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In a process of elimination, you can disable all mods and then add only this one and see if it works. Then add 1 more mod at a time until it "breaks".
As far as compairing to a shock dart, they were added after I created this, so we never use them. It was just easier for us to get to lvl 40 then go for the SuperArrows to start taming.
SuperArrowsDamageMultiplier=50
[SuperArrows]
SuperArrowsDamageMultiplier=15
but it doesn't seem to change anything.
SuperArrowsDamageMultiplier=2 actually does? does it increase the torp or actual damage done?
The only thing that missing is an option to don't affect players, only dinos. Is possible to that, please?
To change or modify the requirements, the "ConfigOverrideItemCraftingCosts" goes in the GAME.INI file underneath the [/script/shootergame.shootergamemode] section.
The ItemClassString should be "PrimalItemAmmo_SuperArrow_C"
The only other thing is that narcoberrys are "PrimalItemConsumable_Berry_NarcoBerry_C" so put that all together and this is the code that works:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_SuperArrow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Berry_Narcoberry_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
There is just so much adjustablility.
Hope this helps ...