Total War: ATTILA

Total War: ATTILA

Armoured Segittarii for Western Roman Empire (Request) - Masema
60 Comments
Hadouken 20 Mar, 2019 @ 8:34pm 
is the bug fixed with the WRE armored sagittarii disappearing from garrisons after researching them?? @Niklas
TexanChiss 23 Jan, 2019 @ 3:26pm 
The Armored Sagittarii for WRE disappear from garrisons after researching them.
lukasz.ulatowski 4 May, 2018 @ 5:34am 
Can you make similar mod for Elite Ballistari? Just Replace Elite Ballistari from Atilla to Elite Ballistari from DLC TLR. Because they're look better.
Dan the Nord King 1 Jun, 2016 @ 7:24am 
Found that this effects the Eastern Empire too, the first military tech allows you to get them but after researching the next tech the armored Sagittari dissapeared from the game permenately, making it impossible to recruit any Sagittari.You should check this out and make it so it just effects the Western Empire only.
Niklas  [author] 29 Apr, 2016 @ 10:06am 
@olive oil good to hear, yea for sure.
Olive Oil 29 Apr, 2016 @ 9:17am 
Yes, that was the issue change that with some other garison mod and it works fine now.

On hard difficulty settings AI just cheats all game long. So wanted better units over them.
Niklas  [author] 29 Apr, 2016 @ 7:45am 
@olive oil
"No mods used but double garisons and ''legacy tec disable'' removed."
so you are using a mod that double the garrisons?
if so that most likly the issue, depending on how the creator have written the mod, the mods will come in conflict with eachother.

Sorry, my enhllish isn't perfect, that why I am asking:)

If I missunderstud plz let me know.

Thanks for comment and your interest
Olive Oil 25 Apr, 2016 @ 2:29pm 
Dont work for me on save game. Works ust fine on new game but not save game. First turn after mod installed all my segitari disappeard. Any ideas. No mods used but double garisons and ''legacy tec disable'' removed.
Niklas  [author] 30 Mar, 2016 @ 5:08pm 
@lesama easy done, uploading it now under the name:
army cap 24 (request) - masmea
enjoy
Vikingstyle 24 Mar, 2016 @ 11:17am 
yeah would be great without increasing the number of agents, fleets and governors. Could this be done?
Niklas  [author] 21 Mar, 2016 @ 11:29am 
@Lesama thanks will look into it.
it is fairly easy do you want me to release a mod that goes from 3 armies to max of 24 at max imperium?
Thanks
Vikingstyle 20 Mar, 2016 @ 9:54am 
If I might ask an other question. The current more armies mod out there are not to my taste. Don't know if it's easy to mod but would be great to have a mod which increases only the number of armies to a max of 24 at the highest level of imperium. Current mods also have effects on number of agents and governers. Furthermore they increase the number of armies to insane amounts...
Vikingstyle 20 Mar, 2016 @ 9:50am 
romans revised part 1 & 2 - reskin romans
Niklas  [author] 20 Mar, 2016 @ 7:08am 
@Lesama Garrison upgrades, for me but as you say maybe it is other mod inconflic.
If I may ask what mods are you running?
Thanks
Vikingstyle 20 Mar, 2016 @ 12:50am 
Garrisons don't upgrade, is that correct?
Vikingstyle 20 Mar, 2016 @ 12:46am 
Ok, didn't have any archers in the garrison. Perhaps due to other mods I use. Will check it.
Niklas  [author] 13 Mar, 2016 @ 9:42am 
just checked, does work for me atleast on the main building,
for what building doesn't the armoured segittari appear? or what goes wrong?
Thanks for the feedback
Vikingstyle 13 Mar, 2016 @ 9:15am 
doesn't work with garrisons.
Stephen The Great 2 Mar, 2016 @ 11:44am 
ok.
Niklas  [author] 2 Mar, 2016 @ 5:15am 
@Kaiser Stephan Mullis I adding it to my to-do-list (starting to be a long one so may take some time)
Stephen The Great 29 Feb, 2016 @ 1:23pm 
can you add Desert Legionary Defectors, Desert Palatina Defectors, Desert Levy, Desert Spears, and Desert Raiders to the Sassanid Empire?
PAWN 22 Feb, 2016 @ 7:09pm 
Yes you have that correct Thank you :)
Stephen The Great 22 Feb, 2016 @ 1:53pm 
can you add Desert Legionary Defectors, Desert Palatina Defectors, Desert Levy, Desert Spears, and Desert Raiders to the Sassanid Empire?
Niklas  [author] 22 Feb, 2016 @ 7:10am 
I can take request, but beware that the waiting time may be take some time, 13th request on my to-do-list.
So Ostrogothic Kingdom Units and Roman Defector to the ROman Expedition Roster, did I understand correctly and do you want it even thou it may take some time before your request is addressed?
Thanks for the comment and your patiences.
PAWN 19 Feb, 2016 @ 4:34pm 
I have a request if your plate is not too full.
I would the ostrogothic kingdom units and roman defector units recruit able by the Roman Expedition (both horde and settled) :2015car:
Nyathalie 19 Feb, 2016 @ 12:58am 
cool, thanks niklas
Niklas  [author] 18 Feb, 2016 @ 8:44am 
@interceptor you are completly right shouldn't interfier at all, running radius mods aswell. will keep looking into it, sorry about the problem :/

