Total War: ATTILA

Total War: ATTILA

Ammo_refill_ammo_AOC.pack
55 Comments
DrinkEnemyBlood 16 Dec, 2019 @ 1:58pm 
Alright, thanks for the reply.
LordZarmack  [author] 16 Dec, 2019 @ 5:27am 
It's a old mod and i've not kept it up to date, "so It may not work as intended", but if it does.
No, it only effects vanilla.
DrinkEnemyBlood 15 Dec, 2019 @ 10:42pm 
Only vanilla units? or are modded units effected as well?
Eren 2 Aug, 2016 @ 2:24am 
game crashed after used it
Jesus Loves You^_^ 30 Apr, 2016 @ 12:56am 
So, you mean 60% replenish ? I was guessing about 100%. 60% is not so bad, and the idea of the ZOC is perfect. I wrote about this in the pas. To stand still the unit for about x minutes in friend ZOC (zone of control) and get replenish 60% is OK, if possible. Much more accurate.
LordZarmack  [author] 29 Apr, 2016 @ 4:30am 
the problem is in atilla, there wa s never a real ammunition system in place to "restock ammo" if there was "ammo towers / storage areas" itd be easy to make --

maybe there is a way to make capture zones auto refill ammo for any unit standing in their radious. il have a look
LordZarmack  [author] 29 Apr, 2016 @ 4:28am 
trust me ive looked into it- for me the closest thing is they stand still for 3 mins, and reload 60%
LordZarmack  [author] 29 Apr, 2016 @ 4:28am 
problem is your always left with no real option. you ither have 3 min reload time, but they magicly appearin quivers. or you have it so they magicly appear after killing enemy -

itherway unfortuantly you cant win.

what id like to see is if you stand near a watchtower or building your ammo resupplies. - would cut the nead for a skill, and end the realisum issue.

but ive no idea how to change the capture radious into a re-arm script
LordZarmack  [author] 29 Apr, 2016 @ 4:25am 
unless you have a script that allows 30% of arrows firerd to be recoverd after walking ove r dea d bodies / getting % kills no.


if you could make a script that replenish 30% of arrows after killing ---% of the enemy troops.


right now the only script that works is using a skill script- so i could make it so after killing% of the enemy they magicly reload more arrows- --
Jesus Loves You^_^ 29 Apr, 2016 @ 3:34am 
I'm an archer too. You're right up to a point. But, to replenish from scattered fired arrows onto battlefield it's nonsense. Besides many arrows are useless by now, many are not recoverable (do you think you remove a good arrow from penetrating shield or bodies ?) So, your 100% recoverable is SCI-FI. And again, this makes missiles units way too strong. In reality they were not such. If you can do what I'm sayed before it's a lot more accurate.
LordZarmack  [author] 28 Apr, 2016 @ 1:50am 
use deadly arrows mod. with this, and you have real archers. deadly. and killers. les s accurate- but more kill power. and a real unit worthy of fear.
LordZarmack  [author] 28 Apr, 2016 @ 1:50am 
ime a archer myself and the bullshit around gaming and archery pisses me right off. archers were more than lethal. if protected and well supplied they could obliterate melle infantry with ease.

the idear they would only kill 30 of a unit of 150 is nonsence. - a good archer unit can obliterate hundreds of men.

theres a reason the french dont fuck with the english. - after the hundred years war.

i use this and deadly arrows modiefied- to be more leathal. the point is in my game.

the huns are actualy deadly. due to their tactics. now. not due to numbers. - their arrows kill fast, their speed kills fast. all archers kill fast. and must be a priority to kill or, to counte r archer.


it forces you as a player to actualy use tactics. and sacrifice shit units as archer targets. while ranging them back

LordZarmack  [author] 28 Apr, 2016 @ 1:46am 
and ive done what your talking about, and a fraction replenishment makes the whole point of replenishing pointless
LordZarmack  [author] 28 Apr, 2016 @ 1:45am 
alredy made a 3 min variant dude- its up look for the same picture but yelloe
Jesus Loves You^_^ 28 Apr, 2016 @ 12:40am 
This makes missiles units way too strong. Just move them into a protected zone and magically replenish them. No, my opinion is that: make the unit static for at least 3 minutes and give them only a fraction of replenishment. Something like that: 1 minute: 15%, 3 minute: 33%, 5 minute 50%. Now, that's I call a good realistic approach. Force the player to move into protected zone (inside forts always works) and the enemy to prevent this......
LordZarmack  [author] 27 Apr, 2016 @ 6:10am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673890090 for those who want hardcore realism / use battle exstenders
LordZarmack  [author] 27 Apr, 2016 @ 4:45am 
i can upload a seperate 3 min reload one if you use a battle exstender like me? ie all units have massivly buffed hp and defence s to they dont die so fast. ---unless shot by arrows- --
LordZarmack  [author] 27 Apr, 2016 @ 4:44am 
now if u use battle exstended variants like me you can get away with 3 min reload- and battles take a hour or 30 mins.

but for vanilla game users "most people" 30 seconds is the diference between a unit and a dead one.

