Space Engineers

Space Engineers

First Aid Station (New Model + Small Ship Version)
28 Comments
Rubber Sword 26 May, 2024 @ 12:35pm 
@Kham Any chance of making this an inset block?
Reegmeister 31 Oct, 2021 @ 10:23pm 
My stance on the medical components is that the no respawn version should at least use 2 instead of 3. The ability to respawn is not a trivial functionality of the block, and as medical components are more expensive than 90% of other components in my server, this gives zero incentive to use the no respawn version. Keeping medical components in the recipe retains the requirement for silver, but reducing the amount required opens the door for an interesting strategic decision. Previous comments in mind, I'm well aware of the futility of this statement; but what the heck, I'm already here. Nice work, by the way!
Martin Astos 14 Jan, 2021 @ 5:27am 
Thanks for your help. Such a shame, spent several hours looking at files and have to agree can't find it myself.

Thanks for your help and a great mod.

(Hope your account/you are ok, last night for me you turned into numbers and comments were blocked for your mods. Or I hope my system is ok ......) :winter2019happyyul:
Kham  [author] 13 Jan, 2021 @ 5:43pm 
@Martin Astos
Hey, whilst I wouldn't go so far as to say I'm 100% certain on this, I believe the recharge rates for medbays/survival kits/cockpits are all hard coded. I have looked several times for ways to modify these without any luck.
Martin Astos 13 Jan, 2021 @ 4:10pm 
Good day, used this mod a fair bit so after failing to find the answer to my own modding question I came here in hope.

I am looking to adjust Suit Energy Recharge rate (in particular) for the vanilla blocks:
Is this possible?
If so do you per chance know which files I should be looking at (etc) to make changes to this value?

Sorry for filling up your comments with only tangentially related questions.
Kham  [author] 6 Jan, 2021 @ 5:01pm 
@Kyr yeah I'm afraid I don't have any plans to remove the med components from the non respawn version. I get where you're coming from but I feel like, personally, without the need for med components I'd just use one of those to instantly get away from the annoyance of early game health/gas regen using the survival kit. Med comps force you to go hunt down silver.

@Skallabjorn yeah I can take a look at making a small grid variant with smaller dimensions.
Skallabjorn 5 Jan, 2021 @ 6:00pm 
@kham - any change of a lower profile Small block version coming for this, not as wide ( say only 1 block wide ) and only 3 blocks high? Just a thought.
Skallabjorn 5 Jan, 2021 @ 5:59pm 
@Kyr - it still heals a person so med components should stay IMO
Kyr 9 May, 2020 @ 2:18am 
I feel like the non-respawn version should have the medical components removed from their cost to remove silver from it given the no respawn limitation.
reload 7 Jan, 2020 @ 5:23pm 
Yeah, we were baffled by it too - couldn't see any reason for it to happen, but we have had dozens of reports of it across our 4 'home system' servers. Thanks though, much appreciated Kham!
Skallabjorn 7 Jan, 2020 @ 10:53am 
@Kham, no problem, I also run the Concealment plug in on my Torch based servers and have never seen or had reported what they say they encountered.

It is Keen and it is SE sooooooo yeah lol Klang happens due to their code, so who knows.
Kham  [author] 7 Jan, 2020 @ 10:26am 
@Skallabjorn thanks for the confirmation, I didn't see why it would cause any issues since as far as the game is concerned it's just a med bay with a different model. Though I thought I'd provide the option to avoid any issues.
Skallabjorn 7 Jan, 2020 @ 9:39am 
I use Torch and this mod works fine on it, and I run multiple SE servers.
Kham  [author] 7 Jan, 2020 @ 8:32am 
@reload I've uploaded a version which only contains the no respawn versions of the First Aid Stations.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962611090
Kham  [author] 6 Jan, 2020 @ 7:09pm 
@reload The mod is still being maintained, just hasn't needed updated in a while.

I've never used Torch so that's not an issue I'm familiar with, I'm more than happy to upload a fix for it if I can figure out what's causing that but I've just checked the code and nothing about the medical bay's code has changed since this mod was last updated so I don't see why it would happen on these but not vanilla since they have the same code and dummy names.

If I can't find a solution I'll upload a version tomorrow which has only the refuel versions in it.
reload 6 Jan, 2020 @ 5:35pm 
Hi Kham, appreciate this mod is a little out of date now so don't know if you're maintaining it - but we have an issue using it on our cluster of modded MP servers. It seems as though Torch concealmenet throws the respawn version for a loop and periodically respawns players several hundred KM away from the grid.

Not expecting you to fix this, but wondering - is there any way we could get permission (with attribution) to reupload this with the respawn variant disabled? Full credit given, of course.
Skallabjorn 10 Nov, 2019 @ 8:42am 
Love this one, new small block and the original being from Keen themselves.... and with hydro and ox y :)
Kham  [author] 31 Aug, 2019 @ 7:03am 
@Terd Ferguson they don't really look anything alike though other than the fact we used the same console screens from the vanilla block. :P
This mod was released so long ago and used an old Keen model originally that it kind of slipped through the cracks until recently.
yellow51 30 Aug, 2019 @ 9:14pm 
There's a very painful resemblance here...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1849928989

I had not even known about this mod (Kham's)
Allarionn 21 Jun, 2019 @ 1:26pm 
I've been looking for something similar to this but just a suit recharge station without medical abilities or components because I play with scarce resources on. I know your plans say you are happy with this and not planning to change them, but a variant that can just recharge suit energy and H2/O2 if piped but only costing basic components would be super awesome. It would make medical bay rooms have even more of a point without needing to run all the way back or sit down to recharge your suit which for me is great immersion.:)
Kham  [author] 12 Jun, 2019 @ 6:11am 
@SwordShaman Well spotted! I hadn't even noticed that haha. I've fixed it and updated the mod. :)
SwordShaman 11 Jun, 2019 @ 3:08am 
Nice work! A minor thing, but there seems to be a UV mapping reversal on the dark groove underneath the keyboard. The light and dark sides of the groove don't match up. Like I said, minor, but if you manage to fix it that's jolly good as well. Thanks for the mod!
Kham  [author] 15 May, 2019 @ 7:22am 
Thanks man, appreciate it! :)
RytagB 15 May, 2019 @ 1:19am 
How is this not more famous, this is amazing and looks great!
Kham  [author] 5 May, 2019 @ 4:48pm 
Posted an update today:
Added large and small grid variants which do not allow respawn so they can be used without cluttering the respawn list (as requested by seronis)
Added Description tags to blocks for those who like having them
Updated the icon as the original was a place holder from an earlier version of the model
Kham  [author] 2 May, 2019 @ 8:12am 
@seronis as far as I can tell, it's not possible to disable respawning that way as it's coded into the block's definition whether it allows respawning or not. What I could do though is add a copy of the block with respawn disabled if that'd help?

I understand not wanting to flood the respawn list, it's why I have sensors next to all of my med bays set to turn them off unless a person is within a block of them.
seronis 2 May, 2019 @ 5:10am 
Is it possible to add a toggle button in the control panel to disable respawn so that the respawn menu doesnt get cluttered just because I want to have healing areas ?
Kham  [author] 9 Apr, 2019 @ 2:38pm 
Update:
New custom model to replace the very out of date Keen model it was using
Added a small ship version
Adjusted build costs to match more with the new survival kit rather than the medbay since this has no suit changing