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"local colord = (_G.SHANG_RUOYINXIAN) and .1 + math.random() * .9 or 1"
after this you can have colored rocks without transparency.
You can also adjust the "inst.AnimState:SetMultColour(colora, colorb, colorc, colord)" line to have "1" in place of colord.
Hope this helps anyone who needed an answer to this :)
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️Thank you very much to the authors / secondary creators of the creation, without you would not be able to organize these collections, welcome to download❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
❤️DST超實用新手萌新老手必備【伺服器端】全面模組推薦合集MOD (๑╹ω╹๑ )❤️
I really enjoy your mod and in some sort for me is essential.
But I found one feature which is frustrating when you play as Wolfgang, so if you make boulders to have more duration (more picks need to mine them), Wolfgang on his full mighty use them as 1,5x per hit, so if you use like me 198 hits for one boulder... than Wolfgang don't need something like 6 pickaxes, like other characters, but 8+ bcs of his mighty mechanic, which probably not calculate right when hitting rocks.
But as seeing last time mod was updated, there's option you don't even consider changes in characters which could change.
Overall well made mode and finger crossed if there's option for updated :)
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM ALL OVER
░░░░░░░▄▄▐▌▄▄░░░ THE WORKSHOP SO HE
░░░░░░░▀███▀█░▄░░ CAN TAKE OVER!
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Could you fix this please?
第二行:
矿石生长(开了后你挖完矿石矿石会留一截,会根据你设置的天数长一个完整的出来)
Translation by DeepL.com :
真棒的mod,谢谢你 目前你可以挖掘巨石,然后它们就会消失。你能不能增加一个不允许挖掘的选项?谢谢你
(翻译: DeepL.com)