Tabletop Simulator

Tabletop Simulator

Labyrinth
44 Comments
Keysin 10 Feb @ 4:31pm 
with the new update when you cross a arrow while holding a piece the arrow will push the underneath tiles and ruin the game experience, it is a pain to play now :(
Dorfsowjet 26 Aug, 2024 @ 9:00am 
Thanks!
Could you maybe also do a scripted version of "Labyrinth der Meister", the sequel of "Das verrückte Labyrinth"? There is a version in the workshop but it's not scripted and it looks so much nicer than the original game and is also a little bit more interesting.
Keliho  [author] 26 Apr, 2024 @ 2:00pm 
Each player should have a hand region. You can just draw a single secret card from your deck and keep it in hand until you reach it with your figurine and then reveal it to the other players.
R1L 28 Mar, 2024 @ 7:14pm 
Is there a way to easily look at the secret cards? Right now im flipping, putting them over the stack to see them and then flip them back so they are revealed again.
Vöri 22 Dec, 2023 @ 4:52pm 
damn, this brings back memories
Pirre 27 Feb, 2023 @ 3:04pm 
Perfect recreation of one of my favorite childhood games, thanks!
Keliho  [author] 25 Oct, 2022 @ 4:40pm 
@Finary yes you are perfectly right. Nice catch :) It is fixed in the new version.
Dobas 2 Oct, 2022 @ 6:37am 
Perfection.
Crafunzio 13 Dec, 2021 @ 1:47am 
Thanks for this. Unfortunately I cannot "nudge" the tiles, they overlap. Is that normal? Can that be worked around? Thank you very much.
Finaryman 8 Sep, 2021 @ 3:45am 
chances are 2:/5 orginal rotation, 1/5 other rotations.
Finaryman 8 Sep, 2021 @ 3:41am 
therei is probability error in code. function uses random(0,4) when it should be random(0,3). this causes slight bias in generation.
DarthFJ 27 Jan, 2021 @ 2:46am 
perfectly done!
striffler94 16 May, 2020 @ 12:49pm 
HI, toll, dass der alte Klassiker umgesetzt wurde. Ich finde es super angenehm gescripted. Keine Bugs und auf nötigste reduziert. Ich finde es echt super. Danke. :steamhappy:
fUn*z13l5ch31b3 3 May, 2020 @ 1:45pm 
Danke für den Upload :winter2019happybulb:
Another Æon 14 Sep, 2019 @ 8:52am 
Hello! First, good work! I like playing this game with scripts. Makes it more enjoyable.
Just one thing... is there no way to select specific tokens? Whenever i select Yellow as my color and start with two players, i always get the red and green token only, but not the yellow one.

For now, i am always changing the color of the token i don't need. Like red to yellow. Just putting in 4 players doesn't work, as it would need to redistribute the cards.

It's the only criticism i have a.t.m..
WhyAlwaysMe 4 Aug, 2019 @ 5:07pm 
Love it thanks
ohnoanotherputz 26 Jan, 2018 @ 2:13pm 
Great job with this. Brings back memories of playing it at my grandma's house when I was little.
Keliho  [author] 28 Nov, 2017 @ 11:18am 
Hey Dusara,
your critique seems reasonable. As I don't play the game myself, I am relying on comments such as yours. So thank you very much.
I will have a look at your issues.
Dusara 27 Nov, 2017 @ 11:05pm 
Love the scripts and just how much more accessible it makes this game in TabletopSim. There's just a couple minor issues I've had with it that prevents it from being perfect.

Putting two player tokens on a path is difficult. The grid snap tends to stack them, followed by the top one just falling over.
Temporary solution for me has been to just disable snap on player tokens; the tokens still move along quite nicely from my experience.

The script that prevents you from undoing a move isn't reset when you press restart, meaning if I want to start a second game, I first need to reload the board.

