Age of Wonders III

Age of Wonders III

Civic Diversity
84 Comments
HousePet  [author] 17 Aug, 2022 @ 4:02am 
The link didn't give much info anyway. I think I was still trying to add more units to it and didn't get around to writing the documentation before the drive crashed.
I've still got an old version of the design document, but there is no way I got that many units done. So I'm not sure it is very useful.

However, the Tome of Wonders might be able to filter some of the info out.

I can extract some information if you have a specific area you are interested in, but I'm about to be off grid for a little over a week, so it might be quicker to just try it out.
Sturm 16 Aug, 2022 @ 11:12pm 
is there any documentation or anything to show what units the mod adds?
i tried clicking the link in the description but it appears to be dead
Dragon 6 Dec, 2021 @ 8:17am 
plus playing as an Undead Elf, why would the fell horse be good? That doesn't make sense to me. Maybe they need a new type of animal, or make them not dedicated to anything?
Dragon 6 Dec, 2021 @ 7:51am 
well I'm using the Mod Return of Wonders Spheres and Spells and it doesn't have the Shadowborn any more so I'm not sure if I can make them become evil or not, I'm sure I can just haven't gotten the right research to turn them to the dark side =)
HousePet  [author] 5 Dec, 2021 @ 10:31pm 
Can't the Torchbearer and Shadowborn specialisations do this?
Dragon 4 Dec, 2021 @ 8:51am 
There is no way to make the dedicated to Evil and Good animals become like that when the Leader becomes Good or Evil?
HousePet  [author] 3 Dec, 2021 @ 8:43pm 
Yes it is intentional. Fell Horsies are Good creatures.
Dragon 2 Dec, 2021 @ 9:14am 
I was playing as an evil Elf Necromancer and I could build a dedicated to good Fell horse, didn't seem right.
Dragon 30 Nov, 2021 @ 4:03am 
So the elves animal Fell Horse is a dedicated to good, is this intentional?
HousePet  [author] 25 Feb, 2021 @ 4:40pm 
There aren't any. I didn't make any icons for this.
skaz88 25 Feb, 2021 @ 11:25am 
Where are the dds files? I wanted to shade the Obsidian Icons darker so that they weren't the same as the gold icons.
HousePet  [author] 5 Dec, 2019 @ 1:20am 
The Pillar of the Stylites exists without this Mod. This Mod changes it to work with Devout units as well. Unsure why it wouldn't show in the Tome of Wonders.
Zahnrad 3 Dec, 2019 @ 4:53pm 
It appears exactly that is the issue
https://imgur.com/a/aOJDqWN

