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The young sith lord looked at Simba. "Hakuna Matata, huh? Is that a new side of the Force?"
"Well..." Simba began, but became quiet, confused at the question.
"Yup! Timon interjected. "It's the carefree side! No worries, no problems!"
"Hmm..." Morganicism contemplated the idea. "Seems legit!"
...And Thanaton banging his head against a wall because of it?
I really wish there was a Thanaton ragdoll. All the funny things I could do with him reacting to the epic wrektness that is G-mod tradition XD
This took me a very long time, so the cost would probably be pretty high. Sorry I'm slow at this stuff.
I'm sorry your having trouble, but I'm not going to port those models for you. It takes far too long.
Though, it seems I might be able to lend some advice. If I remember correctly, some of the armor pieces on my charcter are retextured dread master armor. All you have to do is locate the correct textures(you'll have to recolor them yourself, they are all brownish colors). If you're still unable to find the correct models, I can tell you that the chest piece is called "chest_robe04_bma_archetype" in the SWTOR files. Change the "bma" part if you want the armor for a different body type. "chest_robe04_bma_light_ss_a04_chest", "chest_robe04_bma_light_ss_a04_back", and "chest_robe04_bma_light_ss_a04_shld" are all connected to the "archetype" model mentioned above. If all this is useless because your MYP broke, then I'm sorry.
Check some of my replies in the comments below.
I'm not going to tell you everything, as it's a lengthy process. If you search EasyMYP with SWTOR, I'm sure you'll find instructions on what to do with it.
The first step to download EasyMYP to extract the models from your game. That should get you started.
I'm gonna say 20-40 hours over the course of a while. I lost track. Mostly because this is my first playermodel.
Extracted the models from SWTOR using EasyMYP. Then used the models to make a playermodel.
Yes, I used 3DS Max, but you could use anything. You could use plugin for Noesis to convert the models to .OBJ, and I've also heard there's a plugin for Blender.