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No, it only effects vanilla.
maybe there is a way to make capture zones auto refill ammo for any unit standing in their radious. il have a look
itherway unfortuantly you cant win.
what id like to see is if you stand near a watchtower or building your ammo resupplies. - would cut the nead for a skill, and end the realisum issue.
but ive no idea how to change the capture radious into a re-arm script
if you could make a script that replenish 30% of arrows after killing ---% of the enemy troops.
right now the only script that works is using a skill script- so i could make it so after killing% of the enemy they magicly reload more arrows- --
the idear they would only kill 30 of a unit of 150 is nonsence. - a good archer unit can obliterate hundreds of men.
theres a reason the french dont fuck with the english. - after the hundred years war.
i use this and deadly arrows modiefied- to be more leathal. the point is in my game.
the huns are actualy deadly. due to their tactics. now. not due to numbers. - their arrows kill fast, their speed kills fast. all archers kill fast. and must be a priority to kill or, to counte r archer.
it forces you as a player to actualy use tactics. and sacrifice shit units as archer targets. while ranging them back
but for vanilla game users "most people" 30 seconds is the diference between a unit and a dead one.
and a battle is over in 5 mins sometimes.
now if u could script it so that if your unit walked over the dead bodies of those they shot, and that replenished their arrows.. thatd be realistic. but no mechanic unfortuantly exsists.
the other option is to make killing a entier unit - auto replenish all their ammo.
but then again, not entierly realistic.
i dont have it- as i had enough of ca updating their game-
you using a mod that changes archers abilities?
unless your using a diferent variant. -- this only effects pre- slavic pack
Cheers!
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