I'm assuming this upgrade hovering over is part of the mod, as it shows nothing in the tome of knowledge when right clicking
Zahnrad 3 Dec, 2019 @ 3:56pm 
Will try it.
HousePet  [author] 3 Dec, 2019 @ 3:49pm 
Hmm I never tested it with the Campaign. It might be that MCUs are disabled in the non-DLC Campaigns. Empire quests are.
Could you try a randomly generated map?
Zahnrad 3 Dec, 2019 @ 9:19am 
https://imgur.com/a/BHzNGqI
Seems even with the DLC I'm still getting this issue of upgrades appearing only when I use this mod that I cannot select. Currently playing Elven campaign's first mission if that helps.
Zahnrad 3 Dec, 2019 @ 7:58am 
guess who just got all the DLCs!
Zahnrad 4 Aug, 2019 @ 7:20am 
ah, np.
HousePet  [author] 3 Aug, 2019 @ 7:19pm 
Okay, those are MCU's which is a mechanic that shouldn't exist unless you have the Golden Realms DLC. So I must have added the extra production options in a non-DLC package.
I'm surprised it can find enough of the structures to display the icons and descriptions of them, since they should be in DLC packages. I guess its loading all the packages from my mod, but that won't contain everything.
I don't think I can easily correct this at the moment. (I would have to reconstruct the mod as I've lost the original mod file. I would like to do that anyway, but I don't have the time.)
I'm sorry, but you aren't going to be able to use this mod without at least the Golden Realms DLC. I'll update the Required DLC list.
This was my first time making a mod in something where their could be DLC. I didn't really know what I was doing. :|
Zahnrad 3 Aug, 2019 @ 5:46am 
I've not bothered to take a picture of every example, but I think I've got it figured out.
https://imgur.com/a/ddWSiHh
It seems to be that treasure sites in your domain that can grant you a city upgrade can't be bought.
HousePet  [author] 2 Aug, 2019 @ 5:38pm 
Thankyou. Theoretically I placed all the DLC required stuff in DLC packages that shouldn't get loaded if you don't have them. But I probably didn't think carefully enough about this and messed some up.
Zahnrad 2 Aug, 2019 @ 5:22pm 
yeah, I'll start a game tommorow and try to get some screencaps of the upgrades that I can't buy.
HousePet  [author] 2 Aug, 2019 @ 4:53pm 
Can you give me any examples at all? :/
Zahnrad 2 Aug, 2019 @ 10:43am 
It's all speculation, so I can't really grab any images. All I could provide is what seems to be upgrades that I cannot grab from Dwellings, no matter how I try to select it for production it simply acts as if I didn't input anything. I can view what it says it does and etc, but cannot get it to queue up. Like I said, it's an immediate crash to desktop so if that is what's causing it, I have no way of capturing it.
HousePet  [author] 2 Aug, 2019 @ 4:25am 
Got any pictures? It seems really unlikely that the AI is playing by different rules to you.
Zahnrad 1 Aug, 2019 @ 5:38am 
Seems to be Dwellings that I see unpurchasable upgrades.
HousePet  [author] 31 Jul, 2019 @ 5:19pm 
Hrm... Some of the MCUs are from DLC sites, but it the sites don't exist then they can't qualify for building the MCU.
I really have no idea. You might have to check debug logs to see if that gives any hints.
(You should also get the DLC some time. It pretty much doubles the game.)
Zahnrad 31 Jul, 2019 @ 12:48pm 
I'm finding certain upgrades won't let me build them, I assume this is because they are part of DLC?
I also seem to have certain points where my game CTDs (Crash to Desktop). If I'm correct in that there's DLC required (but not shown) for this mod, is it possible AIs are building the DLC upgrades and that's causing me to crash?
skaz88 4 Jul, 2019 @ 7:10am 
The fix I applied doesn't seem to have worked. Either it's missing something or the author themself needs to fix it.
HousePet  [author] 12 May, 2019 @ 9:55pm 
You should have Civic Diversity "in" any mods.
All you need is one mod with a higher priority than Civic Diversity to have Civic Diversity as a required mod, then add the missing property with it.
skaz88 12 May, 2019 @ 5:38am 
Would I have to do that to every mod I have Civic Diversity in?
skaz88 12 May, 2019 @ 5:36am 
I tried that it didn't seem to make a difference.........
HousePet  [author] 11 May, 2019 @ 6:22pm 
Just add the Drowned Garden bonus effect to the Drowned Garden structure.
skaz88 11 May, 2019 @ 7:26am 
How can I fix it on my end? I made it part of a personal mod.
HousePet  [author] 11 May, 2019 @ 12:37am 
Its an easy fix, except that the original editable mod file was lost in a hard drive failure. :|
skaz88 8 May, 2019 @ 1:46pm 
I take it the fix is not so easy?
HousePet  [author] 16 Apr, 2019 @ 12:53am 
After much digging (cos I stupidly lost the original files) I can confirm that the Drowned Garden is not granting the +1 rank to Boats or Sea Creatures effect.
skaz88 14 Apr, 2019 @ 11:23am 
Something else is missing, the bonus isn't applying no matter if it's built in a city or a dwelling.
skaz88 13 Apr, 2019 @ 8:41am 
I think you forgot to attach the XP bonus in properties.
skaz88 12 Apr, 2019 @ 9:31pm 
Drowned Garden isn't working at all.
HousePet  [author] 21 Mar, 2019 @ 12:13am 
No, but I gave the Undead Archons something extra, so my mod should give Living Archons something too.
skaz88 20 Mar, 2019 @ 1:43pm 
Buildings for Archons? Are they getting an upgrade from Dwelling to playable side?
HousePet  [author] 19 Mar, 2019 @ 6:23pm 
Eventually.
I should try to finish off stuff in the SR mods before I start working on mod mods.
But once that is out of Beta, I'll look at making a compatibility mod that adds stuff for Shadow Elves and Archons.
skaz88 19 Mar, 2019 @ 5:33pm 
Do you plan to do buildings for Shadow Elves?
skaz88 2 Dec, 2018 @ 6:47pm 
Thanks, I learned how to give units requisites as a result (and make things that should be sea creatures sea creatures).
HousePet  [author] 2 Dec, 2018 @ 5:50pm 
Looks like the Lost Mariner and Lord of the Deep don't have the Sea Creature tag, probably since they can move on land. So they won't get the medal from the Drowned Garden. The Baby Kraken should though. Should also work on Mermaids and Sirens if you can build them.
skaz88 2 Dec, 2018 @ 8:55am 
I don't think Drowned Garden works for dwellings, none of my Merfolk are getting an extra medal.
HousePet  [author] 12 Nov, 2018 @ 4:19pm 
Can't remember, but I think each race has a list of buildable structures somewhere, and the MCUs need to be added to that.
skaz88 12 Nov, 2018 @ 4:15pm 
How do you make the Dwellings able to build MCU's? I want to make the mod added Dwellings capable too.
HousePet  [author] 12 Apr, 2017 @ 2:22am 
No idea.
Trying it would be the quickest way to find out.