Thanks for the reply.

*If anyone else have similar problem please let me know, may help solve the problem
Niklas  [author] 18 Feb, 2016 @ 8:42am 
@no1 yea they have interested gameplay, so frustrated that it is bugged so they are barely playable.
Yea, hope that the slavic dlc patch will fixe some of the problem with current build:)
Uugly 17 Feb, 2016 @ 1:09pm 
Never really play aksum grand campaign but I heard you have to be on certain religion to recruit some elite units. Just buying it for the grand campaign for more unique units. Probably going get the new dlc for the same reason.
interceptor 17 Feb, 2016 @ 5:13am 
@NIklas...in a campaign game I don't use any mods....in other I use Radious mod+Radious unit (they shouldn' t interfere with your mod)+ tech mod (1 turn for technology)...the mod (as is) is a great mod...the only fact is that there is only a unit of Arm. Sagittay in garrison..I don't know why...(there are five/six units of legion or cohort)...
Niklas  [author] 17 Feb, 2016 @ 4:20am 
@No1 yea, looking forward to that one, slavic nations really need a make over, but It bums me out that it is still large bugs since the lates patch where Aksum doesn't seem to be able to reqruite some of there high tier units, and Alans garrisons or bugs aswell. Sadly to say I want them to fixed thous bugs before next dlc, (crossing fingers)
Thanks for the comment.
Niklas  [author] 17 Feb, 2016 @ 4:17am 
@Bero here is fine, I amy put up a forum later for request but havn't done such yet.
Added it to my to-do-list, have alot of request comming so may take some time, but will be done:)
Thanks for the comment and patients.
Niklas  [author] 17 Feb, 2016 @ 4:15am 
@interceptor I am looking into it, don't hard time reproducing the bug you are getting, are you using any other mods?
Thanks for the feedback greatly appreciating it
Uugly 13 Feb, 2016 @ 9:12pm 
@Niklas Hopefully, since I don't really want to bother people into doing stuff. Also another dlc is coming soon and they are replace these factions Venedians, Anteans, and Sclavenians. Another is for the Tanukhide too. They suffered the same fate.
Nyathalie 13 Feb, 2016 @ 7:39pm 
any special place i request stuff on? or shall i just request here? if so, could u give the geats the germanic 200 range archers and its upgrades, and maybe make a modified version of the suebi shock cavalery and name it something more geatish? :P thx in advance
interceptor 8 Feb, 2016 @ 5:43am 
only a thing...the units of arm. sagittary in garrisons are reduced at one (garrisons are full of cohors/legio units) and disappeared (not after the first turn for me) after the achievement of level 3 of the city/village's development or after the first upgrade of military technology (functional spec.), that allows to upgrade also the limitanei in comitatenses spears....after these steps arm. sagittary units disappear (they become ballistarii...and so on...).... it would be nice (if it were possible) a permanent assignment of two or three armoured sagittary units in garrisons...(like in imp. praetoria mod or in roman exp.mod made by A. Boyarsky, in which there is a unit of foederati added in garrison)...anyway...my compliments to you for this amazing work, that let them recruitable for WRE (sagittary units are bare)....best regards...
interceptor 8 Feb, 2016 @ 5:43am 
@Niklas...good news (for me at least)...the mod doesn't CTD after the start of a siege....the reason (I suppose) is in a conflict with a mod that increases the tax gain....now the game at every city/village level is OK (this mod works well alone but it is also compatible with radious-imperium praetoria units-ext. garrison-ext.deployables barricades)...
Artorias 7 Feb, 2016 @ 11:19pm 
@Niklas hey man the sagittarii garrison units disappear from the game 1 turn after researching the tech that unlocks them. I've tried the game with only this mod active and still has same result. Not sure whats causing it, if you could look into it when time allows I would appreciate it! thanks man :)
Niklas  [author] 6 Feb, 2016 @ 2:01pm 
@interceptor sorry to hear, that I cannot reproduce the CTD you are experienced.
Seem so weird that you experiencing this, and sorry but don't know how to test or fix the issue :(
If I find out anything I will let you know (maybe I can figure it out with time)

