Cities: Skylines

Cities: Skylines

Futuristic House L5 4x4
13 Comments
ASOM30 14 Aug, 2023 @ 2:40pm 
Rico?
Jutlander 23 Oct, 2017 @ 11:48am 
This building is just awesome!
LIDL 30 May, 2016 @ 9:27am 
WOW thank u
CJB 10 Mar, 2016 @ 9:48am 
can you lower the lod texture to 128 X 128 and drop the lod tris a bit, or make a seperate version? it would help with performance. Im making a low requirements collection and id love to add this
hesbatting1000 25 Feb, 2016 @ 2:37am 
Slick!
Johnny Mayhews 31 Jan, 2016 @ 6:17am 
@Ryhuul I concur! :steamhappy:
Vellis 18 Jan, 2016 @ 4:45am 
MORE! :steamhappy:

Do 1x1 2x2 3x3 :steamhappy:
Buzz Dripyear 15 Jan, 2016 @ 12:29pm 
MAKE MORE
Quad Rioters 15 Jan, 2016 @ 6:31am 
Futuristically outstanding.
templeofdoom 14 Jan, 2016 @ 12:36pm 
I made a tutorial on YouTube on how I create my own assets (poorly) as I'm not at all a very experienced modder but it may help you figure out some details. You probably already know most of it but let me know and I can link you the YouTube playlist series I created. :) Thanks for taking the constructive feedback well and I can't wait to see your future creations! :)
BenTracker  [author] 14 Jan, 2016 @ 12:33pm 
Thank you very much "temple of doom", just take 2-3 weeks setting content and I have much to learn. I'll update the building following your advice, thanks again friend :)
templeofdoom 14 Jan, 2016 @ 12:26pm 
Oh I might as well add that the reason the textures have an impact on performance, I've read that the game will take all the textures and make one huge massive "atlas" of textures mapped out in the game files so it knows where to apply which texture to which model. 2048 size textures really bog down the performance ability of the "atlas" and or just adds a huge file size with a texture that large. Anyways - just a suggestion to think about for further models & submissions.
templeofdoom 14 Jan, 2016 @ 12:24pm 
Great work BenTracker! Just a tip: for a growable in this game (one that auto populates in zones you plop) 2048 texture sizes are probably way too large. You did great on the tri-count but the dev's have openly stated 2048 textures can really bog down the performance of the asset and should only be used for very, very, very unique buildings or super large buildings.

I bet you could get away with the same quality and reduce this texture to 1024x1024 and cut that file size probably more in half or further.