ARK: Survival Evolved

ARK: Survival Evolved

Super Arrows
100 Comments
Malaras 21 May, 2022 @ 7:55pm 
Don't think torpor was working. if i recall. stopped playing now.
†<CC>< Fish Hook  [author] 21 May, 2022 @ 7:53pm 
According to my last play-throughs, it was working fine.
Malaras 26 Apr, 2022 @ 11:20am 
Don't seems to be working anymore sadly.
†<CC>< Fish Hook  [author] 11 Nov, 2018 @ 8:31am 
I don't have the Extinction expansion so I cannot try this. It's worked on every other expansion. Could someone else verify this?
Krockse 22 Aug, 2018 @ 10:43am 
Seems like the topor is not affected by the weapon damage :/
†<CC>< Fish Hook  [author] 3 May, 2018 @ 4:58pm 
I am not aware of any issues with this mod. I'm not saying that there's nothing wrong with the mod after some kind of update, but many times in other posts with other mods ... it can come down to if there are any other mods that you have installed that "might" interfer with this one. Also, sometimes it's the load order in which the mod is loaded. My mod doesn't overwrite any core files and just add's an additional arrow type.

In a process of elimination, you can disable all mods and then add only this one and see if it works. Then add 1 more mod at a time until it "breaks".
BlackstaR 3 May, 2018 @ 4:13pm 
Am i the only one who cant craft them anymore? it says that i need the normal tranq dart (witch is in mij inventory) but he cant recognise it... other people have this problem also? shame because i really love this mod and the way u can ajust it in the gameusersettings.
Olly 19 Feb, 2018 @ 6:42pm 
I'm using 50 as the multiplier and it's definitely more effective. Thanks for the quick response and reccomendation. And thanks for the mod. The tranq arrows were definitly lacking for high level under water taming.
†<CC>< Fish Hook  [author] 19 Feb, 2018 @ 4:22pm 
It can pretty much knock out a lvl 120 Rex with about 2-3 shots. I also have changed the player stats multiplier to 3 so the individual player damage is higher (which also plays a role), and the game playerdamagemultiplier is also set at 5. All of these add up, but I only host a local server to play with my kids and I want it to be playable for just us 3.

As far as compairing to a shock dart, they were added after I created this, so we never use them. It was just easier for us to get to lvl 40 then go for the SuperArrows to start taming.
Olly 18 Feb, 2018 @ 4:38pm 
Oh Dang. I don't want them to be more powerful than a shocking dart. How does a multiplier of 50 compare?
†<CC>< Fish Hook  [author] 18 Feb, 2018 @ 2:30pm 
[SuperArrows]
SuperArrowsDamageMultiplier=50
†<CC>< Fish Hook  [author] 18 Feb, 2018 @ 2:29pm 
Just for reference, I use 50
Olly 18 Feb, 2018 @ 12:48pm 
The torpor damage I'm seeing is about 15% more than a regular tranq arrow. I would like them to be at least double. I'm using:
[SuperArrows]
SuperArrowsDamageMultiplier=15
but it doesn't seem to change anything.
†<CC>< Fish Hook  [author] 29 Nov, 2017 @ 4:32pm 
It's the topor output.
Drats666 29 Nov, 2017 @ 3:19pm 
does anyone know what [SuperArrows]
SuperArrowsDamageMultiplier=2 actually does? does it increase the torp or actual damage done?
Joew 19 Aug, 2017 @ 8:59am 
Are you still modding for Ark? I cannot find any other mod as perfect as yours =( I want one mod like those, but with tranq darts (same idea: you can change the topor on ini settings, you can use the new tranq dart on the Vanilla rifle and its instantly made mobs starving. And another is tranq sniper ammo, same idea, but for use with Vanilla sniper rifle). Really i can't find any other mod that can do it. I would apreciate too much if you can make it :D Thank you!
†<CC>< Fish Hook  [author] 27 Jul, 2017 @ 3:42pm 
It's almost instantaneous, firing another arrow will only amplify the topor.
bcwolfen 27 Jul, 2017 @ 11:35am 
How long does it take for the full torpor to apply? And does it stack like regular tranq arrrows. IE if it takes 10 seconds for 1600 torpor to apply and I shoot a 2nd arrow in 5 seconds, do I lose 800 torpor from the first one?
†<CC>< Fish Hook  [author] 8 Jul, 2017 @ 7:09pm 
As far as I know, the only ones affected are the cats and I cannot (don't know how) to change this behaviour.
𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲 7 Jul, 2017 @ 7:43pm 
is there a way to get rid of the dinos getting hurt from the starve side effect? I like the idea of the tranq arrows being stronger but im not a fan of losing the taming effectiveness :(
†<CC>< Fish Hook  [author] 3 Jul, 2017 @ 5:07am 
Titan's can only be tamed by using bolas and such to knock them out. Kinda the same as the Rock Golems in Scorched Earth.
AMO1166 22 Jun, 2017 @ 12:33pm 
Great thanks ...Really
Joew 18 Jun, 2017 @ 3:06pm 
aaah =( Okay. Thanks for fast reply! Anyway, this mod Is just perfect, thank you!
†<CC>< Fish Hook  [author] 18 Jun, 2017 @ 7:34am 
I'm glad that you are still using it. Right now, I don't have any plans to make it player or tamed dino proof.
Joew 17 Jun, 2017 @ 11:45pm 
I'm using this mod for a long time ago, I think since you created it. I was stoped ark for a while, and now, it stills works great thank you!!!

