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Could you maybe also do a scripted version of "Labyrinth der Meister", the sequel of "Das verrückte Labyrinth"? There is a version in the workshop but it's not scripted and it looks so much nicer than the original game and is also a little bit more interesting.
Just one thing... is there no way to select specific tokens? Whenever i select Yellow as my color and start with two players, i always get the red and green token only, but not the yellow one.
For now, i am always changing the color of the token i don't need. Like red to yellow. Just putting in 4 players doesn't work, as it would need to redistribute the cards.
It's the only criticism i have a.t.m..
your critique seems reasonable. As I don't play the game myself, I am relying on comments such as yours. So thank you very much.
I will have a look at your issues.
Putting two player tokens on a path is difficult. The grid snap tends to stack them, followed by the top one just falling over.
Temporary solution for me has been to just disable snap on player tokens; the tokens still move along quite nicely from my experience.
The script that prevents you from undoing a move isn't reset when you press restart, meaning if I want to start a second game, I first need to reload the board.
If a player changes their color to one of the 4, it puts them at a 45 degree angle to the board. If the player then moves the pathway card anywhere near the bottom of the screen, it will try putting it into their hand, and automatically rotate the piece 45 degrees, which can be a little annoying if your default rotation is 90.
Temporary solution was to go into options and disable player hands.
There are still some problems regarding hotseat mode, namely that the cards arent dealt to the non-seated players.
New to the TTS so wasn't sure if there was some advanced tricks.
Was reading how Unity 5 version might improve physics so will see if that improves things.
Probably the best way is to align your view to the board and box select the row you want to push in and lift them over with your mouse. Alternatively you can select them by Ctrl + LeftClick each maze tile.
I'll experiment a bit with different colliders to see if you could come closer to the original game.