and a battle is over in 5 mins sometimes.
LordZarmack  [author] 27 Apr, 2016 @ 4:43am 
the only feesable way is to have them magicly reload ammo. unfortuantly.. i know. its bs. lol - but works.
LordZarmack  [author] 27 Apr, 2016 @ 4:42am 
if i made the refil realistic your men would be dead by the time they picked up their arrows =p


now if u could script it so that if your unit walked over the dead bodies of those they shot, and that replenished their arrows.. thatd be realistic. but no mechanic unfortuantly exsists.


the other option is to make killing a entier unit - auto replenish all their ammo.

but then again, not entierly realistic.
Jesus Loves You^_^ 27 Apr, 2016 @ 4:24am 
Very clever mod, but in real life just you cannot full refill in 30 seconds. What % refill used here ?
LordZarmack  [author] 23 Apr, 2016 @ 4:59pm 
maybe it the dlc- dont know
i dont have it- as i had enough of ca updating their game-
LordZarmack  [author] 23 Apr, 2016 @ 4:58pm 
no idear what your using to cause this dude. all i can say is it works for me fine. so it must be a mod you use.
Sir_MagicMonkey 23 Apr, 2016 @ 12:03pm 
I removed the other refill mod, removed and reset yours and now when I refill I got "Spirit of the wolfs" buff instead of refill, and it still make the game crash. :/
Sir_MagicMonkey 23 Apr, 2016 @ 11:45am 
I using the Grand Campaign Refill mod too, but yours only works on AoC, or on Both? And I've not purchased Slavic pack yet. So I'll try to remove the Grand Campaign refill mod and I tell you if it works. :)
LordZarmack  [author] 23 Apr, 2016 @ 10:23am 
if you have another mod that edits them this is the issue probibly. as workes fine for me. a s i only use this mod - arrow mods. damage mods work fine with it - oinly edits the archer/ ranger unit abilities
LordZarmack  [author] 23 Apr, 2016 @ 10:22am 
you must be using a conflicted mod., this only edits each ranging unit, ands gives them the ability to replenish ammo.

you using a mod that changes archers abilities?
LordZarmack  [author] 23 Apr, 2016 @ 10:21am 
i used it yesterday- worked fine
LordZarmack  [author] 23 Apr, 2016 @ 10:21am 
it should be fine
unless your using a diferent variant. -- this only effects pre- slavic pack
Sir_MagicMonkey 23 Apr, 2016 @ 8:20am 
I'm sorry, but it made me crash I tried to refill my ammos, and the name of the ability was "Corner Formation" not Refill, even if the icon of the ability was the refill one :S
HerrGIS 16 Mar, 2016 @ 4:13pm 
Woot! Thanks for the update. I'll let you know if any other units are behaving badly.
Cheers! :sassanidempire:
LordZarmack  [author] 16 Mar, 2016 @ 12:56pm 
adde d the lancers and hunter =) - anything elce just gime the unit name. and il add it alright-
LordZarmack  [author] 16 Mar, 2016 @ 12:54pm 
garamantian_hunters right?
LordZarmack  [author] 16 Mar, 2016 @ 12:52pm 
yeah il say when its done mate =)
LordZarmack  [author] 16 Mar, 2016 @ 2:09am 
-main reson is i never bought it, nor wanted it xd. i can add indervidual units if i know their name. so il add them when i have some time dude. - n no prob
LordZarmack  [author] 16 Mar, 2016 @ 2:08am 
yeah i havent updated it to the new slavic patch yet. all the others work to my knowledge
LordZarmack  [author] 27 Feb, 2016 @ 7:22pm 
ie, 30 seconds, "collect arrows" "30 seconds put them in quiver"
LordZarmack  [author] 27 Feb, 2016 @ 7:22pm 
sounds right. the icon has 2 cycles. the first 30 seconds is cool down on the ability, second is the refil time
Dang 27 Feb, 2016 @ 4:47pm 
it seems to work with radious, although the icon clears in 30 seconds while the ammon takes 60
to fill
LordZarmack  [author] 27 Feb, 2016 @ 11:27am 
it jsut edits all aoc units and atilla. havent patched to the new unwanted one yet- but will work fine with all atilla units pre patch, and age of charl- ect
Dang 27 Feb, 2016 @ 11:18am 
does it work with Radious?
LordZarmack  [author] 4 Feb, 2016 @ 4:07pm 
same as unit rousters- and reskinning
LordZarmack  [author] 4 Feb, 2016 @ 4:07pm 
to make the script work you must use the same style of script =) , so anyone elce making this type of mod will be almost identical.
ThePompousPrairieDog 4 Feb, 2016 @ 4:06pm 
ok then
LordZarmack  [author] 4 Feb, 2016 @ 4:06pm 
and yeah they will all be the same as they all do the same thing. same exsact edits in same places. so they are all going to look the same if anyone makes it.
LordZarmack  [author] 4 Feb, 2016 @ 4:04pm 
no this is my own one i personly use. just updated it for aoc
ThePompousPrairieDog 4 Feb, 2016 @ 3:59pm 
isn't this a copy of Ammunition Refill by Magnar
LordZarmack  [author] 2 Feb, 2016 @ 12:52am 
btw itl look like the refil doues nothing, but it doues work. just click. leve it to activate, then cool down, when it stops glowing green, your ammo will auto refill.
LordZarmack  [author] 2 Feb, 2016 @ 12:52am 
yeah i felt the refil only added 20% , upgraded that to about 50% now.
Aristoxenus 1 Feb, 2016 @ 7:07pm 
good