The only thing that missing is an option to don't affect players, only dinos. Is possible to that, please?
†<CC>< Fish Hook  [author] 5 Apr, 2017 @ 2:47pm 
Give it a shot, I am not currently developing or changing anything and there are no "bugs" that I'm aware of. There is an issue with the taming "boost" on cats. Meaning when you knock them out and put food in, they start eating and they begin to loose health because they are starving which lowers the taming effectiveness because they are being "hurt". No other dinos exibit this behavior as far as I know.
RudernKrieg 5 Apr, 2017 @ 11:19am 
I would like to use this mod on my server, (currently 5x taming) anything I should know or wait for with this mod? It sounds like it would be really useful
†<CC>< Fish Hook  [author] 23 Mar, 2017 @ 4:34pm 
Okay, further testing .. I put my TamingSpeedMultiplier back to 1 and tested this again. The taming effectiveness did indeed go down quickly. But, I spawned a Sabre and it's taming was pretty much the same. The taming effectiveness went down just as fast. I would increase the TamingSpeedMultiplier up to reduce this negative side effect. Essentially, this mod just made knocking out dino's much faster and reduced the time it required for them to eat.
John (Tyra) 23 Mar, 2017 @ 4:33pm 
Thank you for testing that. I will crank up the taming speed on a server and see if that is the difference. Perhaps your 2 seconds vs my 15 to 30 seconds to tame could be the difference. The taming effectivness on the Thyla drops VERY quickly during the tame because of the hunger. Thanks again for the quick response, and thank you for all your work in creating the mod!
†<CC>< Fish Hook  [author] 23 Mar, 2017 @ 4:17pm 
I just tested this on my server and didn't quite see the same effects (bear in mind that I have taming speed turned up). I spawned a lvl 200 and knocked it out. Put in 30 cooked meat and it ate constantly ... taming it in about 4 bites. The taming effectiveness went down to 99.8% and final tamed at lvl 299 ... a perfect tame.
John (Tyra) 23 Mar, 2017 @ 4:06pm 
We only see this issue with the Thylacoleo, so perhaps it is a Wildcard issue. Sadly, the cat is quickly becoming the preferred general purpose mount for many players. I assume the mod applies a one time sap of hunger per arrow and there is no hunger over time effect? If you watch the creature stats during the 15 seconds or so of taming, you can see the food meter bounces at the zero mark, the health goes down, and the taming effectiveness drops like a rock.
†<CC>< Fish Hook  [author] 23 Mar, 2017 @ 3:58pm 
The reason I say this, is that it doesn't affect all the other tames.
†<CC>< Fish Hook  [author] 23 Mar, 2017 @ 3:55pm 
That shouldn't happen. As long as there is food in it, it should eat until it's hunger is full. If not then it's a bug that Wildcard will have to fix with this animal.
John (Tyra) 23 Mar, 2017 @ 3:55pm 
Summary of the problem: (Great mod BTW, and thanks for creating it :-) You cannot obtain a high level Thylacoleo (new marsupial cat). This is due to the food drain forcing starvation during taming and therefore greatly reducing the Taming Effectiveness bonus. No way around it since the food drain cannot be modified in the mod. Even with the best food or kibble, the 15 seconds or so it takes to tame a high level cat will starve the animal during taming reducing its health and effectiveness VERY rapidly with the result that you cannot get a high taming effectiveness. Otherwise we love this mod!!
John (Tyra) 23 Mar, 2017 @ 3:52pm 
Wow, thanks for the quick response! Love your mod by the way. :-) The Thylacoleo is otherwise a normal tame. Nothing special other than the food issue. The poor thing starves during taming, so the taming effectiveness drops to near zero.
†<CC>< Fish Hook  [author] 23 Mar, 2017 @ 3:49pm 
I will have to take a look into this. I haven't played or tried to tame the new Thylacoleo. I've adjusted my taming time to speed things up a bit. I'm not even for sure how you are supposed to tame them.
†<CC>< Fish Hook  [author] 9 Mar, 2017 @ 5:53pm 
No, there isn't a way to disable the food drain.
KNIGHT RIDER 9 Mar, 2017 @ 6:09am 
Is it possible to disable the food drain?
†<CC>< Fish Hook  [author] 25 Feb, 2017 @ 2:11pm 
If you want to override the crafting requirements you will need to find the "item" names and use the following as a template from a previous post.



