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"Source samples light from a single point. This by default the pivot point of the 3D model. You can adjust the lighting origin by changing it in the source 3D software or in the .qc using:
$illumposition 0 0 0
and edit the "0"s to move the origin in X, Y and Z."
I really hope this helps.
https://www.youtube.com/watch?v=DtRNg5uSKQ0