Portal 2

Portal 2

Orion
42 Comments
Nobody No-One 29 Dec, 2019 @ 10:07am 
Cool map though I'm pretty sure I did the final move unintended.
dire.fcs  [author] 4 Jun, 2018 @ 7:38am 
@kwinten
The "hidden" move is the the intended move, which is not hidden .
kwinten 3 Jun, 2018 @ 7:33pm 
okay, the map was really good
Btw what do you mean by "hidden" move in the others comments ?
dire.fcs  [author] 3 Jun, 2018 @ 3:14pm 
@kwinten
Not intended. The intended way is a logical step. I think i have to update the map because your move.
kwinten 3 Jun, 2018 @ 2:27pm 
Tell me my "ending move" is unintended:
You've to put a portal at the very right under the exit door, and another at the very right where the CC falls, so it falls angled
dire.fcs  [author] 30 Dec, 2017 @ 6:58am 
@children
You are very close to the intended hidden move in the end; a little more thinking and you'll get it, and no need to repeat that move many times, since the intended is simpler. Thanks for the video, seems everything is intended until thst last move.
Teresa 29 Dec, 2017 @ 10:21pm 
dire.fcs  [author] 29 Dec, 2017 @ 2:54pm 
@children
Not quite sure what you mean when refering to the heart (companion) cube; the final step to get both cubes inside the exit chamber is simple and easy to perform, but requires a little thinking. Thanks for playing this one.
Teresa 29 Dec, 2017 @ 9:37am 
This map blocked me for a night ,,,i finally get it ,the hidden move is using the final button to change the placement of heart cube,right?:Salem:really good puzzle.
Another thing is if i jump out ,then shoot the blue funnel ,i could go to the white wall before the cube vanished ,although i can't succeed it many times.
dire.fcs  [author] 25 Mar, 2017 @ 3:15am 
@qrioso
As far as i understand: you take the funnel and while in the 'air' you shoot a portal to the cage CC panel (where the CC is); thanks for noticing, but not intended either .
qrioso 25 Mar, 2017 @ 2:15am 
Found another solution. First grab the cube over the button that reverse funnel. Use it to respawn the other cube which for now stays in the "cage". Ride the blue funnel with the grabbed cube to the beginning area and while in the air i shoot a portal in the cage so the cube goes in the exit area. The reaminign part is obvious. Is this intended?
dire.fcs  [author] 25 Mar, 2017 @ 1:42am 
@qrioso
I'll update the map very soon so the angled portaling is not possible.
qrioso 25 Mar, 2017 @ 1:03am 
Now i'm curious to know the hidden move . May be some day i'll watch someone's video with the right move. Thanks for your kind answer.
dire.fcs  [author] 25 Mar, 2017 @ 12:54am 
@qrioso
Seems again you are doing the right procedure, respawing CC, but there's no need for any angled portaling (the hidden move here is more simple)...and using the funnel as you describe is intended. Thanks again for playing and for favorite.
qrioso 25 Mar, 2017 @ 12:30am 
Done. I admit your hint didnt help me. I used an old idea which befor didn't work. I was thinking to use the orange tractor to move the cube that keeps opened the exit fizzler. Didn't work. So i took first the other cube and used it to respawn the other one letting it falling in the exit room. I tried, using the cube momentum, until the respawned cube in the exit area was not in front of the portal. (different tries using angled portals to permit the fall away from the exit portal in the exit room. At this point i could use the blue tractor to go the white panel in the beginning area with the remaining cube and brought it to the exit I hope is clear and please tell me if is intended. Favorite one, very very clever and a bit tricky. I'll try more or your maps. Thanks for mapping :-)
dire.fcs  [author] 24 Mar, 2017 @ 7:36pm 
@qrioso
Thanks for trying out and appreciation ; (this map has no connection to the RectorRocks map solution,; his map gave me some inspiration by the time i played it to make this one - though it has some upadtes by now, altering a little the solution); seems you are in the right track, though you need to get the right cubes in the right spots, in your situation and the solution involves only portaling and a hidden move in the last room.
qrioso 24 Mar, 2017 @ 6:18am 
This is the first map of yours i'm playing. Not a big deal until the final steps. I'm stucked for days and from time to time i come to try to solve. Actually i'm close to exit, fizzler exit off, cause the cube is in the entrance room button, and the second cube is over the reverse funnel button. . I've tried everything but i can't figure out the right steps, one cube remains always out. May be i'm not in the right situation/place. Could you or someone give me a hint please? By the way good map and clever design. (I played Take that from RectorRocks and i solved it but i can't find a connection)
dire.fcs  [author] 22 Jan, 2017 @ 5:09am 
@SloppySteve
Yes i agree, this is probably my best map so far (puzzling, layout, difficulty increasing), and it was updated recently to include that final sequence. the blue gel serves only to untrap, not necessary to solve the map, and the description says medium/hard difficulty, thanks for playing and favorite!

