Cities: Skylines

Cities: Skylines

Farming Theme: Stud Farm
51 Comments
macluk 21 Feb, 2022 @ 6:45am 
oh... why all of them are done as processing (level 1) instead of raw materials (level 2)?
Feindbold  [author] 7 Apr, 2020 @ 11:06am 
Yeah of course
mjm92150 7 Apr, 2020 @ 8:09am 
Hello,
1) Is still working with the new DLC Sunset Harbor ?
2) Does it works with the DLC Industries : Farms ?
Thanks in advance for your reply.
Feindbold  [author] 22 Aug, 2018 @ 7:24am 
Activate it using the buildings themes mod?
bdbenjamin11 22 Aug, 2018 @ 5:55am 
how do you enable it?
Angelhearth 27 Oct, 2017 @ 12:27pm 
After having had this in my city for a couple of weeks there's one thing I've found out; this needs to be RICO. As growable it will rebuild, drop corners, build 4x4 at the wrong places etc. etc.
Angelhearth 11 Oct, 2017 @ 7:03am 
First thing I found out, after 10 minutes, is that you need a fire station that fits this theme. No way I'm putting up anything much bigger than a farm house. Also, a sheriff would be great, but I can hide a UK Police box in between some trees I guess. :steammocking:
Feindbold  [author] 22 May, 2017 @ 9:35am 
Unlikely, but I think there are other people who are more into creating agricultural stuff, this set was just a little distraction for me :)
Edson 22 May, 2017 @ 1:00am 
Fantastic! Will you add some crop fields like wheat fields and paddy? Thanks!
Kermit (GER) 23 Mar, 2017 @ 11:29am 
Coole Idee funktioniert das nur mit Pferden oder auch mit anderen Tieren wie Schweine, Schafe, Kühe ?
Jakaya 19 Mar, 2017 @ 9:00am 
theme manager it happened on stream near the end check my vod ill grabe a screen if you cant find it https://www.twitch.tv/jakaya_official
Feindbold  [author] 19 Mar, 2017 @ 8:19am 
Mh, dunno then, I subscribed and it seems to work, so the files are ok ( http://i.imgur.com/Z4VED3g.jpg ) Did you creat a theme (farming district)? Also is the error showing in the building themes manager or the loading mod?
Jakaya 19 Mar, 2017 @ 3:23am 
Its enabled in content manager and if i add them to rico it will let me place them so there definatly loaded
Feindbold  [author] 18 Mar, 2017 @ 2:39pm 
I would check, if it is loaded and activated (in the content manager)
Jakaya 18 Mar, 2017 @ 3:48am 
Im getting an error saying your stuff is not loaded any idea
Feindbold  [author] 21 Nov, 2016 @ 3:44pm 
you can add as many residentials through the theme manager as you want (using the theme manager), they will grow. It just means that by default, there are only farmingassets in this theme, so nothing else will grow.
MiamiHurricane 21 Nov, 2016 @ 2:21pm 
so if i have residential in the same zone as this theme nothing will grow for residential? You said "Nothing will grow in office/commercial/residential zones with this theme enabled! You have to set your district policy to faming." Thats weird
Feindbold  [author] 15 Jun, 2016 @ 4:09am 
Nah sry I dont know the names, maybe just play around with these a bit, there arent that many vanilla farming lots
BrowncoatTrekky 14 Jun, 2016 @ 2:34pm 
Thanks. That's kind of the problem, because I have been using his mod already, and tried removing all those fillers and have yet to find the correct file name which does that. Do you know the name?

