Space Engineers

Space Engineers

(World) Federation Starfleet Ambassador Class (Empty Shell) (As seen on STAR TREK: TNG and DS9)
12 Comments
Commander Rotal  [author] 8 Feb, 2016 @ 6:01am 
Of course, post ahead.
flori1994 8 Feb, 2016 @ 5:48am 
oh im featuring your constitution class in the screenshots as an exampel how they look.i hope its ok for you.
flori1994 8 Feb, 2016 @ 5:45am 
SE without mods is for me like an ambassador class without saucer
Csteele2000 8 Feb, 2016 @ 5:23am 
good
Commander Rotal  [author] 8 Feb, 2016 @ 5:00am 
I have a thing with mods - basically they have no business in an Alpha stage game. Let's get the game complete, polish it up, bugfix it and release it, and once we're done we can still think about introducing mods. Mods are supposed to enrich, enhance and personalize a complete game, not to be the kind of crutch Keen uses them to leave the burden of actually finishing SE on the back of the modders. I know Phaser mods exist. That's awesome. But i won't use them. I'm here to play and play test Space Engineers, not Modding Engineers.
Commander Rotal  [author] 8 Feb, 2016 @ 4:16am 
Aye. I'm actually quite happy with her movement and acceleration for a big ship but we totally need stronger Gyros and Reactors to be a vanilla thing. Shields and Phasers... i'd love at least Shields (totally possible with established SE-technology) and primitive Laser weapons. I feel Phasers are a bit too much.
flori1994 8 Feb, 2016 @ 4:02am 
it would just need some realy strong engines, reactor, shields, phasers and gyro
Csteele2000 8 Feb, 2016 @ 3:45am 
lol
Commander Rotal  [author] 8 Feb, 2016 @ 3:40am 
Aw, thank you *blushes*
Csteele2000 8 Feb, 2016 @ 2:52am 
lol its a grate ship i have one on sto
flori1994 7 Feb, 2016 @ 2:40am 
horrible? no that ship is very nice