Age of Wonders III

Age of Wonders III

Regiments + Racial Unit Reskin
20 Comments
vampire3229 28 Aug, 2022 @ 4:24am 
sadly seems like it dose not work. the normal size works tho so that is fine i guise....
hiliadan 11 May, 2019 @ 6:00am 
Hi Inviktys! Could you please redo this patch for the PBEM & SP balance mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=661597466 It contains the assets of the Racial Unit Reskin mod (and is authorized by Tibbles) so you would need to copy/paste the compatibility changes you made here. We have at least Markliuz below and another user who are interested in it, but I'm sure many more are! Many thanks!
Markliuz Da Jesterly 22 Jul, 2016 @ 7:28pm 
For some reason this conflicts with the unofficial balance mod from vasyan666. :(
Inviktys  [author] 4 Mar, 2016 @ 10:22am 
This Patch has been updated for the new goblin formations, please let me know of any problems, all goblin units are 36 disorderly or orderly, draconian hatchlings and kobolds also use these formations
Maff 14 Feb, 2016 @ 2:46pm 
Seems to be working fine now. Cheers!
Inviktys  [author] 14 Feb, 2016 @ 2:27pm 
@Maff, the problem should be solved now. Heritage patch was at a priority of 0 so I bumped it up to ten and that should solve everything. But please let me know if anything else is awry
Maff 14 Feb, 2016 @ 1:35pm 
I just tested it and the Longswordsmen still appear to have 8 men (rather than my mistake of saying 6 before, sorry!).
Inviktys  [author] 14 Feb, 2016 @ 1:32pm 
No worries. The mod owner sets the priority, I set patches at 10 so they would would be over the mods, I may need to set them higher. I was actually wondering if you could run Regiments, Heritage, Reskin and their patches and if it would all work together. What it may need then is a patch for Reg +Reskin + Heritage
Maff 14 Feb, 2016 @ 1:12pm 
I do, yep!

Also, I noticed you ask about mod priority earlier. Is there a way to change mod's priority (similar to load order of other games)? I tried in the package manager but no success!

Also, I will test it out very quickly tonight to see if your new upload works. Apologies for the delay, but I've been busy all day today with other stuff
Inviktys  [author] 13 Feb, 2016 @ 5:21pm 
@Maff so you also have racial Heritage units? Do you have th compatibility patch for that one?
Maff 13 Feb, 2016 @ 1:59pm 
I have none that affect the units, aside from this with regiments and racial heritage units. I will check ASAP, thanks!
Inviktys  [author] 13 Feb, 2016 @ 11:13am 
@ Maff, I've updated this patch, see if that fixes anyting.
Inviktys  [author] 13 Feb, 2016 @ 11:10am 
@Maff I checked them ingame and the files, but they were all the correct sizes. Do you have any other mods installed, what priority is the patch and what priority are the mods. It may be that I just need to update this file again.
Maff 13 Feb, 2016 @ 9:58am 
The human civic guard also seems to be 6 men strong, too, but would that be intentional because of their irregular class?
Inviktys  [author] 13 Feb, 2016 @ 9:35am 
@Maff I'll check that out!
Maff 13 Feb, 2016 @ 9:06am 
I've noticed the Human Longswordsmen seem to be only 6 men strong still when using this patch with Racial Unit reskin and the Regiments mod.
Inviktys  [author] 10 Feb, 2016 @ 4:10pm 
Hi @Gabuddy, This patch is just for regiments. Bigger Regiments will have it's own set.
LegionHare 10 Feb, 2016 @ 1:45pm 
Will this work with Bigger Regiments as well or is it Regiments and Racial Unit Reskin only?
Minionslayer [Tibbles] 4 Feb, 2016 @ 2:03am 
Good job! Will have to try it out this weekend :)