Cities: Skylines

Cities: Skylines

Sub-Buildings Tabs
47 Comments
s0ul 7 Jul, 2023 @ 9:51am 
@Hestia Some new assets don't show the sub building tab properly, like the new vanilla warehouse with railroad for exemple, but it is safe use and work fine in general
Hestia 23 Jun, 2023 @ 5:59pm 
Is this still safe to use?
hottt3 8 May, 2023 @ 12:37pm 
@StayHungryStayFoolish Thanks for the answer)
StayHungryStayFoolish 8 May, 2023 @ 11:14am 
@hottt3 yes, Sub-Buildings Tabs work just fine and it is part of the Hubs & Transport compatible modlist.
hottt3 8 May, 2023 @ 10:20am 
Is this mod still needed/compatible with the actual version of the game?
joe-frosch 8 May, 2023 @ 8:53am 
wie wird sowas ins Gebäude reingebaut um Gebäude Mehre Typen zu bekommen ???
PhazezGova 28 Mar, 2023 @ 9:40pm 
Does this mod need an update or does it still work?
Swiftshade 28 Dec, 2022 @ 11:54am 
Works fine as of today.
StayHungryStayFoolish 1 Dec, 2022 @ 3:32am 
This works just fine.
Mike_Plays 30 Nov, 2022 @ 7:13pm 
crash game 1.15.1-f4
Netinho Awey 4 Oct, 2022 @ 12:31pm 
*-*
StayHungryStayFoolish 15 Sep, 2022 @ 1:01pm 

Sub-Buildings Tabs is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
Netinho Awey 11 Jun, 2022 @ 6:04pm 
Still working?
codewitch 4 Apr, 2020 @ 3:20pm 
@BloodyPenguin - the issue is with some older assets though, not this mod. The assets don't break as easily since they rely on mostly vanilla content, but I'm wondering if I can provide, preferably, local fixes then pull request after testing. It would be nearly impossible to include all of them. I could also (if those asset creators aren't active) provide a single download of override XML files or fork some of them as unofficial updates.

I can use the asset editor (was previously having a mod conflict with the toolbar) so I may be able to add them there, but I'm using a number of well-designed assets that have unnecessary info show up in the subbuildings (glass data for transparency, for example); and I'm wondering if I can do it more...systematically rather than open up each one.
BloodyPenguin  [author] 3 Apr, 2020 @ 11:47am 
The mod is now updated. The tabs should now be in the correct locations.
@asterisk11231 Feel free to make a pull request!
Anthoam 29 Mar, 2020 @ 12:58am 
*mod sorry.
Anthoam 29 Mar, 2020 @ 12:57am 
This lod is randomly making my game crash, after clicking on a building (with sub-builds or not)
codewitch 26 Mar, 2020 @ 3:50pm 
If information from a custom asset or mod is missing in a "subbuilding", is it possible to make a local file (or a github pull request) to fix it?
BloodyPenguin  [author] 26 Mar, 2020 @ 4:49am 
@Julius Drive Other than tabs' position, it's fully compatible. But I'll fix the positions as well ;)
Julius Drive 26 Mar, 2020 @ 4:48am 
Hello Bloody, is this update for Sunset Harbor ? Thank's
DFOXpro Colombia UN 31 Oct, 2018 @ 4:49am 
@BloodyPenguin (@author) take a look at this asset WIP https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552653941
all thanks to you, and brute force understanding this game
BloodyPenguin  [author] 22 Oct, 2018 @ 3:03pm 
Guys, sorry for not having time to read the comments. But be sure that it works as of update 1.10 and will most likely be compatible with 1.11 :) If not, I will fix it :)
hammer90 20 Jul, 2018 @ 3:31am 
can anybody help me with following problem?

how can i edit subbuildings in the editor? it's only possible to change the main building. but how can i do this with the subbuilding?

any idea?
Good stuff 21 Jun, 2018 @ 12:44am 
YEs This mod works perfectly with all DLCs and my mods collection {LINK REMOVED} )
BloodyPenguin  [author] 4 Mar, 2018 @ 12:03pm 
@lotherius Yes, it should
lotherius 10 Feb, 2018 @ 3:43pm 
Does it work with 1.9?
KITRIK 23 Aug, 2017 @ 4:34am 
Thanks!
.korbitr 4 Aug, 2017 @ 8:18pm 
Great! Now I can rebuild the metro station under the default airport that was destroyed decades ago by a tsunami!
Neko 8 Jul, 2017 @ 3:49pm 
thanks penguin~
You are always the best!!
BloodyPenguin  [author] 8 Jul, 2017 @ 12:05pm 
@Ten Miho this mod is an independent of any other mods. It works for vanilla buildings with sub buildings too
Neko 15 Jun, 2017 @ 6:00pm 
Sub-Buildings Tabs use -> Sub-Buildings Enabler Not need ??
BloodyPenguin  [author] 28 May, 2017 @ 1:34pm 
@Ranazomic In 95% cases, no. But Sub-Buildings Tabs is absolutely required :)
Ranazomic 28 May, 2017 @ 12:53pm 
are Sub-buildings-enabler still requerid?
BloodyPenguin  [author] 18 May, 2017 @ 10:11am 
Fixed for 1.7! :)
N v K 18 May, 2017 @ 10:05am 
update pls
bast 18 May, 2017 @ 6:59am 
breaks tabs for regular building (i.e. residential) in 1.7
BloodyPenguin  [author] 27 Feb, 2017 @ 10:41pm 
@Legion It always supported sub buildings. Just didn't provide a way to edit them in asset editor. It's a popular myth that it was @boformer who intvented sub-buildings, but it's false.
Back to original question, yes, this mod is still needed.
Legion, Duke of Rockford 1 Feb, 2017 @ 10:06am 
I haven't had played CSL for quite a while so I was a bit out of loop. So, I am assuming that even though the game now supports sub-buildings, it doesn't show sub-building tab?
BloodyPenguin  [author] 31 Jan, 2017 @ 11:00pm 
@Legion Why should this mod be deprecated? SBE only provided a way to access sub buildings functionality for asset makers. Now that functionality is accessible through asset editor, and that's why SBE is deprecated. Nothing else changed.
Legion, Duke of Rockford 31 Jan, 2017 @ 9:33pm 
I see SBE was deprecated but this mod is not?
BloodyPenguin  [author] 29 Nov, 2016 @ 11:50am 
This mod works in C:S 1.6.0 (a.k.a. Natural Disasters)

@Skotty Yeah, it's disabled :)
Skotty 16 Feb, 2016 @ 11:21pm 
If possible, you should disable the "Move Building" button for sub-buildings.
knighthawkGP 29 Jan, 2016 @ 4:09pm 
fing brilliant, thanks for this mod.

ps: I'll look into that person's trees related reddit link.
BloodyPenguin  [author] 29 Jan, 2016 @ 7:50am 
@rkarmark It's stock International Airport from After Dark DLC
rkarmark 29 Jan, 2016 @ 5:41am 
which airport is it you using
BloodyPenguin  [author] 25 Jan, 2016 @ 8:22pm 
@ boformer It shouldn't be a part of SBE. For instance, players may need this mod if they only use vanilla buildings with sub-buildings (a.k.a International Airport). They may also need this mod if they use only Ploppable RICO mod. Also, if CO adds official support for sub-buildings in asset editor, SBE will be no longer needed but this mod will be. If some feature can be made a separate mod it should be made a separate mod.
boformer 25 Jan, 2016 @ 11:38am 
Why don't you say a thing? This could have been a part of SBE.