ARK: Survival Evolved

ARK: Survival Evolved

Organic Polymer Converter
33 Comments
NPC 18 Jul, 2023 @ 4:53am 
This sucks it does not turn it into polymer
StAvRoSed 26 Feb, 2023 @ 2:43am 
cant craft it on s+ fabricator
Zichfried 30 Dec, 2022 @ 5:32pm 
A remake for this mod would be great as a small machine that passively turns polymer!
Pandormaniac 13 Jul, 2019 @ 1:48am 
hmmmmmm Penguin Brains ... Yummy!
Vanguard  [author] 18 Apr, 2018 @ 2:05am 
this mod is no longer supported as I dont have the files but I can remake if there is a call for it
Baranorn 9 Oct, 2016 @ 12:41am 
Recipe vanishes from fabricator after server restart. Kind of annoying remaking the fabricator over and over
Lord Tennyson 13 Jun, 2016 @ 4:19pm 
exccuse me! PENGUIN BRAINS?!?!?!?!?!?!?!?!?
Vanguard  [author] 23 Apr, 2016 @ 9:00pm 
also connor when i built this mod you couldn put organic polymers in a fridge I havent played for awhile so I am not sure if they have now changed this?
Morphius_1 23 Apr, 2016 @ 11:29am 
And Conner cmenting paste is 10 times more rare then Obsedian ,several moutains have plenty.
Morphius_1 23 Apr, 2016 @ 11:27am 
Need the mod # easier to find for server installs.
them? 21 Apr, 2016 @ 3:09pm 
Why would you get this? you still waste rare obsidian. just make a fridge.:steamfacepalm:
Calisthra 17 Apr, 2016 @ 9:05am 
OK, I hadn't read that far down, didn't realize what a headache it would pose to do it that way.
Vanguard  [author] 16 Apr, 2016 @ 9:19pm 
Calisthra as detailed below this not possible at this time as in order to creat the generic polymer item the game restrictions currently in place only allow it to be generated in the generic fabricator making it impossible to use this method to create a pre existing item in the game via the expiry method. as to create a generic item that will continue to interact with pre existing items where as if you make an entirely new polymer you would have to recreate every item it is then used to create. unfortunetly this is just how the game is designed only certain items that are generic can be created within a generic location for example the fabricator.
Calisthra 11 Apr, 2016 @ 3:11am 
If I may suggest another option.... Make a new craft station, call it Polymer press or some such. This way you remove the direct interaction at the fabricator, keep the process seperated and prevent conflicts later on as things are changed either in vanilla or interactions with other mods.
Dark 13 Mar, 2016 @ 1:26am 
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Vanguard  [author] 24 Feb, 2016 @ 3:26am 
andrew I am not sure if I can help Ill have to get some more information off you too see if I know what you mean I have sent you a friend request so when able we can chat via message
AndrooID 23 Feb, 2016 @ 4:23am 
by the way malkarian do you know how can i edit recipes in game ? do i need to edit childed files and remap resource components and thats all or something more ? because right now i cant finish my mod
Vanguard  [author] 23 Feb, 2016 @ 3:21am 
sorry guys currently I am unsure exactly what causes this and I thought that with single player it was re applying the mods each time you loaded up so I thought that explained it but not sure why it is happening on dedicated servers. unfortunately I cant make it a clean mod by its own as you cant make the in game polymers outside of the fabricator and the code in the dev kit is placing this item with in the standard fab so it works unsure how to stop it from removing it on a server restart I havent noticed this error myself on my own server
AndrooID 14 Feb, 2016 @ 5:36am 
yeah it's really pain in the butt we also tried it in our server but when we restarted server it has dissapeared from our fabricator
Solo6490 8 Feb, 2016 @ 7:38pm 
Is there any way to keep this mod in the fabricator once its initially replaced in single player? Every time I load the game I have to replace the fabricator in order for the mod to show up. It's a real drain on resourses to do that every time I start up a game
Vanguard  [author] 7 Feb, 2016 @ 9:12pm 
if you right click on the window and say copy URL its the number towards the end starting with a 6 or if you open this page in a browser it will also show it 606474273
SunFire 7 Feb, 2016 @ 12:43am 
Hi, and the Mod ID is what?
■■■■■■■■■■ 28 Jan, 2016 @ 12:41pm 
Is here allowed to made some Ad for my Server? ^^
Vanguard  [author] 27 Jan, 2016 @ 11:29pm 
no worries Sutha sorry I didnt mean to come across negatively in the way that I typed that but unfortunately it is my understanding that this simply isent possible as a fully clean mod in the sense of it being stand alone from any pre existing in game items. but it should stack fine with others as all it does is ad the item to the inventory the only down side is rebuilding the fabricators but really thats just a game mechanic issue because any in game items are bound by the settings they have when place in the game world and are no longer tethered to anything.
Sutha 27 Jan, 2016 @ 8:35am 
I wasn't knocking anything. I was just explaining what I assume what the person meant by clean mod. Usually if you touch or modify a default object in Ark. It usually causes issues. Now I'm not going by personal experience, merely by extensive hearsay and basic (albeit outdated) knowledge of the Dev kit. (Haven't re-downloaded it for a while after re-organizing my PC). ^^ lol
Vanguard  [author] 26 Jan, 2016 @ 11:37pm 
So i made an item that is an engram that creates a new item that expires into the polymer item and the only way this works is if done in the standard fabricator so again I havent made a new fabricator as this wouldnt work either in the way that I am doing it becuase the original item wouldnt identify the new fabricator it would be looking for the old original one.

so in the dev kit there is an option to ad inventory items to set things for example the mortar and pestal or the work bench within the gamedata file not the specific modifications to the fab item itself... unfortunately this is the only way to do it and I assume the reason that no one has done it et hence my attempts to do it....
Vanguard  [author] 26 Jan, 2016 @ 11:37pm 
I didnt create a new fabricator. I simply added something to its directory which actually doesnt modify the fabricator files. the reason you have to delete the fabricator is because in a server once you place a fabricator its directories are set and the game doesnt identify any modifications too it. unfortunately the way the polymers are designed in the game the only way to create them is to create them within the standard fabricator without modify the polymers themselves otherwise if u made a whole new item they would be useless as they would no longer function as polymers for constructing other items that already exist in the game.

Vanguard  [author] 26 Jan, 2016 @ 11:36pm 
Spowan I am unsure as to why you cant see it if others can? it works on my server after I manually coppied the MOD folder into my servers mod folders and the engram is in the sub folder compositiions just like electronics and standard polymers
Sutha 25 Jan, 2016 @ 5:34pm 
A "Clean Mod" is when something is added that in no way makes changes to a default game object. In this case, you had to make a change to the original "default" fabricator by making a "new one" that has the engram that you created in it. The way to make it clean would be to make a completely new object to "create or convert" the organc polymer instead of using the default fabricator.
Spowan 25 Jan, 2016 @ 1:49pm 
I learned the Engram, remade a fabricator, and its not there.
Vanguard  [author] 24 Jan, 2016 @ 6:21pm 
Recipe is 1 organic polymer and 2 obsidian and the engram will be inside the fabricator inside the composition folder like the standard polymer item once you have learned the engram.

Elias79 I don't no exactly what you are asking for? The engram is simply an additional engram placed into the fabricator this shouldn't cause any conflict issues that I am aware of?
Rikimaru55 24 Jan, 2016 @ 11:09am 
Make this a clean mod please!
Ianpact 24 Jan, 2016 @ 1:13am 
I'm a bit confused. Would you mind explaining the recipe and process more thoroughly?