And thanks for your support. Iw ill subscribe now and look forward to trying it out this later this evening.
Feindbold  [author] 14 Jun, 2016 @ 2:08pm 
I guess you can simply use boformers building themes mod and exclude the yellow fillers, If you set this theme on a piece of farmland, only these horsefarm lots will appear
BrowncoatTrekky 14 Jun, 2016 @ 2:04pm 
Well I am curious if this would need to be modded in the Theme Builder Mod, or during a standard game when you highlight a district for farming then these skins would affect only the district created for farming rather than a general theme which would affect all building in other zones? I ask because I have been stuck with this disguntingly yellow filler spaces which appear in the farming distric which look as ugly as hell... and hope this mod would help replace all that.
Feindbold  [author] 14 Jun, 2016 @ 1:28pm 
Its based upon famingbuildings, so yes, what should be affected?
BrowncoatTrekky 12 Jun, 2016 @ 12:49am 
Can you please confirm that this theme is only activated within the farming district and anything outstide the district remains unaffected in the city. Is that correct?
Penderyn 10 Apr, 2016 @ 7:28am 
Love it.....just need the fences to go all the way around so the livestock cant escape!
Shadowmio 9 Apr, 2016 @ 12:55am 
Good work !!!
The Griffin King 25 Mar, 2016 @ 10:20pm 
i will try one more time
Feindbold  [author] 25 Mar, 2016 @ 9:23pm 
There is everything you need inside this mod.
The Griffin King 25 Mar, 2016 @ 8:20pm 
There are things that you need to make to make this mod work but you don't have them all listed.
you only have 1 on the list.Building Themes (Snowfall) but there is more that you need!
Feindbold  [author] 25 Mar, 2016 @ 4:31pm 
Update did not srew anything, do you know how to use buildingthemes, if not just check the instruction on the core mod. Just create a district, add the farming olicy and add the theme, then everything works :)
bpdenverco 25 Mar, 2016 @ 3:04pm 
Hi, ok. Newbie here, so I have stud and core mod installed, I have my blue squares turned on next to the little pictures, now I placing my farm in the green/yellowish fertile zone, or is their a true farming area, I have not seen yet. 2nd should I see a tab for fences..if so where is those tabs hiding... Thanks ahead of time. Or maybe this update screwed up things??
Feindbold  [author] 23 Mar, 2016 @ 6:07pm 
Make sure you are subbed to buildings themes and that the mod and all fences and props in this theme are activated.
The Griffin King 23 Mar, 2016 @ 12:02pm 
i can't seem to get this mod to work i have all that you need it don't work
flyrobot27 15 Mar, 2016 @ 6:27am 
benzoll
animal spawner may help :)
Feindbold  [author] 8 Mar, 2016 @ 10:26pm 
Have you activated the mod in the content manger, or deactivated the fences and horse props?
Just subscribed and tested it, everything works fine. Do other themes work?
Big Boss 8 Mar, 2016 @ 10:03pm 
No shit. The theme is enabled in the Building Themes but aint nothin appearing. The district is also set to Farm.
Feindbold  [author] 8 Mar, 2016 @ 9:58pm 
You need building themes for this
Big Boss 8 Mar, 2016 @ 2:56pm 
Doesnt seem to work. The district has nothing in it with this Theme.
Feindbold  [author] 29 Jan, 2016 @ 4:03pm 
Thank you,

-mh billboards wont look good, as its an randomised theme and they would eventually grow too much.

-animation is not possible, only CO can do this
benzoll 29 Jan, 2016 @ 6:21am 
Cool theme.
Tip:
-billboards should be around the 4 sides
-animated horse (is too complicated?)
Feindbold  [author] 28 Jan, 2016 @ 5:49am 
You need the building themes mod :)
sam 24 Jan, 2016 @ 5:33pm 
Also quite a change of pace from your other much appreciated creations!
Limp Noodle 24 Jan, 2016 @ 11:53am 
How about cattle?
Feindbold  [author] 23 Jan, 2016 @ 6:26pm 
I think I used farms as templates, so they should be extraction
Spec. Tater 23 Jan, 2016 @ 8:17am 
This is great! Very well done!

Are these resource extraction or processing buildings?
sam 22 Jan, 2016 @ 4:47pm 
Neat way to make visually larger but still functional farms!
crylive 22 Jan, 2016 @ 8:07am 
LIKE, nice idea, vielen Dank
Feindbold  [author] 22 Jan, 2016 @ 5:43am 
Yeah I can imagen these dry stone walls will look nice with sheeps.

@vokepasa21 it works the same way building themes work, so unfortunatly only square/rectangle shaped farms are supported so far, but maybe I can create a ploppable 1x1 fully rotatable piece of fence, that way there should be allmost no limit in shapes (atleast visually)
Pale-Blue-Dot 22 Jan, 2016 @ 5:27am 
Nice idea, maybe in the future you could create a more European style farm fields using dry stone walls instead such as this from England, a common sight throughout the British Isles and I think the European continent. Nice work :)

http://i.telegraph.co.uk/multimedia/archive/02151/dark-peak_2151887b.jpg
Koesj 22 Jan, 2016 @ 5:23am 
Such a great idea!
AntonioBernal 22 Jan, 2016 @ 5:11am 
This looks interesting! But I'm not sure I fully understand how it works? Does it just create big empty fields with the fences around them and the horses? If so, do zones need perfect corners for the fences? I'm at work so can't test it myself! Thanks