018 @ 4:52pm 
I had to come back to this one several times. Then, the ah-ha hit. Of course, the big bulls-eye was a really helpful hint.
jandlml 27 May, 2017 @ 4:35pm 
i replayed this map. i dont think i left a comment when i played it before. i think it is an excellent map. i hope you create more like it
Brave  [author] 27 May, 2017 @ 7:03am 
Thanks for playing and the compliment, Steve! I used to participate in these portal contests back a while ago, but now it's about creating for fun only not the competition. Thanks for the laughs about some yozo throwing cans at you in my map. lol
Snoitulover 26 May, 2017 @ 7:48pm 
I loved this map and am inspired by it. Some yozo kept throwing cans at me though. I hope you keep producing. there are not many people making quality chambers these days. I would love to see you enter one of our contests. Excellent portal transfers! Faved!
Brave  [author] 15 Mar, 2016 @ 6:29pm 
It's good to see you again, vallibus. Thanks for playing and leaving a comment.
vallibus 15 Mar, 2016 @ 3:12pm 
Wotta map! Perfect for Leap Year. Very nice design and very (at least for me) challenging puzzle. Like another player, I had to peek at the video to get past a certain point. Then I understood the "why" behind the design of the map. Congratulations on another winner.
Brave  [author] 23 Jan, 2016 @ 7:01am 
Spaceminnow. Congrulations, you made it to my last published map! Thanks for playing them all.
Spaceminnow 22 Jan, 2016 @ 10:54pm 
Very good design on this one! I had the begining and end figured out... The middle was eluding me for some time. Had to look at the video for a small hint :) Thou I don't like all your maps... you have some very good mind challenging puzzles in your collection. I like your more relaxed puzzles :D It will be favorited .
dire.fcs 13 Jan, 2016 @ 7:02pm 
Yes, that is what I have done.
Brave  [author] 13 Jan, 2016 @ 6:44pm 
Thanks, dire.
The spoiler you wrote sounds intended, but maybe you can clarify how you did it. Going back to get the cube, did you fling in the first room up onto the upper angled floor? Did you go back for the cube using the light bridge? Did you rest the cube on the light bridge as a stepping stone to get up and over the grated frame, and carry the cube to the second floor cube button? If you did all that, then that would be intended.
dire.fcs 13 Jan, 2016 @ 3:21pm 
Very good again Brave, the simplistic look is really great; the puzzle is good; I did a move that might not be intended: I can pass over the player, cube and bridge above the grating in the first room .
Brave  [author] 13 Jan, 2016 @ 5:55am 
Thanks, jgaultney.
Sorry for removing the pool.
jgaultney 12 Jan, 2016 @ 4:42pm 
A terrific redesign although I do miss the pool. :steamsad: Thumbs up and favorited! :p2cube: