Insurgency

Insurgency

AC-556 Reanimated (Mini 14)
40 Comments
Midnight Sun Highlander 13 Nov, 2019 @ 12:13am 
Ahhh nice, welcome!
MzK  [author] 10 Nov, 2019 @ 11:47am 
@Dragomir Cartridge

-Yea my bad, I removed it now. Cleaned up my YouTube videos a while back and that was an especially bad video hahaha. Thank you!
Midnight Sun Highlander 9 Nov, 2019 @ 10:37pm 
Video dead?
IROCK325 10 Dec, 2016 @ 8:08am 
I see. I noticed that even when you can see into the chamber, you don't actually see the bullet. Thanks for the help though.
MzK  [author] 7 Dec, 2016 @ 5:11am 
@IROCK325

- The guns for those two don't have bones specifically for bullets, so they're rigged to be on the magazine instead.
IROCK325 6 Dec, 2016 @ 7:18pm 
Hey, I really like most of your reanimations but I prefer the base animations over yours on a few of them. The main problem I have with this and the SKS alike is that on the base animation you get the see the round chamber when you're completely out.
RK* Lobb 1 Apr, 2016 @ 9:38am 
EPIC
idc 10 Mar, 2016 @ 6:01pm 
The AC556 is my favourite gun in the game so this was a must. It's just so perfect in every way (except for mag size, really hope the devs make an extended mag for it)
Mudd 4 Mar, 2016 @ 12:27pm 
does the same thing if you dont have the bipod or do, if you notice the EBR M14 stays open on the last round being fired, then you change mags and release it. the mini14 or ac556 should do the exact same thing but the devs didnt get the animation correct.
MzK  [author] 4 Mar, 2016 @ 9:16am 
@Jeg Not my fault, it's the game's programming to do that when on bipod. Mrbrightside's Scar does the exact same thing bipodded.
jeg 4 Mar, 2016 @ 9:14am 
still haven't fixed that last round bolt hold open, bro
Mudd 21 Feb, 2016 @ 8:42pm 
the bolt should stay open on the last round like the ebr m14 does
Pablo Escobar 8 Feb, 2016 @ 3:23am 
Very cool)
Cartmanov 7 Feb, 2016 @ 7:56pm 
it looks awesome
beeron 7 Feb, 2016 @ 9:30am 
i will pay u to reanimate the ar 15 platforms
Rymd 6 Feb, 2016 @ 5:29pm 
Here's how you judge it, slap the Subscribe button and try it in-game.
Mr. No One 6 Feb, 2016 @ 2:47pm 
Can't judge it without seeing it on single fire mode. How am I going to tell the difference in animation when you're just spraying everywhere?
June 6 Feb, 2016 @ 2:14am 
awesone
birb 5 Feb, 2016 @ 8:43pm 
Really cool! :8bitheart:
Rain season. 5 Feb, 2016 @ 6:54am 
dude these are awesome cool keep it up!
Tim Apple 4 Feb, 2016 @ 4:50pm 
Thanks for another great mod. Love all of your stuff, keep up the good work.
Derpa 4 Feb, 2016 @ 12:39pm 
Nice! Can you put it up on workshop I'm liking that sound!
MzK  [author] 4 Feb, 2016 @ 12:28pm 
@Derpatrooper made it myself :D
Derpa 4 Feb, 2016 @ 11:40am 
whats the soundpack for the gun fire?
Comrade Bear 4 Feb, 2016 @ 6:36am 
Vary noice roleas, I luk 4word 2 moer roleass's. :3
Lopenbro 3 Feb, 2016 @ 2:41pm 
awesom dude !
MzK  [author] 3 Feb, 2016 @ 12:33pm 
@フリドム7.62mm 3ds max 2014/2012
TheGreatPigeon 3 Feb, 2016 @ 7:28am 
front page
ArmorLock 3 Feb, 2016 @ 4:55am 
what did you use for the animating?
groove and reconciliation 2 Feb, 2016 @ 12:27am 
would be great to see this reanimation on the SC-556 mod for this gun
deserted 1 Feb, 2016 @ 10:14pm 
looks gr8
SteveTheHero 1 Feb, 2016 @ 10:08pm 
Keep up the amazing work man!
SteveTheHero 1 Feb, 2016 @ 10:07pm 
Awesome!
phale 1 Feb, 2016 @ 9:49pm 
The 2x aimpoint seems to be really far away from the camera.
MzK  [author] 1 Feb, 2016 @ 7:33pm 
@Rymd yea, they use the same bones as these animations, but you'd have to do it yourself.
Vimy Glide 1 Feb, 2016 @ 7:16pm 
FUCK TO THE YES
Cyonsia 1 Feb, 2016 @ 7:08pm 
Zombie you magnificent bastard.
Rymd 1 Feb, 2016 @ 7:00pm 
Does it work with mods such as M14 and SOCOM16 ?