@libbybapa
thanks for trying out again!
Snoitulover 20 Jan, 2017 @ 8:46pm 
I think this is one of your better maps. Libbybapa says easy/medium.... I think the hard side of medium. I really like the last move here! The blue gel was not very ergonomic. I think Spaceminnow should play this one. Excellent use of resources!
suanpan 19 Nov, 2016 @ 9:37pm 
Nice puzzle,not easy i think.There's one thing that makes me care,if we need use the white walls here?I did not use to it, it is in order to beautiful? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802969374
Thumbs up!
dire.fcs  [author] 13 Nov, 2016 @ 11:41am 
Map updated.
dire.fcs  [author] 14 Apr, 2016 @ 9:41am 
@KAKTUS ‡SvK‡
Thanks for playing :steamhappy: and the video; nice work!
KAKTUS ‡SvK‡ 14 Apr, 2016 @ 9:26am 
dire.fcs  [author] 4 Apr, 2016 @ 1:09pm 
@Andi
:steamhappy:
Andi 4 Apr, 2016 @ 12:51pm 
This chamber had me stumped for a little while. Once I saw the solution, I took the wrong cube with me to the button next to the entrance. Needless to say, I have to go back and to it again. Great chamber, thumbs up.
dire.fcs  [author] 19 Mar, 2016 @ 7:50pm 
@Almisuifre
Thanks for playing and comment!
Almisuifre 19 Mar, 2016 @ 7:04pm 
Happy with this because the map looked a bit dense at first. But it flowed well for me, all steps have been executed in order and pretty quickly. Thumbs up
dire.fcs  [author] 21 Feb, 2016 @ 1:45pm 
@YUKI_67
Thanks again for playing, commenting and appreciating this map. I have to change the discription about the difficulty, thanks for noticing as well.
YUKI_67 21 Feb, 2016 @ 1:40pm 
(Français) : Easy/medium ? Non, c'est une carte difficile ! Je me suis demandé un moment quel cube choisir et dans quel ordre les placer, et j'ai finalement dû les échangers. Je n'est pas regardé l'heure, mais je pense avoir mi environ 45 minutes à la résoudre, et j'ai beaucoup aimé surtout la fin. Pouce vers le haut ! Merci d'avoir créé ^_^

(English) : Easy / medium? No, this is a difficult card! I wondered for a moment what cube choose in which order to place them, and I finally had the échangers. I do not look at the time, but I think I half about 45 minutes to solve, and I especially liked the end. Thumbs up! Thank you for having created ^ _ ^
dire.fcs  [author] 14 Feb, 2016 @ 1:23pm 
@kimist108
Thanks for playing and noticing this shortcut; I'll try to get a new update soon.
kimist108 31 Jan, 2016 @ 11:15am 
Pretty sure I did not do the intended since I did not use all of the elements. Did not use a cube to flip that panel close to the funnel. Put the companion cube on button by entrance door. Then went back to exit area and portaled other cube, which was sitting on the floor where the faithplate is, to exit area. Re-spawned companion and portaled it to exit room.
dire.fcs  [author] 30 Jan, 2016 @ 3:12pm 
@Brave
Thanks for playing :steamhappy:; I think that the difficulty is not hard, but players are the judges themselves ...
Brave 30 Jan, 2016 @ 2:07pm 
Good map... thumbs up! It had me thinking for a bit, (took me no longer than an half hr. to figure out the puzzles) but I solved it.
I myself would rate the difficulty around medium.
dire.fcs  [author] 15 Jan, 2016 @ 3:10pm 
@Polux
Wow, I have to change the description then ...
Polux 15 Jan, 2016 @ 1:54pm 
Fiouuuu hard one, I spent a good hour on this one oO
I should have played that of RectorRocks before...
Great job.
dire.fcs  [author] 15 Jan, 2016 @ 12:01pm 
Map updated thatnks to jgaultney; no more easy way ...
dire.fcs  [author] 15 Jan, 2016 @ 11:50am 
@jgaultney
Thanks for playtesting and video :steamhappy:, the final part is not what I had in mind.
jgaultney 15 Jan, 2016 @ 10:05am 
A very entertaining puzzle. No promises but I think I solved as intended. Thumbs up. :p2cube:
My play-thru: https://youtu.be/92kpfgJzBD0
dire.fcs  [author] 15 Jan, 2016 @ 7:53am 
@RectorRocks
Thanks :steamhappy:
Rector 15 Jan, 2016 @ 3:47am 
Very nice! I love that last move.
Thumbs up! :p2cube:
dire.fcs  [author] 14 Jan, 2016 @ 5:45pm 
@Jade BGE
Thanks very much for playing and for your words
Jade BGE 14 Jan, 2016 @ 5:25pm 
That was Great! So happy I got it. Your maps are never ever easy for me, so when I get one I'm extatic. Thanks for your fine talents :)