If a player changes their color to one of the 4, it puts them at a 45 degree angle to the board. If the player then moves the pathway card anywhere near the bottom of the screen, it will try putting it into their hand, and automatically rotate the piece 45 degrees, which can be a little annoying if your default rotation is 90.
Temporary solution was to go into options and disable player hands.
Keliho  [author] 10 Sep, 2017 @ 1:42am 
Should be resolved. Thank you for the hint.
Maxx Saigen 9 Sep, 2017 @ 10:32pm 
One of the arrows that move the tiles is glitched and has the end tile fall through the table. The arrow is pushing directly towards the settings.
Keliho  [author] 30 Aug, 2017 @ 10:13am 
Woops, thanks Timwi, you are right. I fixed it :)
Timwi 28 Aug, 2017 @ 3:43am 
This is very well made, thank you for the work. Just one niggle. You left one German word untranslated: “Smaragd”. The English translation is “emerald”.
buschco 25 Jun, 2017 @ 7:16am 
Very good job :steamhappy:
koomaster 20 Feb, 2017 @ 7:32am 
Fun game and great scripting making it easy to set up and play! My friend and I had a fun time with this. :D
Liara 20 Feb, 2017 @ 7:15am 
this game is so well made! one of my fav's to play irl. i didnt think this game could be made on tts but its so awesome!
Will 12 Jan, 2017 @ 4:34pm 
Thank you very much! It works perfectly. Me and my mates loves it :)
Keliho  [author] 9 Jan, 2017 @ 10:55am 
Neat idea, I just implemented it. Have a look!
Will 8 Jan, 2017 @ 8:46pm 
Hello! I love this script so much. But i got little feature request! As in rules it says: "A maze card cannot be pushed back in at the same place as the previous player pushed it out". Can you make a little script, what disables the arrow button to be pressed what cannot be pushed because of the rule? As sometimes my mates keeps forgetting that rule :)
Johnny 8 Jan, 2017 @ 6:38pm 
Nice stuff. It is much easier to play now. I'll have to host this sometime to see how people like it.
Will 28 Dec, 2016 @ 1:50pm 
Weird. Now it all works just fine after booting Tabletop simulator again. Sorry for false alarm.
Keliho  [author] 28 Dec, 2016 @ 1:45pm 
Hey, I am not able to reproduce the error. Does something appear in the text chat like "Starting ... > Putting layout", when you hit "Start"?
Will 28 Dec, 2016 @ 11:59am 
Hello! First of all. Thank you for adding scripted feature. I love it. But after everytime, i hit start (after deciding settings or not) it shuffles tiles but then all stops. I get this in the chat: "Failed to load Card. Object reference not set to an instance of an object. Error calling Lua function Start: Object reference not set to an instance of an object"
Keliho  [author] 20 Nov, 2016 @ 10:07am 
I tried to fix this, by removing the rotation snap points for the locked tiles.

There are still some problems regarding hotseat mode, namely that the cards arent dealt to the non-seated players.
malbonius 12 Nov, 2016 @ 5:16pm 
Thanks for the great mod, it's greatly appreciated, but sometimes when the tiles snap they rotate which breaks the rules of the game and means you to have to manually keep track of the positions. Is this a mod issue or another setting somewhere?
Millstone85 1 Jul, 2016 @ 12:21pm 
I loved that game as a kid.
Warriorr 28 Mar, 2016 @ 3:54pm 
Ah, cool thanks.
New to the TTS so wasn't sure if there was some advanced tricks.
Was reading how Unity 5 version might improve physics so will see if that improves things.
Keliho  [author] 28 Mar, 2016 @ 11:50am 
At the moment there is no good way to physically push the tiles.
Probably the best way is to align your view to the board and box select the row you want to push in and lift them over with your mouse. Alternatively you can select them by Ctrl + LeftClick each maze tile.
I'll experiment a bit with different colliders to see if you could come closer to the original game.
Warriorr 28 Mar, 2016 @ 6:07am 
Is there some nice way to push tiles around? Only push I found was a bit awkward and tiles were pushed under or over each other.
Keliho  [author] 21 Mar, 2016 @ 9:31am 
Should be fixed.
MrGatron 21 Mar, 2016 @ 8:30am 
Textures don't work.
Manticore 17 Mar, 2016 @ 4:19pm 
Great mod!
CheckerboardDynamo 10 Mar, 2016 @ 7:34pm 
I remember this game! I'm really excited to try this one out, its such a great game.
Kreuzfeldt 23 Jan, 2016 @ 11:38am 
A-maze-ing