Cities: Skylines

Cities: Skylines

1x1 Vertical Parking Lot
15 Comments
Perisemiotics 5 Apr @ 8:13pm 
love it! could do without those vanilla billboards tho :)
klickbuster 25 Dec, 2021 @ 10:22pm 
Still using this asset daily It fits into my futuristic city setting.
Weazelsun 21 Dec, 2019 @ 2:41pm 
I love your parking lots, especially since I use Traffic Manager. No more, cars parking in them streets and now in a proper parking area.
DonBandaj 7 Oct, 2018 @ 6:04am 
looks super
Ghojo 21 Jun, 2016 @ 7:35am 
So is parking spaces actually important for a city in Skylines?
eat ass 3 Feb, 2016 @ 1:14pm 
Thumbs up for trying to get CO to give modders something to finally make some animations.
Cthullhu  [author] 1 Feb, 2016 @ 12:51pm 
Unfortunately no, I've posted on the forums and I've now reached out through email, hopefully they get back to me eventually. If not for me then for the community that's been scratching their heads.
GCVos 1 Feb, 2016 @ 8:53am 
These look really nice! The only thing that bothers me are all the signs, imho they will look better clean.

Btw have you had any luck with vertex imports?
Cthullhu  [author] 27 Jan, 2016 @ 12:41pm 
This is a direct quote from CO "Skeletal animations are not supported. We are keeping a very close eye to support them in the future. Many of the building and props animations you see in the game, such as the wind turbines, waving trees.. are not skeletal meshes and are using vertex animations. For your asset to use those, you simply need to select one of those vertex animated building as template and you will be able to have simple animations on your custom building." Other than this, theres no documentation on animations at all, and what theyve proposed doesnt import into cities skylines, so idk.
Marcy 27 Jan, 2016 @ 12:32pm 
I really don't see why CO has to make everything either crappy or difficult. The sound system for instance is really difficult and limiting to work with, and apparently custom animations on models are near (if not entirely) impossible.
Cthullhu  [author] 27 Jan, 2016 @ 12:21pm 
I'm working on animation, it's almost impossible the way they've set it up, and there is no documentation on how to do what they say you can. What they say you can do is export vertex animation in the fbx, set of coords for all the vertices you want to move. As I said there is no documentation and too my knowledge no mods that have achieved an animation though I could be wrong. These parking lots DO function but as of right now they are NOT animated, with hopes they are in a future update, this was originally a animation test that turned out looking pretty good imo, so I released it.
Marcy 27 Jan, 2016 @ 10:47am 
Wait, so you actually managed to get these animated? Or, almost? How did you pull that off? I thought custom assets and models didn't allow animations in CSL.
tabu_niw 26 Jan, 2016 @ 3:53am 
Looks very nice.
A great addition for Japanese Cities with their narrow streets where parking spots are rare.
MotownCountry 25 Jan, 2016 @ 6:53pm 
wow, now this is an original idea!
Cthullhu  [author] 25 Jan, 2016 @ 4:56pm 
It's a surprise, works like a charm. Working on vertex animation, since paradox for some reason doesn't allow bone rigs. I've tried to animate it 100 times, using shapekeys, mesh hooks, and everything in between.