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yeah i understand, it was my fault to focus too much on look and not enough on gameplay. Im working on new project for gameplay you will see soon hopefully. Thanks for the review
Pros:
Environment.Its really beautiful.
Collect 4 things and go back--->nice idea
Cons:
Boring.Only LJ blocks and normal ladders+bhop. Nothing really new in this map.
You should study some ideas in kz_insomnia_v3. That map doesnt have many type of jumps(only LJ and multi) but it has many really hard and skilled jumps,not only LJ Blocks.
& no prob Пустослов (4)
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Love the map overall, I agree on the statjumps though, it's a bit repetitive. I really don't like the use of single touch and anti CJ bind simply to make the map more difficult. There are other ways to make the map more difficult. I wouldn't say the map is death difficulty but it just rules out more players completing it. The best players will single touch the bhops anyway. let the plebs multi. Lol.
I also don't understand why the bhop blocks in the 2nd? Last room are multi but the rest in the map are single touch? They are the easiest ones in the map? Ehhhhhhhhhhh
Nice job overall though, it's beautiful.
I hope I'm making it easier to understand and not more confusing. It's a fairly subjective complaint I suppose but maybe something you can take on board.
Yeah I tend to implement power jumps to a fault, & I know, I remember from bhop_son lol, the long transitions. I will work on this especially. Concerning the red booster part this is important, I've personally not had a problem testing so it may be because multiplayer server. Did you grab all three puzzle pieces prior, and was it the latest map version? Anyways, if you have any more helpful gameplay tips please do add me or let me know to add yu.
cheers
Gameplay wise (smh at kz-climb thread):
The first bhop block [i.imgur.com] can be crouch jumped and perfect b-hopped as a skip.
I can't do this WJ [i.imgur.com] without a perfect if my life depended on it.
There's too much focus on strafing/jumpstats for my tastes - more tech?
My legs are sore from running down hallways.
The b-hops and boost hops are well balanced and reward good strafes.
Also I'm lead to believe there's a flaw with the red-booster teleporter because on 2/3 times I ran the map, it didn't work teleport me and RIP run.