SOMA
SOMA:Darkness
46 Comments
Él FÁnstama Exclusivo 22 Dec, 2022 @ 3:00pm 
there is audio and a scene for chase event to AUX but no chase
whats up with that ?
ПΞGΛ 2 Feb, 2022 @ 5:56pm 
Game doesnt run mod. Popup says "fatal error".
B 28 Sep, 2021 @ 3:42am 
Gives "Fatal Error: Could not load script for 'LuxRichPresenceHandler' "of class 'cScrRichPresenceHandler'"
Amoox 26 Jun, 2018 @ 1:08pm 
got stuck in vent :sr4paul:
THAT'S A SPICY DRINK 23 Feb, 2017 @ 4:29pm 
Hey, I was wondering how you made the vent at https://youtu.be/WnfeK6IFA5s?t=2m57s there does not seem to be any tutorials on this and I wanted to make something like this in my map.
música fluye (Bitte Records) 5 Nov, 2016 @ 3:00pm 
please fix this
cruptfile save was dleted
ValG 27 Jun, 2016 @ 3:24pm 
really liked this one. nice level design, atmosphere, it's kinda terrific sometimes even that i'm used to this shit for long. buggy monsterpaths really made this hard sometimes, i'm proud of myself i haven't died once, but i'd be a bit angry if i would since sometimes there was no way around a monster when it got stuck somewhere. next time a bit more clues about what to do would be fine. definitely was a good map, gave a + for it, i hope to play more in the future :)
Hazrd Faux 21 Jun, 2016 @ 11:38am 
its nice, i just have 1 question what do I do about the second power system I cant go anywhere after that. Then I rage quit.
Arkail 6 Jun, 2016 @ 8:31am 
i got stuck in vent plz fix it
Draugemalf 4 Jun, 2016 @ 10:09am 
Pros:
-Big Map
-Ambient
-Vents!
-Lighting System!
-Nice design, especially the underwater part near the end.
Cons:
-Unintuitive level design(Hard to tell what you have to do)
-You can get stuck by turning off the power, and on again. You can't go back in the vents to turn off the power to open the omnitool door.
-Proxy pathfinding
Overall: Despite it's flaws, it's one of the better mod maps.
FunnyVoice 1 Mar, 2016 @ 12:06am 
well, i climbed right through locked vent door (where paper says that lights are causing door problem) and got stuck in vent :steamsalty:
Hypercube 28 Feb, 2016 @ 8:11pm 
Great map! Only criticism would be the path node placements, but I think you've seen other people say that before.
SNAKE 28 Feb, 2016 @ 3:12am 
Nice mod 5*
lil_torchic  [author] 24 Feb, 2016 @ 1:47pm 
Fixed Vent Issue!
John John 24 Feb, 2016 @ 7:04am 
in containment F1, if you walk up to the vent that is locked and clik on it, you will enter the vent and be stuck.
The Dreamer 23 Feb, 2016 @ 9:41pm 
Got stuck in the first vent after climbing back in, you guys should add an entity_setactive to false for that climb area once you're done with it, otherwise it's incredibly easy to get stuck. Also, some autosave points would be nice, especially for people who misclick on climb spaces for closed vents and get stuck, :|

Other than that, atmosphere of this one was fantabulous, environmental detail was great, exploring it all was really fun, would have been nice to see it put to use in something more substantive, but as is, it's a short creepy ride, I liked it quite a bit, :D
twitch.tv/frittenfettsenpai 19 Feb, 2016 @ 1:46pm 
Really good mod :)

Had much fun.
HeaDiii 19 Feb, 2016 @ 8:28am 
Pretty short mod. Looks like the author just wanted to try some things out.
The AI is a bit buggy and the Pathfinding doesn't work correctly. The first monster was constantly running into a corner, the second monster was mostly ignoring me.
Xenodochial 18 Feb, 2016 @ 3:59pm 
Survive?!?...Do i have too?..Cant i just sit and smoke with them?...meyber would could oder pizza
Driver Nephi 18 Feb, 2016 @ 3:44pm 
EUROPA!!! Äh einheitliche Gemeinschaft...
Đ🚬 15 Feb, 2016 @ 12:31pm 
Great!:steammocking:
Valer 14 Feb, 2016 @ 11:25am 
:v excelent map...
CoffinJoe 13 Feb, 2016 @ 1:03pm 
cool
Inexedra 13 Feb, 2016 @ 12:48pm 
This isn't your average everyday darkness...this is ADVANCED DARKNESS
Ezekiel Bavarii 13 Feb, 2016 @ 1:57am 
des aber ne schee
FroshyYoshi 11 Feb, 2016 @ 9:49am 
i think im going to find you and kack u in the briefkasten.
lil_torchic  [author] 9 Feb, 2016 @ 1:08pm 
Before the button did nothing, but I added some credits to it so now when you press the button, credits play and then it kicks you to the main menu.
BANANMANX47 9 Feb, 2016 @ 10:04am 
@TheDoctorPoo (or anyone who finished the mod really)