Thanks for the comment, and best wishes
interceptor 6 Feb, 2016 @ 7:23am 
@Niklas...I've tested the mod with its recent updates.....sorry but for me (I use Radious mod + extended garrison or only Radious mod) It CTD when an hostile army attack a city (in any level, for ex. village, town etc....) after the first update in the technological research, that concerns the update of villages/cities. I've noticed that armoured sagittary units appear like an update of sagittary units and that garrisons (with extended garrison mod) are fully occupied....it does not matter....maybe it's a problem only for me.....perhaps It should be better for me a simply reskin of sagittari units (more "armoured")....anyway good job.... regards.
Niklas  [author] 4 Feb, 2016 @ 3:23am 
@artorias will add it to my to-do-list as a seperate mod:)
interceptor 3 Feb, 2016 @ 10:33pm 
I'll text the mod......I'll send to you notices soon...thanks for the fix...
Artorias 3 Feb, 2016 @ 9:58pm 
@Niklas hey man if other people would like to have the armoured sagittarii and keep their limitanei borderguards in their garrison armies, I wouldn't mind having the limitanei borderguards>comitatenses spears upgrade disabled in this mod. I just didn't want you to have to go to all that trouble just for me :)
Niklas  [author] 3 Feb, 2016 @ 4:34pm 
@interceptor uploading a possible fix, hard time reproducing the CTD, you experience. let me know if it is still there.
Thanks for your understating :)
Niklas  [author] 3 Feb, 2016 @ 3:49pm 
@interceptor artorias changed his mind on the limitanei>comitatenses change, so I will not have that in this mod.
Looking into the CTD, thanks for the feedback greatly appriciated :)
Niklas  [author] 3 Feb, 2016 @ 3:46pm 
@Artorias okey^^ have done something on the palatina guard front you can have added it to my Unit cultural flavor mod, I can upload it seperatly if you want me to? :)
interceptor 3 Feb, 2016 @ 3:11pm 
Hi Niklas...could you do a mod that makes armoured sagittary units recruitable for WRE and adds them in garrison without the disappear of the upgrade limitanei>comitatenses, without the upgrade sagittary>armoured sagittary units....because the garrisons are full of infantry units (limitanei)?...Also the game CTD in the last modification during the passage of the second upgrade/stage of towns/cities ....(I use radious mod)...thanks in advance for the response.....
and compliments for your mods
Artorias 3 Feb, 2016 @ 12:42pm 
@Niklas nevermind about disabling the spearmen upgrade, its just extra hassel lol. I love my new armoured sagittarii!! :D Looking forward to seeing how the Palatina Guards turn out :) thanks man!
Artorias 2 Feb, 2016 @ 9:17pm 
@Niklas yes please: I would like to have both armoured sagittarii and limitanei borderguards in my garrions. Thats fine if I dont have the ability to upgrade to comitatenses spears since I dont use them :) Thanks Niklas! :)
Niklas  [author] 2 Feb, 2016 @ 3:57pm 
@Artorias I can remove so they don't upgrade at all, but you can reqrute comitatenses as a free standing unit, this will disable all upgrades of limitanei>comitatenses, and may conflict with other mods.
But you are the requester so if you want it I will make it^^
Thanks for comment