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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845074669
This one will show the average of all tanks across the grid.
I did try many of these changes individually but when ever I resubscribed it seemed to just use whatever was there before. Starting the game once without the mod subscribed too and then exiting and resubscribing seemed to be the key in this problem. It's Space Engineers what else can I say.
So there's more layers I guess and Gimp was only able to translate one of them?
https://cdn.discordapp.com/attachments/514930125108936737/556229191432011776/unknown.png
Is it possible to display multiple images on the same LCD by the way?
void runAlert(string LCDName, string type)
{
var lcd = GridTerminalSystem.GetBlockWithName(LCDName) as IMyTextPanel;
if (lcd.IsWorking)
{
List<string> currentImages = new List<string> {""};
lcd.GetSelectedImages(currentImages);
lcd.AddImageToSelection(type + " Alert 0");
lcd.AddImageToSelection(type + " Alert 1");
lcd.AddImageToSelection(type + " Alert 2");
lcd.AddImageToSelection(type + " Alert 3");
lcd.AddImageToSelection(type + " Alert 4");
lcd.RemoveImagesFromSelection(currentImages);
}
}
I have been looking for a way to compare a new image to the old one for a while now. Plus this fixed the screen flashing issue.
I have updated all my scripts that use my image mods.
void LCDImage(String LCDName, String imagename, String log)
{
IMyTextPanel lcd = GridTerminalSystem.GetBlockWithName(LCDName) as IMyTextPanel;
if (lcd.IsWorking) {
if (imagename != lcd.CurrentlyShownImage) {
lcd.AddImageToSelection(imagename);
lcd.RemoveImageFromSelection(lcd.CurrentlyShownImage);
}
}
}
I thought the same thing that the names not showing up was causing it but I already updated one of the textures to test that, and it still exists.
Enjoy and have fun!
Also erikhale, I will do more complex ones soon, I just need to keep learning more tricks about using photoshop.