To change or modify the requirements, the "ConfigOverrideItemCraftingCosts" goes in the GAME.INI file underneath the [/script/shootergame.shootergamemode] section.

The ItemClassString should be "PrimalItemAmmo_SuperArrow_C"

The only other thing is that narcoberrys are "PrimalItemConsumable_Berry_NarcoBerry_C" so put that all together and this is the code that works:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_SuperArrow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Berry_Narcoberry_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))


C1evergirl 22 Feb, 2017 @ 9:56am 
Installed this mod for my server, because I liked that we can use a compound bow and the hunger for dinos go down. But I just have one issue. I also am running Extinction mod and that modify the orginal ark arrows and even thoough I have 100 tranq arrow, I can not craft super arrow. Do anyone know of a engram override, so I do not need to have tranq arrows?
†<CC>< Fish Hook  [author] 20 Feb, 2017 @ 1:15pm 
There is another angle to look at as well, you could raise the torpor damage to an even higher rate but "override" the crafting requirement to require even more resources to craft ... (say 100 rare mushrooms, 100 rare flowers, 100 black pearls, and 100 sap) therefore making it harder to aquire such powerful tranq darts.

There is just so much adjustablility.
Olly 19 Feb, 2017 @ 2:14am 
Thanks Fish Hook. Basically I'm trying to get something that's a little bit of an upgrade to the regular tranq arrows, like the shock darts are from the regular tranq darts. I imagine the devs added those because they unlocked the difficulty option and shooting a level 300 dino with 400 darts is absurd. Same for the water dinos. We need a new tranq arrow option. This mod works pretty well. I think I have multiplier set at 6 and it seems to be about twice as good as a regular tranq arrow, with the gear I'm using, 330% damage acendant crossbow. Hopefully this helps anyone who bothers to read it.
†<CC>< Fish Hook  [author] 18 Feb, 2017 @ 4:33pm 
Basically, in my testing ... from a "normal" bow with normal melee etc. the torpor increase was about 160 "units" per shot. It was really hard to tell as I had to use it on tamed dino's. So depending on the level of dino that you have you can adjust accordingly. Say if Rex's have about 2000 torpor you would need a modifier of 10 to do 1600 torpor damage ... meaning it would take 2 arrows to put it down. Or, you could just put the modifier at 50 and do way more torpor than that. As you increase your melee and get better equipment, the numbers of torpor damage will increase as well.

Hope this helps ...
Olly 16 Feb, 2017 @ 5:56am 
Can you help me try to configure the torpor damage on this mod? With my crossbow and a regular tranq arrow I inflicted 30 percent torpor damage to a test dino. With the example value you show above "SuperArrowsDamageMultiplier=2" in my .ini I did 15% torpor damage. So am I correct to assume I would double that 2 to 4 to make the super arrows inflict the same torpor damage as a regular tranq arrow, then double it again to make it cause double the torpor damage?
†<CC>< Fish Hook  [author] 15 Feb, 2017 @ 1:59pm 
Thanks Kronogenics, but there is already another mod out there that does the Tranquilizer Darts .... The problem that it has, is that you have to learn a new rifle to use the new darts. I've used it and it was just as powerful as the arrows only you couldn't use it underwater which is why I created this. I currently don't want to recreate the wheel per se'. This gives admins the ability to add only one specific "engram" to the server and control it's damage/torpor rating.
Kronogenics 15 Feb, 2017 @ 6:54am 
This mod would be just that much better if it had adjustable Tranquilizer Darts as well.
Crazy Horse 24 Dec, 2016 @ 4:25pm 
Okay. I'll try removing the mods that recently updated and see if I can narrow it down.
†<CC>< Fish Hook  [author] 24 Dec, 2016 @ 6:54am 
That's very odd, this mod doesn't overwrite any core files. I just tried it on my server and didn't have any issues. I only run this mod, so it might be conflicting with another mod?
Crazy Horse 23 Dec, 2016 @ 8:28pm 
I did try a mindwipe too and that didn't work.
Crazy Horse 23 Dec, 2016 @ 8:28pm 
I've been using this mod since its release and we all love in on my server. Recently, the mod now says that I need regular tranq arrows to craft the super arrows and I have 100 in my inventory. I haven't changed anything. ARK did just update though. We are on the Volcano map but the arrows have been working fine the whole time until the ARK update today. I'll give you as much info as I can to help fix. Thanks for this wonderful mod.