The red button is not working for me, though after loading a safe it did start blinking for some reason. It's possible that replaying with the recent patches may have fixed it, but before I go and play through the entire mod again for something that might fix it, could you tell me if there even is any more gameplay after starting the train, or if it ends shortly after?
Scoticus 9 Feb, 2016 @ 9:39am 
February09-2016 I wasn't supposed to put the word "toy" I was typing too fast and didn't check it sorry about that XD
StarButterflyRules 9 Feb, 2016 @ 7:51am 
SPOILERS
























Go inside the train and press the red button.

BANANMANX47 9 Feb, 2016 @ 6:50am 
since I did not get an answer last time is there anyone who can answer me what I am supposed to do once I get to the subway, is it normal that the lever in the powerbox is broken/stuck?
StarButterflyRules 9 Feb, 2016 @ 12:26am 
Review:

DISCLAIMER: Due to previous encounters on this Workshop I must state I am in no way trying to attack this person in my review.

SOMA: Darkness is like a really old cane. It's rough on the edges but with a little clean-up it can have significant worth.

Pros:
- The detail here is the most I've seen in a SOMA map since the time I'm writing this
- The lighting sets a tone for each section of the map which hightens reality
- Gameplay that spans out over a large section of the map (no haunted house BS)
- First advanced terminal interactions I've seen in a SOMA mod

Cons:
- The path nodes for the enemies are extremely buggy, going so far as the Proxies walking into the wall and grinding up against it as it was trying to progress through the map
- Some of the area's walls seem a tiny bit bare
- Invisible walls on the floor would stop clipping in the corridor with the Proxy
- It should be more clear as to what you are supposed to do in the mod

7/10
Sizzler 8 Feb, 2016 @ 9:06pm 
This is Awesome! This is the first custom story that feels like someone put some effort it in to it, nice job.
Hypercube 8 Feb, 2016 @ 7:51pm 
Uhhh, hehe. No [HG] Governor ¡LP!, sometimes I forget to turn off soma debug mode, because I'm busy with other crap sometimes so my computer just has it running because I forget crap too. But when I do start to work on it again I look at my computer and am like, how did that turn on?
Governor 8 Feb, 2016 @ 7:29pm 
269 hours in the past two weeks Aquamarine? Are you disabled and work on SOMA for a living?
BANANMANX47 8 Feb, 2016 @ 2:59pm 
not sure what you mean by "toy" but if you are refering to the file type scripts are .hps
XenixEffect 7 Feb, 2016 @ 11:32am 
Aker's pathnodes need moved over a bit, he kept running into walls and getting stuck.
Hypercube 7 Feb, 2016 @ 9:42am 
Well, I guess I'll call mine SOMA: Blackout. like a huge power outage. because darkness within doesn't really define my mod. So I hope nobody takes that name ever.
BANANMANX47 6 Feb, 2016 @ 3:03pm 
proxies like hiding or just becoming invisible(if you played my mod fuga I attached a fire to a proxy, and you can see the fire moving around when it's invisible).

You need to make use of scripts to force the proxy to come out.

I recommend looking up the Theta tunnels to see how FG did the proxies, and what scripts they used.
Scoticus 6 Feb, 2016 @ 2:45pm 
Awesome mod well done. Just one question I'm trying to create a mod myself but when I place the proxies (the monsters) where I want them, they never show up while I'm testing my mod. Am I doing something wrong?
Spachib 6 Feb, 2016 @ 10:56am 
Hey, thanks for making this mod! I recorded myself playing this and uploaded it to youtube here. https://youtu.be/WPfWmhlnZTY It was pretty spooky and I'm curious to see where you take it :k8happy:
Hypercube 5 Feb, 2016 @ 7:39pm 
Yeah I was thinking that too, but my map has a similar concept, same enemy and everything. Only I'm trying to make it look a little more like theta labs. But anyways this map was pretty cool.
lil_torchic  [author] 5 Feb, 2016 @ 6:44pm 
Sure, but I guess you should add another word like "Darkness within" or something spooky so you can tell the mods apart!
Hypercube 5 Feb, 2016 @ 5:23pm 
Not that it would've been any better, but could I use the same name?
Hypercube 5 Feb, 2016 @ 5:20pm 
Aww, my next map was going to be called that...
BANANMANX47 5 Feb, 2016 @ 3:33am 
Made it to the subway, not sure what to do from here on, theres a lever in the powerbox between the trains, but I cant pull it since it's completely bugged into the wall.